Ladies and gentlemen! It is now time for the much awaited...Turn Fifteen!The sun has risen!Andres:go into some random alley, wait for a lone target, and enthrall them into my service.
[8+2=10!]
You dash into town unhindered. Once there, you slip into an alleyway. Whether by luck, or whether you somehow sensed his coming, the captain of the town guard himself barges in! Happily, you rid his body of his soul and ready yourself to turn him into an undead as you had planned. This, however, does not go as planned. You watch as he metamorphises into a paler, younger male. His eyes glaze over for a bit before they focus on you. You are sure that he is definitely yet another undead necromancer. Then one more follows him into the alley. Why are there so many? At least the one who followed him leaves quickly.
ATHATH:Follow Conein
You step closer to conein. You are now right next to him.
prevent him from harming the guards or criminals.
Stop this, by turning his arms into jelly, if necessary.
[2+1=3]
Since it doesn't look like he'll stop if you ask politely, instead of shopping both his arms off you resort to a kinder approach. You turn his arms into jelly. Or try to, at least. Instead, his arms are just a little beat weaker, though you feel him fumble up the spell a little bit and kill two guards instead of three. That monster.
Delekates:wtf. i wont go anywhere, SHOW ME THE MAP PLEASE, Thank you.
ill use it once then do what ever u want with it................pff.
thanks for the waisted move dude.
[5]
You memorize the map's contents. The dwarf then puts it away in his pocket & turns to a man who was previously talking to the party. You didn't notice him before, but now that you do, you realize that he is a vonzun - a sentient undead - probably sent by it's master to talk to these adventurers. You do not hear what they are saying, since you are committing the image of the map to your mind:
The town you are in is the one circled in purple. The capital is circled in red.
Generally me:Kill the captain and turn him into a vonzun. Tell him to act as he did before.
You arrive in the alley just as you see what's left of the captain turn into a pale, undead necromancer, while another undead necromancer stands in front of him. Not too good of a situation to walk into, but at least that didn't count as an action.
Get my Normal vonzun to follow me back
[7+2=9!]
You walk into the bar and see the necromancer you saw enter with his eyes squinted, concentrating. When you ask the vonzun to leave, he immediately stops talking and follows you outside. Much to the confusion and annoyance of the party. He tells you that he didn't learn anything, probably because he was talking so much the party didn't have time to reply. You grit your ghostly teeth in contempt.
find and control John.
[8] You find John in the wizard's laboratory, who by now has finished his speech. There's no need to re-control him, since he was never out of your control.
conein:kill the guards or something
[3-1(weakened arms)+2(defenseless target)+1=5]
You cast a death hex at three of the hypnotized guards, but you feel your arms weaken at the climax of the spell, causing you to fumble and kill only two of them. It seems as if ATHATH was responsible.
The Moonlit Shadow: After a blast of light and pain, you feel your form taking shape in the real world. This is the moment you've been waiting for. As you begin to take in your surroundings, your vision suddenly changes to a bright green haze. In that haze you can see something familiar. It rears it's head and speaks,"I am the lich king Far'zar! Remember me? I brought you power, but you squandered it on finding dragons! I have been seeking immortality instead, and it has payed me tenfold!" He pauses to straighten a bit. "Now it is my turn to profit from our deal. My son succeeded me on my death, and became that fool you call king these days. I will take back my rightful place as ruler! Take my back-up phylactery and place it in the cage beside his bed. The bird in that cage must
not be harmed! Well, at least not killed, anyway. From there I can enter it's mind, and from it's mind, the mind of it's owner as he sleeps: The king." He let's out a terrible laugh and the vision fades, leaving you feeling like you've just came out of a deep, dark pit into the light again. In way, you did just do that. Looking around, you notice that you are in an alleyway. In front of you is a person giving off the same energy that you do, and the same energy that you feel manifested behind you. You turn around, but the necromancer behind you is gone. Only the other one remains. Although you feel that you should probably leave before he begins to act hostile towards you, you know the sun has begun to rise and the only way to leave without frying yourself is past him.
Status: Normal Linked
Infamy: Medium High?
Lair: Small Cave
Inventory: Magical Shield (Skeleton)
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Medium High?
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: Very Low
Lair: None
Inventory: Nothing
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.
Status: Normal Thirsty
Infamy: None
Lair: None
Inventory: None
Minions: None
Quest: Place phylactery into cage of the unharmed Caladrius (in the king's bedroom).