Turn Nine:ATHATH:"Er... may I borrow a map?"
The adventurers look confused. Maybe they still don't trust you.
Approach someone
"So what's the trouble with this golem here? Everyone is scared because he is big and he has a sword?"
"Apparently. "
Seeing from this statement that you are (probably) harmless, the party leader comes up and shakes your hand. "I am Zikel Zanor, but my human friends call me Zeke. I'm sorry we acted so hostile, but we didn't understand you meant us no harm." The rest of the party slowly gets up and each if them shake your hand, but say nothing. They're still suspicious of you. Suddenly you hear one of the townsfolk cry out, "Yeah! Let's let him leave!" followed by more shouts of "Leave!" as the group outside opens up to let you pass.
Are you actually kindhearted or are you secretly evil?Andres:Take control of whoever lives in the farmhouse and force them to tell me what they know of the surrounding area and the kingdom they live in.
[6]
You open the doors of the farmhouse (which is actually a barn), and run inside. To your surprise, you see 3 skeletons standing inside. Even more surprising, they don't attack. Strange. Suddenly a figure walks in behind you. "What are you doing here?" He's no normal townsfolk. You can feel that he's an undead, and judging from the fact he can talk, a sentient one, too.
Delekates:Find shaman.
[5]
You sneak into the village by transforming yourself into a bat. As you near the center of the village, you see the shaman's hut, the only building with skulls next to the entrance. You fly inside and return to your vampire form. You approach the sleeping form of the shaman and wake him quietly, putting your hand over his mouth so he can't call for help.
"U should prove that you are worthy of my help. I didnt asked to resurrect me, so i am able to destroy you instead of that town. Obey to my will, and you will gain much more than that little village!
You must agree on the covenant."
[7-2(scary)=6]
The shaman slowly nods his head in understanding. You take your hand off his mouth. "I agree on the covenant," he says, "What do you want me to do?"
conein:Approach someone
"So what's the trouble with this golem here? Everyone is scared because he is big and he has a sword?"
[6-2(scared by ATHATH)=4]
They back away from the doorway. "Yeah, let's let him leave!" yells on of the people, misunderstanding your point completely. "Leave!" yells another, and they open a path between them for the golem.
Generally me:Put the ring on one of my zombies before quickly taking it off again.
No matter how hard you try, you can't seem to take the ring off your finger.
Try identifying the ring myself
[3]
It looks quite expensive, and it seems to have an unnatural gleam to it. That's all you can tell.
Get my vonzun spell caster to identify.
[3-1(vonzun)+1(repeat)+2=5]
He lurches forward and tries to put it up to his face for a closer examination. However, he can't touch you, so instead he kneels down to look at it.
"Hrmm," he says,
"It's magic alright. Worth a lot too. Dunno what it does."MagnumcannonStealthly head to the town
[4+1(night)=5]
As you stealthily walk to the town, you hide from a passing mail coach going in the same direction. As he rides by, you hear him call out: "I can smell you, you bum! Don't try to hide." Other than that, you get to the town without trouble. Once inside, you hear yelling a few blocks ahead. Your god was correct. This town practically bleeds of the energy of many undead necromancers, including you.
Status: Normal
Infamy: Very Low
Lair: Small Cave
Inventory: Nothing
Minions: 8 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop (?)
Inventory: Strange Magic Ring
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Magic Ring
Status: Normal, Metal
Infamy: Medium
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: None
Lair: None
Inventory: Nothing
Minions: Goblin Shaman
Quest: Kill all people inside nearby town
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill two unknown people
Status: Normal
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players