In 2020 you -volunteered- for a cyro-stasis experiment to be carried out indefinitely along with a large number of other volunteers from all walks of life. Some of you were legitimate volunteers, whilst others were abducted, taken from maximum security prisons or tricked into the experiment. Either way as the glass and steel doors closed above your body, and the white freezing gasses trickled up your legs you never thought to see the light of day again.
What seems like a blink later however to you, your eyes open on a cracked and dirty version of what was just before you as warning sirens blare loudly into your ears. A helpful heads up display informs you that the cyro-stasis facility is running out of power as the backup nuclear power plant is melting down. A few seconds later you are forcefully ejected from the stasis pod into a pile of debris and cloud of dust. Looking around you see corpses, rotting dust and 4 other living people get ejected from the rest of the pods around the room. It seems that of the 100 people forced into the experiment a mere 5 of you have survived though you know not what time or world you find yourselves in now.
Each of you are wearing nothing but a medical gown and bracelet with your name and a few other identifying features:
Character Creation:
Name:
Age (before entering cyrostasis):
Pre-stasis Occupation/Education:
Bio:Can be as complex/basic as you wish
Stats-Assign 6 additional points, with a base of 5 (1-infant, 10-Olympic Athlete) to each of the following, you are able to remove points from stats to boost others, do not go above 10 in any stat or below 1. You can't have two stats at 10.
Strength-
Constitution-
Intelligence-
Wisdom-
Charisma-
Dexterity-
As well select one topic or field of expertise as defined by your previous occupation ex: Engineer would have a particular specialty such as Structures, Materials or Military Applications of Engineering, Doctor would have Surgery, First Aid, or experimental Treatments. Be creative!
Stats:
Strength-It's a measure of your raw brawn, climbing, running and can be used to intimidate people.
Constitution-Edurance, health and how long you can go without starving. It also affects how long you can hold your breath, and how resiliant you are to poisons, toxins and radiation.
Intelligence-Sheer mental power, mathematicians and military tacticians alike are defined by this stat. It however does not represent what you already know but rather your capability of learning and solving problems.
Wisdom-Cunning and quick thinking, as well as the ability to gauge positives and negative outcomes to a situation. Not so much brain power but more of instincts.
Charisma-Not just physical beauty but rather a combination of speaking, facial control and ability to understand both human and animals behavior towards you. Not only can you influence other people with this ability but rather animals and intelligent computer systems.
Dexterity-Speed, acrobatic ability, and minute detailing. Body control at it's finest is represented by dexterity.
World Background:In recent years before you entered into cyro-stasis, the worlds nations had begun a manic race in technological innovations and research. All was being sacrificed in the bid for a greater technological edge over the other nations and companies, people were killed and torn apart in attempts to make human-machine hybrids, and numerous groups of unwilling people were launched into space in half-hearted attempts at colonizing the moon and other celestial bodies. The common people were terrified of the rapid race towards a technological future that seems to have been started from paranoia and greed. What happened past this point however is as such lost to your knowledge as you were frozen for a currently unknown number of years.
Perhaps with time you will be able to reconstruct the history of the world you left behind, but for now you shall merely need to adapt and survive.
Taking 5 players to start, your first objective of course would be to grab anything useful you can carry and escape the facility before the nuclear power plant melts down. The game itself will be turn based, with some RTD/RPG aspects with stats and rolls being used though hidden. I shall describe outcomes from your actions after everyone has posted a turn in
bold and a color if you like.
Turn style information:
Free actions:
Talking with each other, and examining your surroundings/objects quickly are all free inter-turn actions.
Reloading weaponry, eating a quick snack, drinking something and reading a map/brochure are also free actions but may be limited somewhat.
Non-combat turns:
What you are intending to do can take 1-2 minutes:Re: explore the room you are in, head down a hallway, do quick repairs on something, eat a full meal.
Combat:Turns would be a few seconds worth of action aka:Dive into a crouch behind cover, fire a gun at something a couple times depending on the weapon, throw a grenade, swing a melee weapon, tackle someone ect ect.
Overnight-Downtime turns:These are a couple hours worth of action that you can take when in a safe place such as a campsite. The actions would be things like :get a few hours sleep or rest, read a book, carefully repair or construct an object, cook and cure food for long term storage, ect.:
If you are in combat or downtime status I shall state it at the end of the previous turn.