John, now holding this machinery (as I have no clothes), enters the locker room and first checks for his locker, then for anything remaining in other lockers.
You manage to find your locker, and luckily the lower part of it is even intact. Thinking back you remember that your wallet and valuables were in the top compartment, sighing you think that a cellphone would probably be of no use now either way. With a few moments of fiddling with the rusted lock you manage to get it to take your combination. The door pops open with a hissing sound like a fridge that hasn't been opened in years and a wave of relief washes over you as your clothes and shoes are more or less still in mint condition.
((get a set of clothing that you would of worn in day-to day life))
After getting dressed you look about for any other lockers, though the ones that you can manage to get open had their protective seal broken long enough ago that all that is left is piles of moldy cloth. However at this point the lighting above you explodes in a shower of sparks, and backup lights kick in illuminating the room in an unnerving red glow.
Get up and continue towards reactor.
Ignoring the pain in your bare feet, nose and indignity that comes from wearing a gown that is only tied once in the back you rush off towards the room where the reactor should be housed. The hallways in the complex are in no better shape than the cyro-room and you find yourself tripping over rubble and ducking under exposed wiring that sparks ominously in the mostly dark corridors. Eventually though you arrive outside the large Hazard Orange colored door to the reactor, your hair is standing on end from the sheer amount of static electricity in the area though luckily your access code is still accepted and the door slides open.
Before you lays the control room for the power supply and reactor, the computer consoles are significantly updated since the last time you were in here such that very few have monitors attached to the controls. You would assume at a guess that interfacing cybernetics or googles would be used to access the control systems though there should still be manual controls in the reactor room itself. Above the advanced control systems is a triple-plated lead glass view screen into the reactor room itself, a large slowly spinning ball of plasma hangs suspended in the center of a gold plated spherical room with rubberized non-conductive catwalks to allow access to the control systems. Lightening bolts fire constantly from the ball of plasma into the gold plating and seem to be swinging wildly across the room, even as you watch a tendril of plasma breaks free of the fields holding them in place and reduces one of the catwalks to molten metal and burning rubber in an instant.
From here you can barely make out the manual controls for emergency shutdown which triggers a flux in the fields to vent the plasma into the sky above the facility before it goes super-critical. Restarting the reactor would be nearly impossible without more of the exotic fuel that is used to start the solar-grade fusion reaction that powers the facility, however this would prevent it from turning the facility into a smoldering crater.
-10 health from cut and bruised feet, shins and lower legs
Mildly electrofied
*Current location Reactor main control room*
"Oh, Hey! looks like you didn't need my help with that door after all. Carl, was it? My name is John, but you probably know me as The Ox" Ox say, looking expectantly at Gar, while cooing weirdly at the rat. "Oh! This place reminds me of Philly. Man, the bus station there was just terrible. Hmm, that rat back there would have fit in. Hey Carl? Waddaya think? Think we could catch that rat and teach it to ride a robot?" Ox asks as he Idly looks around for his locker.
You wander around talking to Carl and thinking about possibly having a Robot-Riding Rodent companion and have an exceptionally difficult time finding your locker, finally though you realize this would be because the spot where the locker used to be is now nothing more than an empty space. Seemingly someone stole the entire locker, your items included. Despite this minor setback Carl manages to procure a pair of old leather sandals and a large sheet in which you can wrap yourself. You wonder at the oddity of this clothing before noticing that it bears a trademark BIG FELINE STUDIOS, apparently another actor is currently laying dead in the cyro-stasis room. Just as you don the traditional Greek garb, the lights above you explode and shower the area in sparks. Red back-up lights kick on and illuminate the room in an underworld style glow, as well Rat-Carl seems to be following you for the moment.
Gained leather sandals and toga
-5 socialization, you aren't alone and you even have two Carls to come with you.
((Yourmaster looked like an old max from his stats... As for my action, I dident have it in bold because I expected some more talking.))
"Whos carl?"
Lockers searching time. Mine first, than every other one that looks intact.
With a little time trying to remember which number was supposed to be yours, you find the correct one. The pneumatic seal gives way easily to reveal your locker exactly has you left it, half eaten sandwich included. As you get dressed you wonder why the sandwich didn't rot after however long it has been, and if perhaps it and your clothes are now highly irradiated. Regardless not being naked is better than a dose of radiation and so you get dressed, throw your pack on and even expect to find your valuables still in your old pants pockets. Unfortunately it seems that one of the cyro-facility staff robbed you probably before you were even frozen as nothing is left but your clothes and pack.
Gain (clothing/shoes that would be typical to pre-apocalypse you, and an item carrying device that you would of had. Briefcase, backpack, purse, messenger bag, grocery bag, ect)
Taking the extra time as the others get dressed you manage to break into one of the older-fashioned lockers in the back of the room. Inside is what appears to be a toga and leather sandals. Shrugging you give them to the man who introduced himself as Ox and insists on calling you Carl.
-10 Mental ability, breaking that combo lock gave you a slight headache
-5 mental stability, who even wears a toga...
-5 socialization, you aren't alone but being called carl for the rest of your life might get exhausting.
Annis will check any locked locker for supplies, attempting to do so quietly. "It seems you've opened the door, guess that works too. I heard something moving further down this room." she says to the man who opened the door.
You find that breaking into lockers is both easy and fun. You even make a game of it for how fast you can get all the tumblers to drop though you quickly run out of lockers to break into. Moderately entertained and happy with your ability to steal from people who are long dead you stand triumphantly over a pile of looted objects. Unfortunately most of them are only really valuable to the people they once belonged too, though you do find both your clothing and what appears to be another young girls clothes as they are both pink and have teddy bears stitched on them. Of the actually useful objects you come away with the following:
-Child's backpack
(set of clothing you would of owned+shoes)
(spare set of girls clothing in your size, with shin length jeans. Pink long sleeved shirt, running shoes that flash led lights each time you take a step and a knitted wool cap.)
An antler-handed hunting knife+belt sheath
A water canteen with some strong smelling brown liquid inside
A leather belt which fits you if you wear it over one shoulder
A pocket sewing kit
and 'Girls first cybernetic relay'; a wired cap designed to go under a hat that allows you to interface wireless-ly with electronics of all types and it displays the information on a small glass panel that is suspended above your left eye. It has the added benefit of being waterproof and running off of the static that your body generates as you move as part of the 'Kid friendly' style that the designers went for. Unfortunately being kid friendly, it prevents access to mature data, websites, hacking, accessing financial data and even stops people from using it for more than 30 minutes a day to limit 'screen time'. You suppose that given the time and a secondary way of accessing it's hard-drive you could overcome these restriction protocols though.