Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: The pain of cheating...  (Read 1267 times)

schlake

  • Bay Watcher
    • View Profile
The pain of cheating...
« on: July 11, 2015, 11:50:48 am »

Ordinary dwarves are frustrating little beards.  They wander around going to parties, hanging out at the wagon, mass-fighting kea, and generally being lousy at doing what I want them to do.  If they do finally go perform some task I want done, they are slow about it, and keep stopping to drink.

So, foolishly thinking I'd be improving my dwarves, I tried out the cheat for making all of them legendary in every skill.  At least, I though, when they did bother to do something I wanted, they would be good at it.

I chose an embark, 2 picks, one axe, some food and alcohol.  And seven dwarves who were simply perfect at everything they do.

I designated some trees to be cut down, some underground areas to be mined out, some workshops to be built, and I gleefully hit pause, certain that my super-dwarves would get something done sooner than later.

...

It turns out that dwarves who are legendary at everything are retired.  And just like real retired people, dwarves go fishing.  All seven of them leapt out of the wagon and ran to the river where they fished.  No one cut trees.  No one dug the fortress.  No one built any workshops.  All seven of them simply fished and did nothing else.

You just can't win against the dwarves.
Logged

Descan

  • Bay Watcher
  • [HEADING INTENSIFIES]
    • View Profile
Re: The pain of cheating...
« Reply #1 on: July 11, 2015, 12:03:44 pm »

I've found that any dwarf with fishing enabled will do practically nothing else, so if that guy has the labour enabled, better not have any other task for him because it'll never get done.
Logged
Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: The pain of cheating...
« Reply #2 on: July 11, 2015, 01:03:34 pm »

7 generalists with all labors enabled all the time is going to fail, anyone could tell you that. DF is about specializing in labor, even if not in skill.

On Embark, you don't need or want anyone who Hunts, Fishes, or (pro'ly) Gathers Plants - there are more important things to do, even if they have that skill available to use.

Use Dwarf Therapist and pick and choose the priorities and labors for each dwarf, things will go better.
Logged

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: The pain of cheating...
« Reply #3 on: July 11, 2015, 06:13:35 pm »

I think this was more of a moral tale or fable, than an actual problem.
Logged
One wheel short of a wagon

Airgeoff

  • Bay Watcher
    • View Profile
Re: The pain of cheating...
« Reply #4 on: July 11, 2015, 07:17:41 pm »

Definitely agree about the fishing bit.  I always disable that labor for everyone,  at least until I get the time to construct a safe fishing zone.  I find though that having an herbalist (plant gatherer) to be rather useful as they can immediately gather berries, dye plants, and thread producing plants.  Not that food is a problem but I like the idea of a fort that's established so recently living off the land.  Seems more realistic.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: The pain of cheating...
« Reply #5 on: July 11, 2015, 10:35:35 pm »

Use Dwarf Therapist and pick and choose the priorities and labors for each dwarf, things will go better.
I know it's the chosen route for many around here, but you can do this without Therapist too. Just saying...
Logged

Pirate Bob

  • Bay Watcher
  • [ETHIC: TORTURE_FOR_SCIENCE: ACCEPTABLE]
    • View Profile
Re: The pain of cheating...
« Reply #6 on: July 11, 2015, 10:36:17 pm »

Also, the same is true for hunting as for fishing.  Although not quite as maniacally devoted to hunting as fishing, hunters won't do much else if you let them hunt.

This story would have been much more !FUN! in the days of !CARP!.

evileeyore

  • Bay Watcher
    • View Profile
Re: The pain of cheating...
« Reply #7 on: July 11, 2015, 11:06:44 pm »

Definitely agree about the fishing bit.  I always disable that labor for everyone,  at least until I get the time to construct a safe fishing zone.  I find though that having an herbalist (plant gatherer) to be rather useful as they can immediately gather berries, dye plants, and thread producing plants.  Not that food is a problem but I like the idea of a fort that's established so recently living off the land.  Seems more realistic.
It's also a good source of brewables and seeds for further expanding your farming.
Logged