Turn Ten:Delekates:"You will become my vampire minion. That will be our blood pact.
U will get great power, or die in agony. That will be your test of being worthy.
Guess we will leave your village, next we need to get relic of mind control, i remember reading about it. With it we will start our rule.
Ofcourse we will need to get 1-2 more strong companions. Maybe you know one?
And remember, we are equal until you are with me. When you are against me i am stronger, just because i gave you vampire powers. So lets start our journey!"
Bite goblin-shaman so he gets vampire powers.
[6]
You drink his blood, then using unknown means, turn him into a vampire.
You have completed your quest (by technicality)! "What is your will, master?" he asks.
Andres:"I am here to prevent a trap meant to kill others like myself. You are like myself."
Convince the undead to join me in my quest.
Are all non-minion undead spellcasters?
No. Most are, and the others are still quite powerful, in other ways.
If not, I can still make use of a non-magical undead, even if it's only as another minion.
I ask where its master is.
[5-2(Generally me's bonus)-1(vonzun)+2=4]
He looks at you rebelliously. "He's in the city...
under the city."
"I am here to prevent a trap meant to kill others like myself. You are like myself."
Convince the undead to join me in my quest.
[3-2(Generally me's bonus)-1(vonzun)+2=2]
"No. I have more important things to attend to." Suddenly, another undead enters the room. From the energy you feel inside him, he seems to be a powerful undead necromancer. "More?" says the first undead, "What are four doi-" He stops suddenly. He looks.. scared? What of? Your attention is drawn by something outside. It seems as if there is something - or someone - also pertaining to necromancy outside. Powerful, judging from the amount of energy.
Generally me:Ask John(vonzun spell caster) about his contacts
[8-1(v)+2=9!]
He begins to spew the information about everyone he's ever met, including you. You catch a few things, but his torrent of information distracts you too much to remember them.
Identify the ring myself again
[1+1(repeat)-1(distraction)=1]
The ring seems pretty ordinary. In fact, you can't even find the things you could see before. You wish that damned vonzun would shut up.
Go out into the night and look for important people with my good buddy John
That's out of the question. Even if he could go up the ladder while talking, he'd draw too much attention to you.
ATHATH:"Thank you. May I glance at your map, before I am forced to leave? I have a memory cantrip I can use; it will literally take a second."
Cast the cantrip so that I can memorize the map
[7]
It's not a cantrip. However, you cast the spell correctly, remembering what you saw in that moment down to the creases in the paper.
transmute a plate or something else that won't be missed nearby the adventurers into gold as thanks
[3-1(gold is... difficult)+1=3]
You cover a fork on the table in gold leaf. The party's thief pockets it quickly.
then leave the town with Conein's character.
You ask him if he wants to come along. Instead of answering he runs off.
Follow this guy when I leave.
[6-1(metal)=5]
You decide you should follow him. He is your only friend, after all. However, just on the safe side, you decide to do it silently. Your sneak is successful. Although you lose him numerous times, you always find him again. Eventually he leads you to a abandoned barn, the one you remember passing on your way to the town. You sneak slowly up to the door, and manage to catch the last snippet of a conversation. "What are four doi-" It ends suddenly. Inside you can sense a lot of necromantic energy, some of it very powerful.
conein:I dont really know where I am going. I am supposed to steal some stuff from the king i think, but i dont know where.
The Caladrius is in the king's bedroom in the capital city.
then leave the town with Conein's character.
As the golem leaves the building, ypu sense that he is actually an undead sentient spellcaster. To your surprise, he invites you to go with him on some journey of his.
Go recover my undeads
[7] You make haste to the barn, quickly and quietly. When you arrive there, you hear a snippet of conversation. "...ings to attend to." You burst inside and see a sentient undead with it's back to you facing a more sentient and powerful undead necromancer. Behind him your undead minions lie hidden or stand unmoving in the darkness. "More? What are four doi-" The less sentient undead stops talking suddenly. He's scared. Well, scared as a weakly sentient undead can be.
Magnumcannon:As you stand around, waiting for something to happen, you see a person run by. Your attention is drawn to him. It seems that he is a undead necromancer of some kind - and judging from the smell - the kind that you are. But that isn't the reason why you watching him. You're watching him because he's one of those you have to kill. The commotion nearby seems to have ended, but that doesn't bother you. The only thing on your mind is him.
By the way, do you want each NPC to have a unique voice color? It would make it easier to identify whose speaking, but I won't go to the trouble if you don't want it.Status: Normal
Infamy: Very Low
Lair: Small Cave
Inventory: Nothing
Minions: 8 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop (?)
Inventory: Strange Magic Ring
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Magic Ring
Status: Normal, Metal
Infamy: Medium
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: None
Lair: None
Inventory: Nothing
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and one unknown person.
Status: Normal
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.