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Author Topic: Necromancer: The End  (Read 69692 times)

Delekates

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Re: Necromancer
« Reply #90 on: July 18, 2015, 11:12:12 am »

oh yea. Kinda dunno what to do.
Get out of the town, check out how goblins are doing, i mean go to their camp
« Last Edit: July 18, 2015, 11:14:35 am by Delekates »
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my main lang is russian. Still i hope we understand each other :3

Tomasque

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Re: Necromancer
« Reply #91 on: July 18, 2015, 02:02:46 pm »

Wait... Did I give conein a +2 last turn? We'll darn me for not noticing.
Turn Six:
conein:
GET THEM TO FOLLOW ME.
[4-2(Qeth Vol)+1(repeat)+1=4]
 Nope. He isn't moving. However, his stubbornness to leave would suit him very we'll as a guard dog monster. The skeletons seem equally biased against leaving, since targeting them all with the spell gave gave you the same maluses against them as against the strongest-willed undead in the group.
Then whatever happens, exept me dying, exit cave and explore
You decide to take a peek outside the cave. It seems that you're on the side of a small mountain. A little ways off you see a town sticking out of a forest that seems to be hugging one of it's sides. Except for it, there is no civilization within miles.

ATHATH:
Strengthen the sheath, and sheathe my sword.
[5+1(repeat attempt)+1=7]
 That's what your looking for! The wood is transmuted into a fine steel, and sheathing the sword produces a satisfying sound. Perfect.
Stroll straight into town (confidently) and head for the nearest inn.
[1+1(nice people)-2(unusual/scary sight)=0!]
 The people stop what they're doing and stare at you as you pass by. You come across a religious parade, stopped dead at the sight of you. Suddenly, one of the priests yells out, "Abomination!" Moments later you feel rocks hit you from all angles, and it seems as if they are trying to stone you to death. You are - however - made of metal, so they serve nothing but to annoy you. If they realize this too, they'll probably use a more powerful method of attack, so it is in your best interest to act now.

Generally me:
Go to the graveyard with both my zombies.
Doing this in the middle of town would have definitely drawn attention, had it not been for the commotion outside the town hall. You safely track down the source of the bodies, which you discover to not be a graveyard at all, but a wizard's hidden workshop below the library. Inside, the bodies you find are cut apart for display, but in the corner lie three untouched corpses.

Raise 4 undead.

[3+2=5]
 The zombies shamble to life. Not your best work, but at least they can stand.
Cloak or disguise all my zombies.
[1]
 All the bodies are fresh, so disguising them would be easier than cloaking them. You concentrate on making them look human, but all your years of solitary confinement in hell aren't helping. By the end, you're too exhausted to try again this turn, and you don't know whether the commotion would last long enough for you to lead them to the farmhouse.

Delekates:
Get out of the town, check out how goblins are doing, i mean go to their camp
You leave town without an incident, probably because everyone seems to be too pre-occupied with smacking metal rods together. At least that's what it sounds like. You trek through the forest, growing hungrier by the minute. About halfway there you here a sound nearby. Investigating, you see a group of guards escorting a prisoner in chains. Yummy. They don't seem to have noticed you yet.

Note: I don't care how many 'if' gates you guys make (in fact, they make my job easier), just remember the maximum amount of actions your character can do each turn is now 3.
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Delekates

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Re: Necromancer
« Reply #92 on: July 18, 2015, 02:24:31 pm »

okay hope i dont make any pain in the booty crack  :'(

Use dark powers to give em hallucinations then use old style kick ass combos to knock every one out (not killing), and eat prisoners soul then continue moving.
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my main lang is russian. Still i hope we understand each other :3

conein

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Re: Necromancer
« Reply #93 on: July 18, 2015, 02:29:36 pm »

skeletons, pretty please, follow me. Is it so hard to make something so basic...
Then, to the town we go. When i reach it, make sure to make the Skellies stop following me in a safe place.
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Generally me

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Re: Necromancer
« Reply #94 on: July 18, 2015, 02:47:42 pm »

Wait for the wizard to get back. When she/he does get back, get my zombies to punch him in the face and knock him/her out. Then carefully make the wizard into a vonzun.

If he doesn't get knocked out, shoot him with death energy till he dies.

Send my vonzun by himself to the farm.
« Last Edit: July 19, 2015, 03:09:07 am by Generally me »
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Magnumcannon

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Re: Necromancer
« Reply #95 on: July 18, 2015, 10:41:06 pm »

Name: Chorgmungnus Nyxtor Draeltharmus
Gender: Male
Race: Half-Lich
Debtor: Xugorth, Chormugnus' evil brother who betrayed him and ascended to a god.
Bio: In his life, Chormungnus was a powerful wizard, knower of all magic and the only one who could match him in his region was his brother, Xugorth. In a stormy day, Chormungnus came running to his temple holding a bottle with a purple substance. It was the Elixir of Ascending, a rare potion that, given to the right hands, could turn a man into a god. Both of them knew they could ascend, but Xugtorth was greedy and stabbed Chormungnus to death and drank the potion. Xugorth was now a god and Chormungnus...well, a dead man.
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Tomasque

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Re: Necromancer
« Reply #96 on: July 18, 2015, 10:46:56 pm »

Debtor: Xugorth, Chormugnus' evil brother who betrayed him and ascended to a god.

   That seems kinda weird, but okay. I'll put you right in the next update (after ATHATH replies).
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

ATHATH

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Re: Necromancer
« Reply #97 on: July 18, 2015, 11:28:45 pm »

"This again?!"
*sigh*
"Please stop pelting me with rocks."
*Bob continues to be pelted with rocks*
"Please, stop."
*the pelting continues*
"STOP!"
*the pelting stops*
"Why are you attacking me? I come here, lost and looking to purchase a map, and you attack me! Is it because I look odd? That's racism! I am a perfectly nice guy, and you shun me. Shame on you."
Head to the inn.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Tomasque

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Re: Necromancer
« Reply #98 on: July 19, 2015, 01:07:18 am »

I'll update tomorrow today, actually (look at the time I posted this). Only once I fall asleep and wake up again, however.
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

conein

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Re: Necromancer
« Reply #99 on: July 19, 2015, 10:09:18 am »

Hey, i suggest you put our status in the OP, or in the first post, or whatever it is. You should also write what minions we have, that's important.

Spoiler (click to show/hide)
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Tomasque

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Re: Necromancer
« Reply #100 on: July 19, 2015, 01:39:18 pm »

How is 10 hours a long sleep? Whatever...
Turn Seven:
Delekates:
okay hope i dont make any pain in the booty crack  :'(
Umm... okay.
Use dark powers to give em hallucinations
[5]
 Well, it's more of an illusion spell, really, but you pull it off nonetheless. The guards begin walking away from the prisoner, talking to themselves. The prisoner gets in a fetal position and begin shaking.
then use old style kick ass combos to knock every one out (not killing)
You dispatch the guards with ease. The poor souls probably thought they were on guard duty back at the town.
and eat prisoners soul
You don't eat souls. However, you do drink blood! After sucking the prisoner dry, you're too tired to keep going, so you sit down on one of the guards and rest.

conein:
skeletons, pretty please, follow me. Is it so hard to make something so basic...
[4-2(QV)+2(repeat)+1=5]
 Slowly, the skeletons and the Qeth Vol begin to follow you. Finally!
Then, to the town we go.
[2]
 Your walk to the town is interrupted when a few merchants see you from a ways off. They run away - screaming - into the forest. They're too far away to chase, so you keep going to the town.
When i reach it, make sure to make the Skellies stop following me in a safe place.
[8-2(QV)+1=7]
 You find an old abandoned farmhouse outside the town, so you lead your undead inside. You command them to stay there, which works perfectly. Some of the skeletons & the Qeth Vol even play dead! You then enter the city, which seems eerily silent except for a loud commotion nearby...

Generally me:
Wait for the wizard to get back. When she/he does get back, get my zombies to punch him in the face and knock him/her out.
[2-1(vonzun)-1(slightly complex)+2=2]
 A few minutes later, the wizard climbs down the ladder in a hurry. You command the zombies to attack, but they don't. However, the wizard is scared shitless a lot, so you turn to plan B.
If he doesn't get knocked out, shoot him with death energy till he dies.
[5+2=7]
 The wizard tries to defend himself, but his soul is annihilated by your necromantic magic. His eyes glaze over and he falls to the ground, dead.
Then carefully make the wizard into a vonzun.
[6+2]
 You call upon your necromantic energies and raise the wizard from the dead. He gets off the ground, life returning to his eyes. A different life than before. An eviler life. You have created vonzun spellcaster. His power can aid you greatly, but if he turns against you he will be a great enemy as well.
Send my vonzun by himself to the farm.
You feel too exhausted to do this.

Magnumcannon:
 You find yourself inside your old crypt, with everything as it was when you last saw it. Well, almost everything. The ornamental vase is obscured by a silhouette that you identify as your backstabbing brother. "Well look who came back, after all." His voice makes you tremble with rage. "I was just wondering who could help me with this problem of mine when I remembered my fool of a brother was trying to get out of hell!" He laughs condescendingly. "Well, brother, what do you say to helping me?" If looks could kill, he'd be dead 3 times just then. "Remember, you still owe me." That stops you in your tracks. No matter how much you want to deny it, he's right. And worse than that, he made you take a blood oath, too. There's no getting out of this. "Well, I don't want to spend too much time talking to you, so I'll make it quick. One of the other gods has betrayed me - could you imagine - and I want his precious little toys dead. Both of them happen to be in a little town not far from here. You'll know who they are when you see them. I'll make sure of that. Ta ta, little brother."
What is your magical specialization?

ATHATH:
"This again?!"
*sigh*
"Please stop pelting me with rocks."
*Bob continues to be pelted with rocks*
"Please, stop."
*the pelting continues*
"STOP!"
[4-2(scary)=2]
 Despite your best attempts, only a people few run off, while the rest of the townsfolk still pelt you with rocks.
Head to the inn.
You walk into the inn, where the few people who haven't seen you yet (the drunks) notice you and begin to scream. Everyone either cowers in the corner or throws stuff at you -  except a small group of people. These four just get up from their table calmly and face you. Adventurers.


Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)

I'll add in Andres later today. I just have to think of what his quest will be.
« Last Edit: July 19, 2015, 01:41:18 pm by Tomasque »
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

conein

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Re: Necromancer
« Reply #101 on: July 19, 2015, 02:04:53 pm »

"Oh, they followed my commands... that's a huge step."

Go to the commotion, whatever that is. Unless it is a "We heard that a spooky necromancer is around"
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Delekates

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Re: Necromancer
« Reply #102 on: July 19, 2015, 02:13:07 pm »

Search guards for money, jewelry, not interested in wedding rigns, while they unconscious.
"Think its time to go, ive rest enough." Continues journey.
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my main lang is russian. Still i hope we understand each other :3

Magnumcannon

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Re: Necromancer
« Reply #103 on: July 19, 2015, 03:06:25 pm »

Magic specialization: Venom Magic

Look for a weapon around the crypt.
« Last Edit: July 19, 2015, 05:15:45 pm by Magnumcannon »
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Generally me

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Re: Necromancer
« Reply #104 on: July 19, 2015, 03:49:56 pm »

See if my Spell caster can identify the ring.

Send my Vonzun to the farmstead

Examine the books and other things in the laboratory for useful information.
« Last Edit: July 19, 2015, 04:07:22 pm by Generally me »
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