Can't do much then. Wait until tanks are full or it is our best interest to start moving. In meanwhile inspect the truck. Can I do something to improve mileage? Or keep fuel effiency and make thrusters also work as big ass flamethrowers? Perhaps install a port to connect MWP into it so it can use the truck itself as a weapon/extension of its body? If anything needs repairing, that's what I will do.
Well, it should be reasonable to port some of the heated gasses through a separate nozzle, though I don't know if you want the simple AI of that thing in control of it. The only thing about the flamethrower is that it would require additional fuel to be pumped into it's line while it fires, meaning it would drain some extra fuel.
Climb a tree and and amplify my sight by 500%. Then look back the way we came and check if any monsters are close by. Also keep an eye out for any spaceships or flying vehicles sent by The Federation. If I see either, tell my allies.
Jon Goldbloom Action:
Ask the people with us what they know about Eastmire and New Manila.
You climb to the top of a very tall tree, the wind swaying it's top. You are far above all the other trees of the forest. The horde is still a good 50 miles away. You see a group of perhaps 80 people who escaped the village on foot, only a few miles ahead of the horde, occasionally one falls behind and is picked off by the horrors wandering ahead of the horde. The only flying craft you see is far off in the distance, not anywhere near Eastmire.
You tell the others of this.
Jon asks about both the cities. It is said that Eastmire has grown immensely in the past few decades, going from a small village such that their own was, to fairly large and prosperous trading city. They say that they have not yet seen a spaceport in it. New Manila is even larger, containing several space ports, and a large military citadel. It is this planets capital, in the center of all the cities, it receives the most trade.
Keep a watchful eye out. Shoot any goo monsters in sight.
Phil mentions the horde being quite far away, you keep watch regardless. Nothing much happens.
try to use our clothes to patch up the uniforms. And then on the boat we go.
[5]
You, along with the help of the soldiers with you, patch up all the uniforms, put them on, and proceed to the bases interior. You coast around the large walls to the seaport within the base, passing by several large water based destroyers, their halls sleek and smooth, you know that their are powerful weapons hidden beneath it, which can be released at a moments notice.
The base itself consists of many structures, barracks, storage rooms, a hospital, and in the center a very large building, with a tall spire sticking out it's center. On the eastern wall there are a group of landing pads and an air control tower. On the west, a secure looking building, a sign says "Armory & Prison".
You park the boat along with several other small patrol boats, and begin walking towards the structures within the base. A man with several large insignia greets you all
"Did you encounter trouble? We heard gunfire a short time ago.."