A few things:The dog's eyes are entirely blue, there are no pupils, and no whites, just entirely blue. I think it was the mentats and the natives of Dune in the book Dune that were like that.
What I have decided to do with Spiderking50's character is to keep him alive and to allow you all to just post actions for his character for now. I would replace him with H4zardz1's character, but the problem is that he is at the bottom of the waitlist, and I don't want to bump others who are above him on the list out of the way. So for now we'll just keep his character.
Name: Melkas
Appearance: A man with average build and short black hair.
Type of Power: mind control
Skills: Ranged weapons, persuasion, first aid
That looks good. I'll update your link in the first post soon.
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(So...it sounds like we need to get to the planet to save the next set of players. Or die, in which they will just have to escape on their own)
"Hey professor, is either of your creations capable of operating a terminal?"
Operate the Ship's gun turret and fire it at the 2 shuttles approaching the bridge. If possible from here, keep the bridge's shuttle bay ship doors closed. Lock down engineering, or if that's not possible, disable artificial gravity in every part of the ship except the bridge and attached shuttle area. Check if there is a way to permanently disable the gun turret.
(If we try to escape in a shuttle, then it would be crucial to disable the ship's gun turret so a clone can't use it to shoot us down. I still vote that we force the Captain to come with us, though we should probably bind him or knock him unconscious first)
I'm just going to have PFC Fridge fire the gun, as he has more skill in weaponry, and will perform better.
You attempt to close the shuttle bay doors, but someone on the shuttle overrides that command and keeps them open. You have the same issue with engineering and disable most of the ships gravity. There is a chorus of electronic hums and clicks, some close and some in the distance, as the gravity generators are disabled. The gravity on the entire bridge level, including the escape pods and shuttle bay is still active.
As far as you can tell, the easiest way to disable the turret is to just destroy any consoles that can control it.
"That's our cue, I guess."
Operate the Ship's gun turret and fire it at the 2 shuttles approaching the bridge. If possible from here, keep the bridge's shuttle bay ship doors closed. Lock down engineering, or if that's not possible, disable artificial gravity in every part of the ship except the bridge and attached shuttle area. Check if there is a way to permanently disable the gun turret.
Help out with this as needed - probably the gun bit's where PFC Fridge is bound to come in most handy.
I'm having Fridge operate the PD turret, as he has more skill with it than any of the others.
... Harry, I think you have some sort of secret deal with the dice, as you have done it again.
[5+1]
You unlease a barrage of AP shells at the first shuttle, almost every shell hitting it, one of them catches a maneuvering thruster, and the shuttle spins out of control, smashing directly into the other one heading towards the shuttle bay. They are both completely destroyed.
Take the man's weapon that he placed on the table. If spiderking's guy doesn't have a weapon, give him one.
"Not a fan of the genmod dog, eh? He not on your side? Crap anyway, we already have enough clones to deal with. Double crap, if they have us trapped, win or lose. Professor, can you and (spiderking's guy) bind this guy, so he doesn't cause trouble?" If someone covers me while I do it, perform a search on the man for identification and information items, and for weapons. "You guys might want to guard me for a little. I might not be conscious in a moment."
Sit in a chair so that I don't fall over when I do this.Reach out to the shuttle heading to engineering. If the drive system isn't exotic or antimatter based, increase the mass of a couple crucial parts in relation to each other and the planet, such that they dislodge and crumple together, pulling the shuttle away from us. Ideally, this will include a fuel injection item, so that fuel gets loose in the process.
You give Jon the pistol.
[5]
You really aren't sure about the specifics of where each part is in the engine, since it's so far away and so complex. But, you increase the mass of an area a bit ahead of the shuttle's rear thrusters, and seconds later, there are a few large spurts of blue flames coming from the rear thrusters. The shuttle drifts right past the ship, as far as you can tell, you started a very hot fire within it, and incinerated everyone. You feel tired, but not as if you are going to pass out.
[/quote]
"Hey professor, is either of your creations capable of operating a terminal?"
"The man cannot for he's too dumb, nor the weapon platform, but theoretically I could modify latter one to handle the job. Or build a new one. Got any cables, calculators or PDAs?"
"Damnit Newton, be more careful! That really hurt!"
"You do realize you are being a dick, right? I know you do are just doing your job but surely you have morals? And what's wrong with blue eyes? Never seen a dog with blue eyes? I don't think those are very rare." Persuade the captain into giving more information. Order the golem to hold his arms and then use the rope looted earlier to tie his hands.
Spiderking50 action:
Assist in binding the Captain. If he resists, inflict some minor electrical shocking to calm him down or render him unconscious.
Both Jon, and The Professor procede to restrain the man. You all pause for a moment, watching all three of the shuttles explode on the status displays. Upon seeing this, something must have snapped in the man. He mutters something to himself quietly, and his face tightens up.
...These rolls are killing me.
Jon rolled a [4].
The Professor rolled a [5].
A blade seemingly appears from thin air in the mans hands, he strikes out at Jon with it, but misses, as Jon jumps away. He then swings around to strike at The Professor, only be smacked in the head by his golem. He flies across the room and lands in a heap on the floor, sobbing. You bind him up, and remove any other weapons. You find an ID card, with a gold stripe that has a thin, partially transparent, rainbow colored layer on top of it.
((Let me know if I missed something, seems like a lot was going on for this post.))
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You all hear loud grinding, and the sound of power tools, on the other side of the Bridge blast door. It seems like your friends have found out where you escaped to and are trying to get in. With just tools it should take them a few hours to get through the blast doors, but, you don't know if they have anymore of those explosives left.
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This being my first RTD, I want to see how different aspects work in play. I was fairly lenient with the rolls in this first section. But in our upcoming section I am going to just let the dice have their fun, and make things less forgiving.