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Author Topic: Space Magic: A Gooey Mess[7/7] - Waitlist available  (Read 45240 times)

Spiderking50

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #75 on: July 16, 2015, 12:51:42 pm »

I quickly look at the thing they were carrying to see if it gives me indication of what's going on here. Then I look for an exit sign and head towards that. If there is no sign, I simply pick a direction and get far away from this incident as possible. (I take all the things I found with me).
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Megggas

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #76 on: July 16, 2015, 01:22:06 pm »

Quote
I'm going to let you do everything this time, but it is really going to tire your character out. Mainly allowing it because you are using only partial capacity instead of full power for every action.

(That's fine.  I thought this would be a safe place to train my mental muscles, but I'll tone it down next time.)

(Since you didn't comment about the grates being removable, I'll assume that they're not.)

Hmm, before I try to get out of here, I should check if it's possible to go backwards.   He turned around and looked back toward the running fan.  To get here, I must have gotten past that fan somehow.  Maybe it was off earlier?

Approach the running fan. If the fan is very loud, reduce my hearing to 90%.  Inspect it.  Determine if there is a way for me to turn it off.
« Last Edit: July 16, 2015, 10:47:27 pm by Megggas »
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Salsacookies

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #77 on: July 16, 2015, 05:29:49 pm »

Hey, I'm planning of leave this(and Roleplay in general) for a while. I'll keep playing here if you need me, but just want to say this so I don't just disappear like a rude person
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Ozarck

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #78 on: July 16, 2015, 05:37:49 pm »

Gah! I have three courses of action here - two based on metaknowledge, and one which seems ultimately futile.

I mean, sure, I was kidnapped and awoke in a room alone, but no one has been overtly hostile to me, and on a smallish ship, it's not like I'll be able to hide forever. These guys are too well armed to simply have a conversation with. And that other dude will be coming back eventually.

Move quietly to the reception area and hide behind the desk to see what happens (I assume I would have line of sight to the two men if I did this?). Are the double doors out of the medbay closed? Be prepared to attack if attacked -as in, gravity smash heads together.

Hey, I'm planning of leave this(and Roleplay in general) for a while. I'll keep playing here if you need me, but just want to say this so I don't just disappear like a rude person
Aww, why?

Salsacookies

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #79 on: July 16, 2015, 05:43:46 pm »

Gah! I have three courses of action here - two based on metaknowledge, and one which seems ultimately futile.

I mean, sure, I was kidnapped and awoke in a room alone, but no one has been overtly hostile to me, and on a smallish ship, it's not like I'll be able to hide forever. These guys are too well armed to simply have a conversation with. And that other dude will be coming back eventually.

Move quietly to the reception area and hide behind the desk to see what happens (I assume I would have line of sight to the two men if I did this?). Are the double doors out of the medbay closed? Be prepared to attack if attacked -as in, gravity smash heads together.

Hey, I'm planning of leave this(and Roleplay in general) for a while. I'll keep playing here if you need me, but just want to say this so I don't just disappear like a rude person
Aww, why?

(Just decided it was too slow, and all my ideas suck as forum role plays. I have an attention span of a squirrel, you see. They're all great ideas, but there's too many and I forget some and eagerly wait for others to update to post. Figured I could use that time to start making games and comics and stuff, and I should get about job and college stuff too.)
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Harry Baldman

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #80 on: July 16, 2015, 05:45:07 pm »

Give the dog the duranium blade I found. Wave at the military guy. If the dog likes him, I won't mess with him.

PFC Fridge waves right back.

"Things seems very friendly all of a sudden. What gives?"

See if the dead guy the dog killed has got anything of use on him.
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HavingPhun

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #81 on: July 16, 2015, 08:48:37 pm »

I am going to update this tomorrow, but I do want to say a few things now:

Load syringes into the pistol. Load rest of my loot into cardboard boxes. Aim pistol at the door and assume threatening pose. If someone opens it then cry out "If this is your idea of a joke, then *snif* I'll be mad! When the semester ends you will see that *sniff* I'm not joking around!"
Shoot if they act hostile.

Forgot to mention that the syringes are empty.

Quote
I'm going to let you do everything this time, but it is really going to tire your character out. Mainly allowing it because you are using only partial capacity instead of full power for every action.

(That's fine.  I thought this would be a safe place to train my mental muscles, but I'll tone it down next time.)

(Since you didn't comment about the grates being removable, I'll assume that they're not.)

So, I can't go forward, and I don't have the tools necessary to remove the grates.  Phil considered his options.  He turned around and looked back toward the running fan.  To get here, I must have gotten past that fan somehow.  Maybe it was off earlier?

Approach the running fan. If the fan is very loud, reduce my hearing to 60%.  Inspect it.  Determine if there is a way for me to turn it off.
Sorry, missed that bit while typing the other part. The grates are removable. Also, it's fine to do many actions, just expect that it will tire you out the more strenuous that the usage is. All you would have to do is wait a bit before using your powers again so you can rest a bit. You can use your powers while strained, but that could result in a disaster.

Hey, I'm planning of leave this(and Roleplay in general) for a while. I'll keep playing here if you need me, but just want to say this so I don't just disappear like a rude person
It's fine for anyone to leave. I appreciate you notifying me before doing so.

Gah! I have three courses of action here - two based on metaknowledge, and one which seems ultimately futile.
(I assume I would have line of sight to the two men if I did this?). Are the double doors out of the medbay closed?
You would have a line of sight from the desk. The double doors are closed, but you could open them of course.


SalsaCookies:
Want me to just phase your character out now? Probably via heart attack.
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Salsacookies

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #82 on: July 16, 2015, 09:16:27 pm »

Sure. The monster under the bed are me :)
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Megggas

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #83 on: July 16, 2015, 10:45:30 pm »

Quote
Sorry, missed that bit while typing the other part. The grates are removable. Also, it's fine to do many actions, just expect that it will tire you out the more strenuous that the usage is. All you would have to do is wait a bit before using your powers again so you can rest a bit. You can use your powers while strained, but that could result in a disaster.

Oh, ok then.  Well, since I've strained myself a bit anyway, just go ahead and do the action I posted.  It will give my a character a moment to relax his ability before he tries to escape.  I'll make some minor edits to that post.
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HavingPhun

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #84 on: July 18, 2015, 08:55:28 pm »

"Eh, buddy, nice job! Here, take this, it's sharp, but I think you'd make better use of it than me."

Give the dog the duranium blade I found. Wave at the military guy. If the dog likes him, I won't mess with him.

You give the dog the blade, he sniffs it and then picks it up by the handle with his mouth. You suddenly have a heart attack and die...

Gah! I have three courses of action here - two based on metaknowledge, and one which seems ultimately futile.

I mean, sure, I was kidnapped and awoke in a room alone, but no one has been overtly hostile to me, and on a smallish ship, it's not like I'll be able to hide forever. These guys are too well armed to simply have a conversation with. And that other dude will be coming back eventually.

Move quietly to the reception area and hide behind the desk to see what happens (I assume I would have line of sight to the two men if I did this?). Are the double doors out of the medbay closed? Be prepared to attack if attacked -as in, gravity smash heads together.

Hey, I'm planning of leave this(and Roleplay in general) for a while. I'll keep playing here if you need me, but just want to say this so I don't just disappear like a rude person
Aww, why?

You manage to sneak over behind the reception table without the men seeing you. You see them crack open the door and fire off a few shots before falling the ground screaming in pain. You see a man in the doorway, a strange gun in hand.

Give the dog the duranium blade I found. Wave at the military guy. If the dog likes him, I won't mess with him.

PFC Fridge waves right back.

"Things seems very friendly all of a sudden. What gives?"

See if the dead guy the dog killed has got anything of use on him.

The man slides a very high quality blade over to the dog, who picks it up in his mouth, then seizes up and falls to the floor. Dead, heart attack? You find another knife, you are starting to have quite the collection. You find an id card hidden in a pocket within his sleeve, a green line running through it.

Load syringes into the pistol. Load rest of my loot into cardboard boxes. Aim pistol at the door and assume threatening pose. If someone opens it then cry out "If this is your idea of a joke, then *snif* I'll be mad! When the semester ends you will see that *sniff* I'm not joking around!"
Shoot if they act hostile.

[4]

As you scream, two men in black uniforms pull the door open, guns in hand. One has a pistol, the other a sub-machine gun. You throw yourself to the floor while firing upon them. Syringes pelt both of them painfully, they drop their guns and writhe on the floor in pain. The writhing makes it worse, pushing the syringes in and tearing their wounds open more. One is crawling towards his pistol. Thanks to your quick duck, you don't get shot.

I quickly look at the thing they were carrying to see if it gives me indication of what's going on here. Then I look for an exit sign and head towards that. If there is no sign, I simply pick a direction and get far away from this incident as possible. (I take all the things I found with me).

You can't find much, these guys' uniforms are devoid of any markings. As far as you can tell, the only exit and entrance is the ladder and elevator you came in from. You could go up or down. Also, remember that there was the large metal chest the two men were carrying.

Quote
I'm going to let you do everything this time, but it is really going to tire your character out. Mainly allowing it because you are using only partial capacity instead of full power for every action.

(That's fine.  I thought this would be a safe place to train my mental muscles, but I'll tone it down next time.)

(Since you didn't comment about the grates being removable, I'll assume that they're not.)

Hmm, before I try to get out of here, I should check if it's possible to go backwards.   He turned around and looked back toward the running fan.  To get here, I must have gotten past that fan somehow.  Maybe it was off earlier?

Approach the running fan. If the fan is very loud, reduce my hearing to 90%.  Inspect it.  Determine if there is a way for me to turn it off.

The fan is loud, but bearable. You think that if you stuck something in it, it would stop temporarily as a safety feature. Or perhaps you could short it out and disable it?




For now, I am going to cut the player limit down to five, I have been a bit busy lately, unexpectedly.
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Ozarck

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #85 on: July 18, 2015, 09:40:31 pm »

I carefully observe the new person. How he acts, his weapon, how well he moves.

Megggas

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #86 on: July 18, 2015, 11:41:39 pm »

(Hmm...gonna have to think about this.  I'm considering reducing my sense of touch to 10% and sticking my foot into the fan in order to stop it, but I don't know if the fan is sharp enough to sever limbs.  :-\ I'll probably think up an alternative plan later tomorrow)
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Ozarck

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #87 on: July 18, 2015, 11:49:27 pm »

((use a shoe))

Megggas

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #88 on: July 19, 2015, 12:21:17 am »

((use a shoe))

(Huh, good idea.  It completely slipped my mind that my character was wearing shoes.  That also gives me another idea.)

Take off one of my shoes.  Attempt to jam the fan with it. 

If jamming the fan fails: Go to the office grate and look through.  If someone is still in the office, reduce his hearing to 90% for about 10 seconds and quickly remove the grate as silently as I can.  Bring the grate back with me to the fan, and attempt to jam the fan with the grate.

If I have jammed the fan with a shoe or grate:  Proceed past the fan.  Explore.  Especially pay attention to any other grates and fans I come across.


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AoshimaMichio

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Re: Space Magic: And it begins! [5/5] - Waitlist available
« Reply #89 on: July 19, 2015, 02:16:39 am »

Sprint and kick their weapons away, then put the most lively one into chokehold and strangle him into land of sandman.
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