Turn Twenty Two:The sun has set once more! It is night!Andres:Tell the thug to not get the ring. Instead, he is to get some of his friends and bring him to the room. He's to tell them that there's treasure near the wall on the side of the room opposite the door, as well as a corpse.
[3+1=4]
He hesitates for a moment, while the necromancer in front of you kills and raises the priest. The priest walks out of the alleyway and then your mugger stumbles out after him. You hope to yourself that he doesn't try to steal other people's rings instead, when all of the sudden the necromancer disappears in a flash of light. Unexpected, but not unappreciated. He would have gotten in the way, anyway.
ATHATH:Turn the spears into cotton.
[5+1=6]
Its not like they would of hurt you - you are metal after all - but you were worried about something else. You were afraid that the poor guards might hurt themselves. With that problem averted (and your metal exterior well-shined), you push your way - gingerly - out of the group of guards. They seem to confused to hurt you or themselves anymore.
Stride through the palace gates (open them first).
[2]
You triumphantly walk over to the palace gates - shut tight and bearing a heavy portcullis - and try open them. To your despair, the portcullis is too heavy to lift. You pause while thinking of what magic you could use to get past it. Turn it into molasses, turn it into molasses, turn it into molasses. So hard to choose.
Can I place a contingent spell upon someone (i.e. "raise this person as a type of undead that it chooses when it next dies").
Yes, but summoning a completely sentient undead that retains its former personality happens to be an epic level spell. It's basically like bringing the person back to life with an eternal lifespan. Powerful. You'll get a -2 to the roll. Messing up is bad.
Does the king have a son or daughter?
Definitely. You don't know who or how many, but a king would need one to continue his legacy.
Delekates:Keep it together.
[7-1(first minute)+1(night)=7]
You keep cool. For now.
Get to the closest inn.
[6+1(night)=7]
You turn the corner and see it. You walk inside. The bartender flashes you a smile. "So, whataya wanna drink?"
conein:fly away by the window. Flee with my skeletons
[2]
You fly out of the room, laughing manically, but suddenly a powerful wind blows you back into the room. As you land on your back - levitation ending abruptly - a bolt of energy misses you by an inch, and burns a hole the size of a gold coin into the floor.
*also set skeletons to attack people in range.
[6]
You can't see them from where you lay, but from the sounds below you think they obeyed you.
Generally me:Tell the priest to continue with its life, also tell it to try gain more supporters.
[7-1(v)+2=8]
He nods his head and leaves the looking more alive than when he entered. The mugger stumbles after him.
Ask my Vonzun who are the most powerful lords other than the king, and if they know where to find them.
[5-1(v)+1(r)+2=7]
"They all live in the upper floors of the castle where the king can keep an eye on them," he calls out behind him. Then he is gone.
Get back to my lair.
[7]
You realize that the amount of magic in the wizard's labratory should allow you to easily pinpoint it's location and teleport there. You succeed, and within moments appear inside your dimly lit lair. Home, sweet home.
The Moonlit Shadow:If he disagrees, push him down with telekinesis
[4-1(exhausted)+1(night)=4]
You attempt to push him to the ground as he flies out the window, but instead you push him back inside.
while he's off balance fly up and take the bird away.
[2-1(interruption)-1(exhausted)+1(night)=1]
You try to levitate up to the window, but suddenly you are struck from behind! The skeleton's feeble punch does no damage to you, but it interrupts you from casting your spell. It's annoyance, however, is the least of you worries, since you see more of them gathering around you. Then you see the Qeth Vol. It's running towards you at full speed, unconcerned of the safety of it's allies.
A new player is needed!Status: Normal Linked
Infamy: Extremely High!!!
Lair: Small Cave
Inventory: Magical Shield (Skeleton), Caladrius
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 3 Vonzun (1 Official!), 1 Vonzun Spellcaster (John), & 1 Vonzun Priest
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Extremely High!!!
Lair: None
Inventory: Giant Glowing Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Intensely Thirsty
Infamy: Low
Lair: None
Inventory: None
Minions: None
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: Mugger's Hideout
Inventory: Rusty Ceremonial Dagger
Minions: Hypnotized Mugger
Quest: Prevent a trap from killing other players.
Status: Scratched Sated Exhausted
Infamy: Low
Lair: None
Inventory: None
Minions: None
Quest: Place phylactery into cage of the unharmed Caladrius (in the king's bedroom).