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Author Topic: Space Magic: A Gooey Mess[7/7] - Waitlist available  (Read 45392 times)

Megggas

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #210 on: August 11, 2015, 07:53:18 am »

(So...it sounds like we need to get to the planet to save the next set of players.  Or die, in which they will just have to escape on their own)

"Hey professor, is either of your creations capable of operating a terminal?"

Operate the Ship's gun turret and fire it at the 2 shuttles approaching the bridge.  If possible from here, keep the bridge's shuttle bay ship doors closed.  Lock down engineering, or if that's not possible, disable artificial gravity in every part of the ship except the bridge and attached shuttle area.  Check if there is a way to permanently disable the gun turret.

(If we try to escape in a shuttle, then it would be crucial to disable the ship's gun turret so a clone can't use it to shoot us down.  I still vote that we force the Captain to come with us, though we should probably bind him or knock him unconscious first)
« Last Edit: August 11, 2015, 07:56:47 am by Megggas »
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Harry Baldman

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #211 on: August 11, 2015, 08:00:08 am »

"That's our cue, I guess."

Operate the Ship's gun turret and fire it at the 2 shuttles approaching the bridge.  If possible from here, keep the bridge's shuttle bay ship doors closed.  Lock down engineering, or if that's not possible, disable artificial gravity in every part of the ship except the bridge and attached shuttle area.  Check if there is a way to permanently disable the gun turret.

Help out with this as needed - probably the gun bit's where PFC Fridge is bound to come in most handy.
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conein

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #212 on: August 11, 2015, 08:14:07 am »

(Hey, i could i change my character?)
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HavingPhun

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #213 on: August 11, 2015, 08:17:46 am »

(Hey, i could i change my character?)
Yeah, just post the new sheet here so I can see it.
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AoshimaMichio

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #214 on: August 11, 2015, 08:28:16 am »

"Hey professor, is either of your creations capable of operating a terminal?"

"The man cannot for he's too dumb, nor the weapon platform, but theoretically I could modify latter one to handle the job. Or build a new one. Got any cables, calculators or PDAs?"

"Damnit Newton, be more careful! That really hurt!"

"You do realize you are being a dick, right? I know you do are just doing your job but surely you have morals? And what's wrong with blue eyes? Never seen a dog with blue eyes? I don't think those are very rare."
Persuade the captain into giving more information. Order the golem to hold his arms and then use the rope looted earlier to tie his hands.
« Last Edit: August 11, 2015, 01:43:52 pm by AoshimaMichio »
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conein

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #215 on: August 11, 2015, 08:47:53 am »

Spoiler (click to show/hide)
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Ozarck

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #216 on: August 11, 2015, 08:53:14 am »

Take the man's weapon that he placed on the table. If spiderking's guy doesn't have a weapon, give him one.
"Not a fan of the genmod dog, eh? He not on your side? Crap anyway, we already have enough clones to deal with. Double crap, if they have us trapped, win or lose. Professor, can you and (spiderking's guy) bind this guy, so he doesn't cause trouble?" If someone covers me while I do it, perform a search on the man for identification and information items, and for weapons. "You guys might want to guard me for a little. I might not be conscious in a moment."
Sit in a chair so that I don't fall over when I do this.Reach out to the shuttle heading to engineering. If the drive system isn't exotic or antimatter based, increase the mass of a couple crucial parts in relation to each other and the planet, such that they dislodge and crumple together, pulling the shuttle away from us. Ideally, this will include a fuel injection item, so that fuel gets loose in the process.

AoshimaMichio

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #217 on: August 11, 2015, 01:42:53 pm »

"Oh, sure. I got rope for that."

((Previous action edited.))
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Megggas

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #218 on: August 11, 2015, 01:49:08 pm »

Spiderking50 action:
Assist in binding the Captain.  If he resists, inflict some minor electrical shocking to calm him down or render him unconscious.

EDIT1:
(I noticed SpiderKing50 was active on the forums and pmed him about his character still being alive.  He said the following:

I thought that I posted that I was withdrawing over a week ago. I tried to do that for most my games before I left for vacation. You're more than welcome to have my character.

I guess we can either keep Jon Goldbloom alive and submit actions for him or the GM can kill him or turn him into an NPC)

EDIT2:
(I noticed that the character that H4zardz1 submitted has the same power [Electricity Manipulation] as Spiderking50's character.  Maybe we could just let H4zardz1 take over him and pretend it was him all along :P)
« Last Edit: August 11, 2015, 05:13:12 pm by Megggas »
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Ozarck

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #219 on: August 11, 2015, 09:10:27 pm »

((Spiderking put in his signature that he would be out of town the first two weeks of August, which is why we are posting actions for him, rather than just eliminating him. I'm okay with swapping for a waitlister, but I wanted to give him a chance.))

HavingPhun

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #220 on: August 12, 2015, 01:45:28 pm »

A few things:
The dog's eyes are entirely blue, there are no pupils, and no whites, just entirely blue. I think it was the mentats and the natives of Dune in the book Dune that were like that.

What I have decided to do with Spiderking50's character is to keep him alive and to allow you all to just post actions for his character for now. I would replace him with H4zardz1's character, but the problem is that he is at the bottom of the waitlist, and I don't want to bump others who are above him on the list out of the way. So for now we'll just keep his character.

Spoiler (click to show/hide)

That looks good. I'll update your link in the first post soon.
______________________________________________________________________________________________

(So...it sounds like we need to get to the planet to save the next set of players.  Or die, in which they will just have to escape on their own)

"Hey professor, is either of your creations capable of operating a terminal?"

Operate the Ship's gun turret and fire it at the 2 shuttles approaching the bridge.  If possible from here, keep the bridge's shuttle bay ship doors closed.  Lock down engineering, or if that's not possible, disable artificial gravity in every part of the ship except the bridge and attached shuttle area.  Check if there is a way to permanently disable the gun turret.

(If we try to escape in a shuttle, then it would be crucial to disable the ship's gun turret so a clone can't use it to shoot us down.  I still vote that we force the Captain to come with us, though we should probably bind him or knock him unconscious first)

I'm just going to have PFC Fridge fire the gun, as he has more skill in weaponry, and will perform better.

You attempt to close the shuttle bay doors, but someone on the shuttle overrides that command and keeps them open. You have the same issue with engineering and disable most of the ships gravity. There is a chorus of electronic hums and clicks, some close and some in the distance, as the gravity generators are disabled. The gravity on the entire bridge level, including the escape pods and shuttle bay is still active.

As far as you can tell, the easiest way to disable the turret is to just destroy any consoles that can control it.

"That's our cue, I guess."

Operate the Ship's gun turret and fire it at the 2 shuttles approaching the bridge.  If possible from here, keep the bridge's shuttle bay ship doors closed.  Lock down engineering, or if that's not possible, disable artificial gravity in every part of the ship except the bridge and attached shuttle area.  Check if there is a way to permanently disable the gun turret.

Help out with this as needed - probably the gun bit's where PFC Fridge is bound to come in most handy.

I'm having Fridge operate the PD turret, as he has more skill with it than any of the others.

... Harry, I think you have some sort of secret deal with the dice, as you have done it again.

[5+1]

You unlease a barrage of AP shells at the first shuttle, almost every shell hitting it, one of them catches a maneuvering thruster, and the shuttle spins out of control, smashing directly into the other one heading towards the shuttle bay. They are both completely destroyed.

Take the man's weapon that he placed on the table. If spiderking's guy doesn't have a weapon, give him one.
"Not a fan of the genmod dog, eh? He not on your side? Crap anyway, we already have enough clones to deal with. Double crap, if they have us trapped, win or lose. Professor, can you and (spiderking's guy) bind this guy, so he doesn't cause trouble?" If someone covers me while I do it, perform a search on the man for identification and information items, and for weapons. "You guys might want to guard me for a little. I might not be conscious in a moment."
Sit in a chair so that I don't fall over when I do this.Reach out to the shuttle heading to engineering. If the drive system isn't exotic or antimatter based, increase the mass of a couple crucial parts in relation to each other and the planet, such that they dislodge and crumple together, pulling the shuttle away from us. Ideally, this will include a fuel injection item, so that fuel gets loose in the process.

You give Jon the pistol.

[5]

You really aren't sure about the specifics of where each part is in the engine, since it's so far away and so complex. But, you increase the mass of an area a bit ahead of the shuttle's rear thrusters, and seconds later, there are a few large spurts of blue flames coming from the rear thrusters. The shuttle drifts right past the ship, as far as you can tell, you started a very hot fire within it, and incinerated everyone. You feel tired, but not as if you are going to pass out.

[/quote]
"Hey professor, is either of your creations capable of operating a terminal?"

"The man cannot for he's too dumb, nor the weapon platform, but theoretically I could modify latter one to handle the job. Or build a new one. Got any cables, calculators or PDAs?"

"Damnit Newton, be more careful! That really hurt!"

"You do realize you are being a dick, right? I know you do are just doing your job but surely you have morals? And what's wrong with blue eyes? Never seen a dog with blue eyes? I don't think those are very rare."
Persuade the captain into giving more information. Order the golem to hold his arms and then use the rope looted earlier to tie his hands.
Spiderking50 action:
Assist in binding the Captain.  If he resists, inflict some minor electrical shocking to calm him down or render him unconscious.

Both Jon, and The Professor procede to restrain the man. You all pause for a moment, watching all three of the shuttles explode on the status displays. Upon seeing this, something must have snapped in the man. He mutters something to himself quietly, and his face tightens up.

...These rolls are killing me.

Jon rolled a [4].
The Professor rolled a [5].

A blade seemingly appears from thin air in the mans hands, he strikes out at Jon with it, but misses, as Jon jumps away. He then swings around to strike at The Professor, only be smacked in the head by his golem. He flies across the room and lands in a heap on the floor, sobbing. You bind him up, and remove any other weapons. You find an ID card, with a gold stripe that has a thin, partially transparent, rainbow colored layer on top of it.

((Let me know if I missed something, seems like a lot was going on for this post.))
______________________________________________________________________________________________

You all hear loud grinding, and the sound of power tools, on the other side of the Bridge blast door. It seems like your friends have found out where you escaped to and are trying to get in. With just tools it should take them a few hours to get through the blast doors, but, you don't know if they have anymore of those explosives left.
______________________________________________________________________________________________
This being my first RTD, I want to see how different aspects work in play. I was fairly lenient with the rolls in this first section. But in our upcoming section I am going to just let the dice have their fun, and make things less forgiving.
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Megggas

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #221 on: August 12, 2015, 03:41:40 pm »

" Nicely done everyone!  Now we've got some options.  We could even consider taking over the ship entirely."

Check if my console can tell me how many clones are still on board this ship.  Also check the minimum number of people required to fully operate this vessel.

(If someone else wants a turn to give Jon an action, feel free to)
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AoshimaMichio

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #222 on: August 12, 2015, 04:11:05 pm »

"You could just drain atmosphere outside of this room and be done with distractions."

"Now, my good captain, THAT was a poor decision. Surely you have family, loved ones, parents or friends you want to see again? We are not into murdering restrained men (at least I'm not). So please tell us a bit more of this whole kidnapping thing."


Persuade the captain again.
Use his ID card to disable consoles everywhere else in the ship.
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HavingPhun

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #223 on: August 12, 2015, 04:15:47 pm »

Persuade the captain again.
How did you want to go about persuading him? Through what you had said to him, or through other means?
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Harry Baldman

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #224 on: August 12, 2015, 04:42:16 pm »

"I still got it," says PFC Fridge, reminiscing about days spent in military simulators.

Check if theoretically I could get hit with the blast doors if they fly my way. Strictly hypothetically a blast door should be pretty good against blasts, but who knows?

Also, see if I can make the tools of the people on the other side of the blast door telekinetically malfunction. Try to locate the noisiest tool (should be simple enough, judging by where the noise is coming from) and send it spinning around and hurting people.


Action for Jon: check if atmosphere can be selectively vented on the ship. Specifically, whether it can be vented everywhere except on the bridge and the shuttle/escape pod bay. DON'T VENT ANYTHING YET.
« Last Edit: August 13, 2015, 03:59:22 am by Harry Baldman »
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