How is 10 hours a long sleep? Whatever...Turn Seven:Delekates:okay hope i dont make any pain in the booty crack
Umm... okay.
Use dark powers to give em hallucinations
[5]
Well, it's more of an illusion spell, really, but you pull it off nonetheless. The guards begin walking away from the prisoner, talking to themselves. The prisoner gets in a fetal position and begin shaking.
then use old style kick ass combos to knock every one out (not killing)
You dispatch the guards with ease. The poor souls probably thought they were on guard duty back at the town.
and eat prisoners soul
You don't eat souls. However, you do drink blood! After sucking the prisoner dry, you're too tired to keep going, so you sit down on one of the guards and rest.
conein:skeletons, pretty please, follow me. Is it so hard to make something so basic...
[4-2(QV)+2(repeat)+1=5]
Slowly, the skeletons and the Qeth Vol begin to follow you. Finally!
Then, to the town we go.
[2]
Your walk to the town is interrupted when a few merchants see you from a ways off. They run away - screaming - into the forest. They're too far away to chase, so you keep going to the town.
When i reach it, make sure to make the Skellies stop following me in a safe place.
[8-2(QV)+1=7]
You find an old abandoned farmhouse outside the town, so you lead your undead inside. You command them to stay there, which works perfectly. Some of the skeletons & the Qeth Vol even play dead! You then enter the city, which seems eerily silent except for a loud commotion nearby...
Generally me:Wait for the wizard to get back. When she/he does get back, get my zombies to punch him in the face and knock him/her out.
[2-1(vonzun)-1(slightly complex)+2=2]
A few minutes later, the wizard climbs down the ladder in a hurry. You command the zombies to attack, but they don't. However, the wizard is scared
shitless a lot, so you turn to plan B.
If he doesn't get knocked out, shoot him with death energy till he dies.
[5+2=7]
The wizard tries to defend himself, but his soul is annihilated by your necromantic magic. His eyes glaze over and he falls to the ground, dead.
Then carefully make the wizard into a vonzun.
[6+2]
You call upon your necromantic energies and raise the wizard from the dead. He gets off the ground, life returning to his eyes. A different life than before. An eviler life. You have created vonzun spellcaster. His power can aid you greatly, but if he turns against you he will be a great enemy as well.
Send my vonzun by himself to the farm.
You feel too exhausted to do this.
Magnumcannon: You find yourself inside your old crypt, with everything as it was when you last saw it. Well, almost everything. The ornamental vase is obscured by a silhouette that you identify as your backstabbing brother. "Well look who came back, after all." His voice makes you tremble with rage. "I was just wondering who could help me with this problem of mine when I remembered my fool of a brother was trying to get out of hell!" He laughs condescendingly. "Well,
brother, what do you say to helping me?" If looks could kill, he'd be dead 3 times just then. "Remember, you still owe me." That stops you in your tracks. No matter how much you want to deny it, he's right. And worse than that, he made you take a blood oath, too. There's no getting out of this. "Well, I don't want to spend too much time talking to you, so I'll make it quick. One of the other gods has betrayed me - could you imagine - and I want his precious little toys dead. Both of them happen to be in a little town not far from here. You'll know who they are when you see them. I'll make sure of that. Ta ta, little brother."
What is your magical specialization?ATHATH:"This again?!"
*sigh*
"Please stop pelting me with rocks."
*Bob continues to be pelted with rocks*
"Please, stop."
*the pelting continues*
"STOP!"
[4-2(scary)=2]
Despite your best attempts, only a people few run off, while the rest of the townsfolk still pelt you with rocks.
Head to the inn.
You walk into the inn, where the few people who haven't seen you yet (the drunks) notice you and begin to scream. Everyone either cowers in the corner or throws stuff at you - except a small group of people. These four just get up from their table calmly and face you. Adventurers.
Status: Normal
Infamy: Very Low
Lair: Small Cave
Inventory: Nothing
Minions: 8 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop (?)
Inventory: Strange Ring
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Ring
Status: Normal, Metal
Infamy: Medium
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: None
Lair: None
Inventory: Nothing
Minions: None
Quest: Kill all people inside nearby town
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill two unknown people
I'll add in Andres later today. I just have to think of what his quest will be.