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Author Topic: Racial Politics: A Fantasy Politics/Colonization Game (7/6) OOC  (Read 3536 times)

Spiderking50

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6)
« Reply #30 on: July 10, 2015, 08:47:53 am »

In the interest of fairness and getting this game rolling, I am going to not enact a food penalty for the first turn. All players had enough food for the journey there, or something to that effect. Its more that I want to start then anything.

Remember this game is fairly partially free form, especially the magic aspect. A druid for example is capable of being a healer, making some potions, doing some animal stuff, and many other druidy things. As a result, when it comes time to move/do units be as creative and strategic as you want, but be aware of the possibility of me saying that your action isn't possible in my universe.

Character Name: Viceroy Kistos
Race: Inheritors/Seconders (a species of six-legged arthropods and a centaur-like torso and limbs. On average, have the same bodily lengths as a horse)
Race Bonus: Divine Right. +1 Vote. If this is OP, how about this: Diplomatic Approach. Better negotiation with encountered groups and individuals.
Homeland Resources: Metal
Starting Resources:
Worker x1 (500)
Straw x2 (400)
Animal: Giant Aphid (secretes sugar/breed quickly) x2 (300+???)
Food x2 (600)
Remaining Gold: 200
Speech color: Navy Blue


Spoiler: Inheritor Fluff (click to show/hide)
Questions:
1. What do colonists do? By themselves they seem like a manpower pool that can be converted to other types and don't cost food. But since everyone starts with 200 of them, does that mean someone can convert their whole population to 200 assassins if they had the resources?

Seconders look good to me, a very odd addition to the mix. I like them. Diplomatic approach is a better racial ability, but as a result, seconders would be less good at violent acts. Can I get an indepth description of what they look like? Right now I'm imagining a centaur with the lower half of an ant.

Colonists are your people. Their roll is to be a drain on your resources, but also the reason why you get a vote. They can also be used to create specialists (and particular people of any sort really. Painters and sculptists and anything else not in the other categories count as workers because its sort of an other category. Some nobles specialists and influential people may occasionally arise in your citizenship as well.

This thread will now become the OOC and I'll get started on the IC right now.
« Last Edit: July 10, 2015, 08:56:36 am by Spiderking50 »
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micelus

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6)
« Reply #31 on: July 10, 2015, 09:05:53 am »

They look like a cross of this, thisand this. Roughly anyway.
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Spiderking50

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evilcherry

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6)
« Reply #33 on: July 10, 2015, 10:50:43 am »

Don't ask why socialists got ninja'd into the colony. Hunter-gatherers have to be altruistic because their economic structure won't afford them otherwise, if you believe in Marx.

Spiderking50

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6) OOC
« Reply #34 on: July 10, 2015, 02:10:37 pm »

There seems to be some confusion about the level of influence of the RMR. They are like the UN without the security counsel. They have no nation or peoples, and not a ton of global influence. In fact, they have almost no influence on the inner workings of most of the governments of the world. They do however, provide a venue in which smaller nations can band together. Plus some larger nations have used their delegations to their advantages.

Has everyone spoken on the issue at hand? I'm planning on moving to voting in about 2 hours when I get off work if everyone has. Otherwise, Ill allow the normal IRL time amount (this evening sometime).
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evilcherry

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6) OOC
« Reply #35 on: July 10, 2015, 08:54:42 pm »

Remember there are timezones bro.

Spiderking50

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6) OOC
« Reply #36 on: July 10, 2015, 09:07:44 pm »

Remember there are timezones bro.

Ugh right. It all worked out. The game runs in about 12-24 hour increments so there should be plenty of time to respond. And if everyone responds faster than that, then I'll move on early (assuming I'm also available).
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Aseaheru

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6) OOC
« Reply #37 on: July 10, 2015, 10:05:53 pm »

So, are there seven slots, of which six are filled, or six, with seven players? Because if it is the former than I would be interested in joining.
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Spiderking50

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6) OOC
« Reply #38 on: July 10, 2015, 10:33:44 pm »

There are six slots, but I allowed a seventh. You may be the first on the waitlist if you'd like.
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Aseaheru

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6) OOC
« Reply #39 on: July 10, 2015, 11:39:57 pm »

Sounds good to me. You mind if I throw a post down on the IC thread so I dont miss much?
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Spiderking50

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6) OOC
« Reply #40 on: July 10, 2015, 11:43:16 pm »

Go on ahead.
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Spiderking50

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6) OOC
« Reply #41 on: July 11, 2015, 12:48:13 pm »

Has everyone taken their action?

It looks like everyone except the lizard men and the orcs are living together in one camp.

It also appears that the orc's workers are chopping, the dwarves are mining, the centaurs are scouting the beach and then everyone else is building.

If there is no objection in the next hour or so (or someone tells me that these two things are correct) then I shall begin moving onto the post-action phase (where I tell you what the results of your endeavors was) and the next issues phase.
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Taricus

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6) OOC
« Reply #42 on: July 11, 2015, 01:10:06 pm »

Alright, sounds good. Mind if I PM a couple of questions about the geography of the area now, or would that have to wait?
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Spiderking50

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6) OOC
« Reply #43 on: July 11, 2015, 01:12:30 pm »

I'm hoping to make a map at some point soon, but thats time consuming so I haven't got around to it. Feel free to ask geography questions here, that way everyone knows what they're dealing with.
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Taricus

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Re: Racial Politics: A Fantasy Politics/Colonization Game (7/6) OOC
« Reply #44 on: July 11, 2015, 01:15:23 pm »

Okay, just a general question regarding any rivers, natural habours, the topology of the local area (AKA hills, cliffs and such) and the climate.
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