Monday: Evening
Leaving the oblivious slime for a moment, you go to console the plump-helmet man. It doesn't take much to get him back to his feet (or the stumps you assume are feet) and energetic again, though he does seem wary about training. Now that the sun has set, the plump-helmet man zooms off to begin work again, sweeping the floors and tending the nests.
You try to teach the slime once more what to eat and what to leave alone. Another thirty minutes of your life is wasted watching him eat your shoe. It truly is hypnotic, watching something slowly dissolve. Angry and shoeless, you send the slime off to clean up the room. Which he's surprisingly good at. He seems to stay away from solid, shiny or loud objects, and goes after junk like the stick and your shoe. And the plump-helmet man unfortunately.
It's quite comedic, albeit slightly cruel, to watch a clumsy sentient fungi waddle at fullspeed (5 mph) from a slimeball. You can hear the snorting laughter from Ned as he peeks through your door. You can't be bothered to deal with him; it's past your bedtime. You clamber off to your room, hoping that your two monsters
remain two monsters.
Would you like to change tomorrow's schedule? Would you like to remain awake? This means you get an extra quarter: Midnight. New shops open in town during midnight. However, remaining awake during Midnight means you miss Dawn on the next day.
Average Nest
Average Feeding Trough
Average Exercise Machines
Average Toys
Food: 10 kg
Enchanted Slime: Empty
Produce:
None.
Budget:
-50 Coins
Name: [default]
Age: Baby
Health: Fatigued
Mood: Ashamed
Activity: Training
Name: [default]
Age: Baby
Health: Fat
Mood: Joyful
Activity: Training
Dawn: Playtime
Noon: Feeding
Dusk: Training.
Evening: Working