Turn Eight:The sun has set. It is now nighttime.Andres: You are outside a farmhouse. How you came there is unknown to you. From the darkness of the night, you hear a voice. "I am the god of darkness. You worshiped me once, and for that I have listened to your wishes. However, that was not repayment for your worship. It is you who is now to repay me. I wish to have an empire like the other Great Gods. However, since there is no room for another empire, one must fall so I can have mine. The empire I have chosen is the one you stand in now. With your help, I will have the empire I deserve. You shall even build it - in a way - for you shall prevent it from not being built at all. Though you must not bring the death of the king about yourself - it would raise too much suspicion - you can still bring about the new world. Many spellcasters of the past now walk the earth again, and many of those have intentions that will bring down the current rule. However, I have heard that a cunning trap has been set for those who wish to topple the king. I task you with finding it and preventing it from executing its task. That is all I need." With that, the voice ends, replaced with the sounds of screaming.
conein:Go to the commotion, whatever that is. Unless it is a "We heard that a spooky necromancer is around"
You follow the sounds and come to an Inn surrounded by people. Inside, you see an iron golem with a sheathe slung over its back. Inside of it is the largest sword you've ever seen. The people outside are shout insults at it, but they all seem too scared to go inside and confront it.
Delekates:Search guards for money, jewelry, not interested in wedding rigns, while they unconscious.
[1]
You find absolutely no jewelry on the guards at all. What a shame.
Continues journey.
Disappointed, you finish your journey to the goblin village. You now stand at its edge, hidden by the darkness and the bushes. It seems to you that everything is fairly normal. There are several small houses (size of a human bed) near the center of the village, and 3 large ones near the edge (12' by 12'). Guards - oblivious to your presence - are posted around the perimeter of the village. All is at rest.
Magnumcannon:Look for a weapon around the crypt.
[3]
After much searching in the darkness you see a brittle and rusty ceremonial dagger. It use to be purely for decoration, but now its lost even that. You take it anyway. Maybe you'll find a use for it later.
Generally me:See if my Spell caster can identify the ring.
[1-1(vonzun)+2=2]
He stays were he is, refusing to comply.
Send my Vonzun to the farmstead
[6-1(v)+2=7]
He responds without hesitation, climbing up the ladder and walking to the abandoned farmhouse.
Examine the books and other things in the laboratory for useful information.
[6]
It seems as if the wizard was studying necromancy, alchemy, and human biology. But what for? Needless to say, you don't learn anything about magic that you did not already know before. However, if you used his books on alchemy while brewing potions, you would be given a +1 bonus. Memorizing them is not an option, due to the amount of knowledge you would need to remember.
ATHATH: The party of adventurers stands ready, but not willing to take the first move just yet.
Status: Normal
Infamy: Very Low
Lair: Small Cave
Inventory: Nothing
Minions: 8 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop (?)
Inventory: Strange Ring
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Ring
Status: Normal, Metal
Infamy: Medium
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: None
Lair: None
Inventory: Nothing
Minions: None
Quest: Kill all people inside nearby town
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill two unknown people
Status: Normal
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players