The professor places his hand on the captain's shoulder and says as sincerely as he possibly can: "You are a good man, captain. In wrong place. I pray you can see your children again in good health. Thank you. And while we are being honest, could you command the clones to stay down or can we do it?"
More persuasion.
((Check if there's a suit for golem too. I don't mind losing it but it would be nice if it survived.))
"I can try, but they will probably not stand down now, too many of their own have been killed by you all, and they had previously recieved those orders to kill any intruders from someone much higher up than I."[1]
He pushes his wrist against the chair, seemingly activating an implanted communication device and speaks aloud, asking the clones to stand down repeatedly, you all hear it in the radios you took of the dead clones. They have a lively discussion, and collectively decide not to surrender, figuring he is saying this just to save himself.
Your golem could surive for a while without a suit as long as you all don't plan on doing a space walk, just give it an oxygen tank and mask, it's a bit more resilient than humans are, cold wise.
"Well, that probably gave them something to think about. Ought to be more difficult for them to insert charges properly now, and I bet the blast door can take the basic stuff perfectly well. Ain't that right, Cap'n?"
See if we've got security camera access on the bridge. Also keep an eye out for more approaching shuttles.
Action for Jon: Check if there's enough emergency suits and oxygen tanks over here on the bridge for everyone (optionally the Captain as well). Check if Ed understands how to operate an emergency suit.
Yes, you can see the clones working on the outside of the bridge after searching around a bit on the computers. Some seem to be having a lively discussion, while others bring various metal crates and containers into the room, an almost empty one contains a few gauss rifles. Newton coordinates with the camera view, and attacks the men, four seemingly dead, two injured, the others scattered about.
Jon Goldbloom action:You search around a bit, and find that there are sufficient suits for you all including the captain, Ed seems to understand how to get into the suits.
(my action was to grav spike anyone let alive in the hall outside the bridge. I can wait until the captain their decides whether to order them to stand down first, though.)
Use my "gravity sense" to reach out and feel the location of moving objects of roughly man size or greater, as far throughout the ship as I can. (distance isn't a problem, but power and focus might limit me to a smaller area).
Ah, I should have at least of had you do that. The main piece that I was concerned with was the second part, which would have required you to open the blast door:
If they are willing, take Fridge and the bot and proceed through the ship, top down, clearing any enemies left. Bring Ed if nothing can be done for him on the bridge.
[3]
You try to do the same as before, but have trouble discerning between different objects, as if you as gazing through a clouded up window.
Assuming that you want to attack since the captain could not get them to stand down.
[3+1] Most power use will now roll for effectiveness. I'll update the main post to reflect this change. This was a seperate roll from the last. This has a bonus as we can assume that Fridge coordinated with you since he can see the outside room with the security cameras.
You try to move the men, but again have trouble finding them and discerning the differences between different objects. You glance at a display from a security camera in the next room, and try again. You slam a few men into walls, and a storage crate into the ceiling. Four of the men aren't moving, and two are badly wounded, but crawling away. Some of the un-injured have retreated towards the rooms entrance near the elevator, others risk movement towards the bridge.
You are soaked in sweat, that was tiring, but you could probably do the equivalent again and be fine (Just very strained).
Check if my console allows ship wide communication, such that someone could use it to communicate with the clones on the ship. Also check if the console provides any information regarding the procedures necessary for landing the ship back on the planet nearby.
Yes, you can use the PA system to do so, which just uses a collection of ceiling mounted speakers to communicate shipwide.You also all have the radios that you took off some of the dead clones in medbay. The Captain seems to have some communications implant which he tries to use to get the clones to stand down and fails.
You find a long list that details the various things that must be done before landing. What it doesn't mention is exactly how, you need someone who skilled in the flight in these ships to land it, otherwise there is a good chance that you would all die (several rolls, possibly on a die weighted towards the bad numbers slightly). I don't believe that any of you have any skill in flight, but I would have to double check that. There is always the captain though if you can convince him.
Several other issues with landing on the planet. You only have manuevering thrusters, making this much more difficult. The main engine isn't attached, it's just floating outside the ship, tethered by temporary supports to it, so getting off the planet might not be easy, unless you can find and install one there. You'll also draw a whole lot of attention landing this vessel, it's fairly large, and the landing won't be soft.
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I had asked this towards the beggining of the game when an opinion probably could not have been formed yet. But now since we have been playing for some time. What are your thoughts on the game? Any criticism or suggestions for me? I'd like to know since this is my first RTD.