Turn Thirteen:ATHATH:Follow Conein, but let him know that I'm following him this time.
[1-1(scary & obvious)=0!]
You run out, shouting to him that you're following. He's long gone, but it attracts the attention of a group of up-to-no-gooders who were meeting behind the barn. And the 6 town guards they were just being busted by. That's just plain bad luck.
Andres:Follow Conin.
[7-1(smelly)=6]
You see the reflection of the scene in ATHATH's metal body, and you realize that there is no way you could get by the guards without a spell. If you stay back here, they'll probably not notice you... except for your smell.
conein:revive the skeleton and put his stuff on him
[5+1]
You summon it up as a decent skeleton. It walks out of the water and thanklessly accepts it's gear.
Delekates:((Why u post new turn with my last turn???))
Huh? What do you mean?
Keep going to the town. Get to the main pub, get a location map.
[6]
You walk into town and realize that the sun will be coming up soon. You find your way to the pub with no problem. Outside you see a pleasant surprise. A necromancer with a sentient undead standing right next to him! You continue on quickly inside, where you find what you've been looking for. A group of adventurers sitting at a table. Since they look friendly (and not too perceptible), you walk up to their leader and ask for a map. He - somewhat surprised and seemingly baffled - shows his to you. "I can't give it away," he says in a gruff voice, "but the other guy who asked had a memory spell." Almost to himself, he mutters under his breath. "Two in one evening? WHat are the chances of that?"
While going to the town - telepathy to Shaman:
"I need you to secure forest nearby town. Something is going on there, so i need you to sneak around and gather information."
[5+1(blood-bound)=6]
You successfully relay the message to him. You hope he's a good enough spellcaster to reply.
Generally me:Check for any magical things around the pub
[5+1(powerful items)=6]
You notice an undead spellcaster walk right by you and enter the pub. The guards stationed outside ignore her. To them she is simply another human. You search the area using a detect magic spell, and are surprised by the amount of it centerred around one specific area of the tavern. Not nearly as much as your ring, but definitely a good amount.
Take a quick peek through the roof too see who is inside.
I don't know what you mean so I'll just say you peek through the doorway, and count it as a free action. Looking through the doorway reveals the source of the magic. The spellcaster herself, and a group of hardened adventurers.
If there is any magical signatures or something leave and search for minor lords.
[3+1(repeat)=4]
Aren't backup plans cool? You move away from the doorway and look in a different part of town. Again, you find no lord, but again, you run into a figure of minor power. This time it is a judge. Although he is not in his judge attire, you recognize his role by the conversation he is having with another man. "But
judge," the man says in a pleading voice, "that man is innocent! The evidence clearly shows that!" "I said it before, and I'll say it again! That man is guilty!
And that is my final verdict!" The last sentence is said with a note of authority that makes the pleading man back down. The judge then notices you for the first time. "Did you need something?" he asks in a controlled tone of voice.
If I messed up on anything, just tell me. I'll correct tomorrow, but right now I'm feeling really sleepy.Status: Normal Linked
Infamy: Medium
Lair: Small Cave
Inventory: Magical Shield (Skeleton)
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop (?)
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Medium High?
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: Very Low
Lair: None
Inventory: Nothing
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.