In the interest of fairness and getting this game rolling, I am going to not enact a food penalty for the first turn. All players had enough food for the journey there, or something to that effect. Its more that I want to start then anything.
Remember this game is
fairly partially free form, especially the magic aspect. A druid for example is capable of being a healer, making some potions, doing some animal stuff, and many other druidy things. As a result, when it comes time to move/do units be as creative and strategic as you want, but be aware of the possibility of me saying that your action isn't possible in my universe.
Character Name: Viceroy Kistos
Race: Inheritors/Seconders (a species of six-legged arthropods and a centaur-like torso and limbs. On average, have the same bodily lengths as a horse)
Race Bonus: Divine Right. +1 Vote. If this is OP, how about this: Diplomatic Approach. Better negotiation with encountered groups and individuals.
Homeland Resources: Metal
Starting Resources:
Worker x1 (500)
Straw x2 (400)
Animal: Giant Aphid (secretes sugar/breed quickly) x2 (300+???)
Food x2 (600)
Remaining Gold: 200
Speech color: Navy Blue
When the first humanoids looked up to the stars and discovered the gods, the Inheritors were already old. Creatures older than elven magics and dwarven tunnels, the inheritors were the servants of the gods in a time where no other creature could oppose them. As the eons passed, other species developed and took the favour of the gods for themselves. By the modern day, the inheritors have for the most part abandoned attempts at maintaining direct power instead acting as vassal-peoples to the states of other species as well as retaining their connection to the gods. For their services, inheritors are a well respected people beloved for their aid to the younger races. Others however see them as parasites, a race of people with no real home or nation who feed on the wealth of others.
-A Survey of Species throughout the Republics and Kingdoms of the Civilised World. (excerpt)
The race known as the Inheritors lack a true name. Whereas Humans identify themselves as Humans and Dwarfs as Dwarfs, Inheritors seem to have little outward identity with their race, maintaining a more cosmopolitan outlook on the world. As such, inheritors are more likely to refer themselves as 'the King's servant' or 'a citizen of so-and-so'. The very word Inheritor that so many of my colleagues use is seen by most members of the species as 'quaint' at best and insulting at worst. Amongst themselves, Inheritors identify each other as Seconders. Both names refer to the origin of the species but as with all societies, some words are simply more accepted than others. Their origin, as Seconder historians are proud to tell, stretch back to before the development of modern species and their enlightenment by the gods. In those times, the gods were young and had settled in to see their world grow. Though the details are sketchy, a group of gods raised a species to sapience. These 'Firsts' would come to dominate much of the world before disappearing into the skies. What became of them is unknown although in the eons since, there are very few artifacts that can be stated to have originated with them. The Inheritors emerged around this time as a 'pet' species of the Firsts. With their masters gone, these creatures soon Inherited the knowledge of those that came before them, as well as the love of the gods, thus the name.
-A History of the Second Society (excerpt)
Questions:
1. What do colonists do? By themselves they seem like a manpower pool that can be converted to other types and don't cost food. But since everyone starts with 200 of them, does that mean someone can convert their whole population to 200 assassins if they had the resources?
Seconders look good to me, a very odd addition to the mix. I like them. Diplomatic approach is a better racial ability, but as a result, seconders would be less good at violent acts. Can I get an indepth description of what they look like? Right now I'm imagining a centaur with the lower half of an ant.
Colonists are your people. Their roll is to be a drain on your resources, but also the reason why you get a vote. They can also be used to create specialists (and particular people of any sort really. Painters and sculptists and anything else not in the other categories count as workers because its sort of an other category. Some
nobles specialists and influential people may occasionally arise in your citizenship as well.
This thread will now become the OOC and I'll get started on the IC right now.