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Author Topic: Civcraft Thread Mk II Dusk of the empire [Check OP for link to new one]  (Read 49750 times)

TheBiggerFish

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #420 on: March 01, 2016, 05:49:48 pm »

What's going on with autoclickers?  I haven't really seen the development.
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Bob_Namg

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #421 on: March 01, 2016, 05:53:58 pm »

What's going on with autoclickers?  I haven't really seen the development.
Lazy World Police and HCF cucks sometimes use autoclickers so all they have to do it just aim the mouse. Pretty pointless but it must be comfy for them and their weak fingers.
In other news, I'm walking to the place largely because I can.

Edit: I'm in a Plains biome, in a city, at 409, -577. Given that Bob has a shack here, it seems like the right place.
*400 -550
There's a dirt wall a moat and a center fortress. Like I said tell them you're with me and the /tg/ crew if you show up and the guards give you trouble.




News: We got a few old HCF PVPers on board apparently, so that's good.
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Adam Sandler.

TheBiggerFish

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #422 on: March 01, 2016, 05:54:55 pm »

I meant why they'd be useless.
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

TheBiggerFish

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #423 on: March 01, 2016, 07:17:43 pm »

Shields?  Huh.  That's new.
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Orange Wizard

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #424 on: March 01, 2016, 08:48:49 pm »

Civcraft won't be updating for the foreseeable future, and even if/when it does, a loud portion of the population will whine about it.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Bob_Namg

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #425 on: March 02, 2016, 08:18:43 pm »

Orange finish your goddamn house already lol
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Orange Wizard

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #426 on: March 03, 2016, 08:33:57 pm »

So apparently Fort Chancer is abandoned, not sure how much stuff survived the raids. We've started a new colony in Bet at 250 650 (I think).
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Bob_Namg

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #427 on: March 03, 2016, 09:05:07 pm »

So apparently Fort Chancer is abandoned, not sure how much stuff survived the raids. We've started a new colony in Bet at 250 650 (I think).
We'll return to it after we build our wealth back up. The goal right now is to make the new base a fallback if a similar situation happens on Civtemp again.
God damn though this is like a miniature version of the 1.0 invasion, I wonder who they'll go for next.
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MarcAFK

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #428 on: March 04, 2016, 01:43:13 am »

That's pretty close to my treehouse, if you guys burn down the forest or steal my precious andesite there will be hell to pay!
Any plans on making a tunnel to tet? I was thinking of it because that snow is terrible to attempt sprinting over.
« Last Edit: March 04, 2016, 01:50:14 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Orange Wizard

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #429 on: March 04, 2016, 01:46:57 am »

I'll probably dig one soon-ish.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

MarcAFK

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #430 on: March 04, 2016, 01:51:15 am »

I'm trying to make an andesite and granite space station floating over candyland.
There won't be much candyland left soon to be honest.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Bob_Namg

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #431 on: March 04, 2016, 02:01:37 am »

I'm trying to make an andesite and granite space station floating over candyland.
There won't be much candyland left soon to be honest.
Are people already burning it?
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Orange Wizard

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #432 on: March 04, 2016, 04:36:40 am »

Are people already burning it?
It's a good 40% wool, and if firespread isn't disabled, I'd be surprised if it wasn't burning.

I also dug a tunnel from our Bet base to the Tet border. Took a good ~45 minutes but got a bunch of nice ores then died in lava just as I was setting stuff up at the other end.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

MarcAFK

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #433 on: March 04, 2016, 12:49:40 pm »

You guys are Laurentia right? So I'm currently situated 400 meters east, meanwhile 400 meters north east of you is the NSR, I'm sure some of you have been introduced. There was a incident involving potatos?
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Elephant Parade

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Re: [MINECRAFT]: Dorf Fort Civcraft Edition Thread MkII - 3.0 Comes Soon
« Reply #434 on: March 04, 2016, 12:52:44 pm »

Going to drop by today, I think.

Edit: You're still at [400, -550], right?

Edit: So you're not. What biome is Bet?

Found the coordinates and made it to the settlement, but everything is locked. I'm Elephant_Parade, if you could add me to the group or whatever.
« Last Edit: March 04, 2016, 01:15:21 pm by Elephant Parade »
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