Here comes our first in-game turn. Tiles & Portraits will be drawn as needed, though I will likely draw ahead when I find time to do so. Also, Zane's monocles look funky as hell! o°
You, are the Dungeon Master
Turn 1 | Level 1 Skeletal Reaver 0/4 Exp 80 HP, 30 Melee Damage, 3 Movement, 3 Armour, 30 Mana |
Skills & SpellsFrenzy: 5 MP, +25% Melee Damage, +2 Movement, 7 Rounds Duration, 1 Damage per Round, 5 Range
Necrosis: 10 MP, 30 Damage, 7 Damage per Round, 3 Range, Killing-Blow Necromancy 20%
Crush: 25% Chance to Stun 1 Round with Melee Attack, 5% Chance against other Actors
TraitsMaster of Mages: Slightly less training and research costs for Mages
Experimental Golemancer: Can build and sustain 2 Mechanical Units per Actor Level
BlueprintsClockwork Spider 10 GoldAbout the size of a dog, a whirring contraception of cogs and gears.
Armed with strong, mechanical legs, it swiftly pounces over the field of battle.Pounce: Can jump over 1 Tile to an empty Tile, or at an Enemy Unit for 5 Bonus Damage. 2 Rounds Cooldown.
Excavating your new home, is an act of hasty might. With the rock resisting your workers every advance, only tireless effort earns the desired result.
Still, after a few days of non-stop work, after broken pickaxes and broken bones, it finally is done.
Standing in the newly hewn halls of your domain, what you feel is pride. A slither, really, considering that you have seen trolls housing better than the bare rock-walls that you are surrounded by. Still, it is a start.
And what a start indeed, for you have found four veins! Two of them are Copper, G3 & H7, The Iron one is D6, and, most promising, at G7 you have found Silver!
( My dice n' cup really liked those rolls, it seems)The peasants are antsy to get a mine started - after they have built themselves some houses.
Speaking of housing, your troops also hinted that they would like to lie awake "someplace not the cold floor". Needy wimps.
Like before, your soldiers are willing to pitch in for the start. A one-time offer, they assure you, and only limited to help building their own barracks, but even unskilled zombie hands can do some work.
You get another 2 Work Actions for this turn.
Your TroopsWhile you have spared every expense, there was also some logic and reasoning behind taking only so relative few with you. Greater bands, do after all attract attention far more easily.
You take a moment to look at the brave defenders of your realm. And regret it immediately.
| Zombie Defender 5x (5 Gold) Your under-average zombie, feeding ground for flies, maggots, and other vermin. Brandishing a nailed club and a shield, it wades into combat. Slowly. 12 HP, 1 Armour, 4 DMG, 1 Movement Wooden Shield: +1 Armour |
| Shade 5x (7 Gold) A lesser vengeful spirit, risen from those who died plain, but somewhat unjust deaths. Now, it retaliates, sending searing pain unto the living! Provided, it finds the drive to do so... 8 HP, 3 DMG, 3 MP, 1 Movement Pain: 1 MP, 7 DMG, 3 Range |
Currently a lackluster stone-mine, rather than a proper Dungeon.
Quarters:
8/0 Military Housing
4/0 Worker Housing
Buildings:
None
Resources:
Copper Vein G3, H7
Iron Vein D6
Silver Vein G7
Funds: 300 GoldMonthly Income: 0 GoldIdle Workers: 4+2Basics Buildings
Small Dungeon Centre: Headquarters, Town Hall, Treasury & your own Quarters. 2 Workplaces Unique 80G
Small Housing: Allows Peasants to be housed. 4 Inhabitants 30G
Small Barracks: Allows Troops to be housed. 4 Inhabitants 25G
Empty Floor: Allows you to claim a tile from the stone. 5 Gold
Income & Production
Mine: Gives X Gold per Worker. Vein will eventually become exhausted. 4 Workplaces Needs Vein 40G
(X= 3 Gold for Copper, 4 Gold for Iron, 6 Gold for Silver, 8 Gold for Gold, 10 Gold for Gems)
Small Mushroom Fields: Gives 2 Gold per Worker. 2 Workplaces 10 Gold
No Recruiting yet
No Research yet
Work ActionsWhile money
can move mountains, it can only do so one rock at a time.
Every worker will finish one piece of work per month, albeit most of them will tend to work some sort of building.
"Idle Workers" will show how many workers are available / unemployed.
Rail-Roading is over! Time for your own decisions...
Any questions, ideas or concerns? Out with them ;3