I think most of us have forgotten some of our race's special abilities (I know I have ), so I'll just write up this reminder:
Vampire: You are the creature of the night. Flitting from shadow to shadow, you can stalk your prey like a cat.
Pro: +1 to actions at while in darkness. Note: This means complete darkness, not just plain shadow. You can shapeshift between bat form & vampire for one hour after feeding.
Con: -1 to actions for each minute in direct sunlight & you have to make a save the first time you enter & each minute thereafter, or die. You must drink blood within 24 hours of your last feeding or die.
Half-Lich: Although you do not have the full powers of a lich, you are still a formidable opponent in melee and magic.
Pro: +1 to all spells of one type (excluding necromancy), a successful save negates minor/non-magical damage.
Con: Your rotting stench makes it impossible to be in public normally & gives you a -1 to hiding or disguising yourself.
Spirit: Although you look like any living being, you are actually a ghost. No longer possessing a heart or blood, it is your own magic that keeps you alive.
Pro: You pass through solid matter. Once per day you can turn yourself invisible without a check for 1d4 minutes.
Con: You must make a check to become solid for 1 minute. Your magical nature makes you easier to find & harm with magic.Turn Seventeen:The Moonlit Shadow:Find a way to satisfy thirst
[1]
You think you've found the perfect target, but when you when you bite down on his neck he manages to wriggle away, preventing you from sating your thirst. He is now running through the streets - screaming - with his neck gushing blood.
make way to capital city aka where the king is.
You decide it is high time to leave. However, the only way there on foot would involve going out in direct sunlight for almost half an hour. It would be suicide.
Andres:Go inside the city. Cast a psychic aura around myself to put people near me at ease.
[8-1(scary/smelly)+1=8]
You cast the spell and walk into the capital. The people around you seem unalarmed by your appearance. If anything, it seems that they are calmer when near you! Patrolling guards slacken their march, little children stop screaming, and a drunken man even stops yelling insults at a shopkeeper just to look at you lazily. Soon you are right outside the king's palace. The guards there are also affected, but they might not let you pass, regardless.
ATHATH:Transmute the molasses into oxygen.
[6+1=7]
You turn the sticky substance into harmless oxygen, making sure that it is gas, and not liquid. The guards breath a sighs of relief. Then they topple over from inhaling so much oxygen.
Help the guard.
[1]
You strain to pick up the limp guard, but the hole you created is 5 feet deep. Undead or not, you couldn't pull him out.
Delekates:"I saw map with some kind of town north-east from here, we'll journey there."
You mean the town that
isn't surrounded by a river on both sides, right?
So they set off.
[5]
You move through the forest quickly, and soon you can see the town. However, the forest does not extend all the way to the town, so to get there on foot, you'd have run across a sunlit area. It would take you approximately 15 seconds to do so, but there'd be a chance that your minion would die (bad), or you would die (worse).
So they set off. While going eat cashew nuts, ask if Shaman wants some.
To shaman: "I think ull need some "energy" it'll cover our hunger for a while."
The shaman accepts, but says that they don't seem to taste the same as before...
conein:Go to the other side i guess.
[5-1(scary/smelly)=4]
You get there without anyone seeing you. You think.
Cast a death hex if i see someone travelling alone or in group or two. (and also revive them if possible)
You ran into no one on the way there.
Generally me:Wait till, there no one but the carriage and the guards around
[6-1(busy road)=5]
No luck. There are still at least 3 merchants nearby and 5 more in the distance that could be witnesses.
Status: Normal Linked
Infamy: Medium High? Very High?
Lair: Small Cave
Inventory: Magical Shield (Skeleton)
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster (John)
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Medium High?
Lair: None
Inventory: Giant Glowing Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Thirsty
Infamy: Very Low
Lair: None
Inventory: None
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.
Status: Normal Thirsty
Infamy: Low
Lair: None
Inventory: None
Minions: None
Quest: Place phylactery into cage of the unharmed Caladrius (in the king's bedroom).