Even if it came down to random warfare I don't think /tg/ would be hit. Good idea nevertheless.
It wouldn't really be random warfare if we are actively trying to bring in people to the brawl at Tygura. Actually have a post in mind for the reddit if we were to go through with it.
Anyway, on another topic, maybe we should compile a build order list of how to get things set up in the next town. Here's a protolist we could go with:
1) Find out where the rest of /pol/ynesia is going to head to so we could be able to settle relatively nearby (1km seem good distance?). Would be good both for trade and defensive purposes.
2) Set up a central building to serve as the initial group housing area. May want to set up a couple of the easier factories inside a wing of the building. Rough layout could be like this:
###### ######
# # # #
# 1 2 #
# # # #
##### #####
# # # #
# 3 4 #
# # # #
###### ######
1 - Storage
2 - Initial Dorm
3 - Storage
4 - Factories
(Probably should have each of the rooms be a 5x5, with the center hall being a 4x11)
3) Set up the entrance to the mines on one side of the building, farms on the opposite. If the hall of the building is N/S, then the Mines would be to the west and farms to the east.
4) Set up a dedicated factory building to the North and a dedicated apartment housing to South. Storage would go to the west of the Factory Building, a bank to pay shop dues to the east of the Factory (also holds the initial location of our Vault, will later be downgraded to being the day-to-day vault and monetary exchange (ie. Iron to Diamond and Diamond to Iron, not like the government exchange we had before), barracks would be on the east side of the Apartments, a temple to the west of the Apartments, and the original building is converted to a Town Hall.
5) Build a 5 wide wall around this cluster.
City Layout would result in an appearance similar to this:
---------
-##-#-##-
-#1-4-7#-
---------
-#2-5-8#-
---------
-#3-6-9#-
-##-#-##-
---------
- Road
# Wall
1 - Storage
2 - Mine Entrance
3 - Temple
4 - Factories
5 - Government Hall
6 - Apartments
7 - City Bank
8 - Initial Farms
9 - Barracks
6) From this structure, we expand out on the general basis of Industry and Commercial to the North, Farming to the East, Residential to the South, and Administration/Colosseum/Entertainment/etc. This will only be a general rule of thumb, as things outside the central citadel won't need to stick to the grid pattern and we will likely have some crossover. Concurrently with this stage, we build a road to the main Polynesia city, and later a rail system to it.
Does this sound like a good plan to utilize for the new city?
Edit: Could someone compile an imgur album of the city to preserve in the thread OP? It was never done when we left Dumathoin or Sparkgears, and I feel something was missed.