Group Loot Chances:
Annie {20}-As you are walking along with the others, you spot something at eye level that the others failed to notice. Sticking out from a pile of rocks you see a old burlap backpack of military make, attempting to pull it out of the rubble causes the decaying burlap to fall apart however inside is what seems to be a large plastic briefcase. Fiddling with the locking mechanism that was probably made to keep children out, you pop open the case with a satisfying hiss. Inside is a mint condition military grade crossbow, with 12 bolts; It's designed to be easy to crank quietly while still delivering massive damage to whatever it hits through passive pneumatic's in the crankshaft, while the 12 bolts are made of a high grade poly-carbon fibre resin that is nearly impossible to break. A lead core in each one adds weight while the entire system contains no ferric metals to avoid metal scanners and other means of detection.
Military Carbon Crossbow-12/12
boltsOx {18} sport-store, ratCarl {10}, weapon {16}-You do manage to find a ruined sport-store, it even has some unstolen merchandise that looks usable sealed away inside plastic baggies. However you'll have trouble carrying much of anything (choose set of sports related clothing, protective gear is allowed but will be encumbering. Than two items you could carry in each hand plus what anyone else might want and could carry.) ratCarl meanwhile finds an exacto-knife with a rusted blade that is light enough he can carry it with his smaller set of arms. For a weapon, you find a sturdy faux-wood baseball bat made out of some insanely dense plastic-material around a metal core.
Sportstore-Set of clothing, Faux-Wood Baseball bat, 1 carry able item+ up to 10 carry able items for the party.
ratCarl-Exacto-Knife
Nicholas {20} You see what is obviously an ancient sword laying among some bushes and overgrown plant life. Everyone seems to look at you strangely when you emerge from the undergrowth carrying a rusted pipe-looking object that you claim to be a long-sword. Surprisingly for them, you do pull the rotten and rusted scabbard off which breaks down into a fine rust powder to reveal a 3 and a half foot steel long-sword with an impeccably sharp edge. It was apparently a functional novelty item someone bought a very long time ago as it appears to have intricate gold writing along the blade and a symbol you think is magic until one of the others informs you it is a trademark.
Long-swordJohn {6}-You don't find anything else very useful, but Ox informs you that he found two items that you could carry from the sports-store you passed.
Gar {7}-In the same boat as John, you pick up a couple bits of detrious that you may be able to bludgeon something with though are relieved when Ox directs you to a sports store he located on the way to John's hideout. (gain two items you could carry in one hand.)
*Could everyone update their inventories for me and post what they have? I am on a tablet so editing the first post isn't entirely possible at the moment. Thanks a lot!
Group Action:With John leading the way you make decent time across the city, stopping to look through various stores and buildings as you go. Nothing bothers a group of your size, though for the same measure you see very few living things aside from the trees and shrubs growing through the cracked asphalt. Eventually you find what seems to be an old manhole cover in a back alley-way, together Ox and John drag it off and you go down into the darkness below. The lights flicker on after a few minutes of waiting nervously in the dark revealing a trashed lab. It seems that John's employers took back the vast majority of his equipment, leaving some surgery tools his work bench and a basic first aid kit. Unfortunately all of his electronics are gone, including his personal computer. On the other hand, the 2 room lab, 1 room bedroom for hiding and bathroom are at the least safe.
status:
Annis
Hydration: 100/100
Nutrition: 100/100
Exhaustion: 0/100
Mental Ability:200/200
Mental Stability:60/80
OX
Hydration: 160/160
Nutrition: 160/160
Exhaustion:0/160
Mental Ability:60/60
Mental Stability:40/60
Gar
Hydration: 100/100
Nutrition: 100/100
Exhaustion:00/100
Mental Ability:160/160
Mental Stability:115/160
John
Hydration: 100/100
Nutrition: 100/100
Exhaustion: 0/100
Mental Ability:140/140
Mental Stability:95/140
Nicholas
Hydration: 160/160
Nutrition: 160/160
Exhaustion: 0/160
Mental Ability:160/160
Mental Stability:60/80
((sorry for the kinda half-assed update, not likely gonna hve a comp for a few days and I only have a tablet at the moment.))