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Author Topic: Space Magic: A Gooey Mess[7/7] - Waitlist available  (Read 45179 times)

HavingPhun

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #60 on: July 14, 2015, 01:47:05 pm »

You rolled:

Initial Starting Strength: 3
Initial Starting Endurance: 3
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Megggas

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #61 on: July 14, 2015, 03:33:37 pm »

Ugh....Where am I? How did I get here?  What's going on? Phil thinks to himself as he wakes up.  After briefly investigating the two rooms below, Phil considers his options.  I need to gather information so I understand what's going on.  Someone in the place must be able to tell me something....

Amplify my sight to 200% normal human levels.  Look through the office grate.  Estimate the distance between the ceiling and the floor.  Check if the grate is removable.  Identify any technology present in the office    (Especially control panels or computers).  If the person in the office starts talking using any kind of communication device, stop amplifying my sight and amplify my hearing to 300% (or higher if necessary) so that I can hear both sides of the conversation.

(if I still have time left in my turn, do the following as well)

Look through the engine room grate with 200% amplified sight.  Estimate the distance between the ceiling and the floor.  Check if the grate is removable.  Identify any technology present in the engine room.  Stop amplifying my sight and amplify my hearing to 200%.  Listen to any conversations taking place.  If no one at all is speaking, stop amplifying my hearing, pick a single individual in the engine room, and observe what happens when I try to reduce his sight to 25% for 5 seconds. (I'm trying to check if these are just clones or actually robots.  I'm expecting my abilities to have no effect at all on a robot)
« Last Edit: July 14, 2015, 03:42:38 pm by Megggas »
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Salsacookies

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #62 on: July 14, 2015, 04:02:29 pm »

(Maybe my power could evolve to where I could make solid objects of other gases, or even plasmas if it gets especially powerful)
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Spiderking50

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #63 on: July 14, 2015, 04:16:48 pm »

Well that wasn't helpful at really. Now i'm gonna get it for murdering guards. Ok, I really got to get out of here now.

I examine the corpses of the two guards for anything useful. In fact, if the guard without the watermelon hole's uniform isn't too bloody, I wear it as a disguise in addition to looting. Once that's done, I see what they were carrying.
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Megggas

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #64 on: July 14, 2015, 04:27:56 pm »

(Maybe my power could evolve to where I could make solid objects of other gases, or even plasmas if it gets especially powerful)

(That seems like a rather minor upgrade.  Your condensed weapons would just be a little denser, right?  You'd also be able to stop poisonous gases and fire from hurting you by condensing them into weapons, but beyond that it doesn't seem like a big power boost.  On the other hand, I don't know exactly how powerful we can become or how powerful our enemies will become as time goes on, so maybe that would fit perfectly as a high-level upgrade.)

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Salsacookies

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #65 on: July 14, 2015, 04:53:16 pm »

(Alright. For a bit more of a boost, it could get to where I condense fundamental forces, like gravity or magnetism. I know it budges into another person's powers, but not by much)
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Megggas

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #66 on: July 14, 2015, 05:01:54 pm »

(I'm curious how condensing gravity and magnetism would work.  Would the weapons created have some sort of gravitational/magnetic effect?)

(Personally, I don't mind the GM deciding how to upgrade my abilities.  It would be kind of neat to have to discover the upgrades on my own.)
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Salsacookies

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #67 on: July 14, 2015, 05:06:20 pm »

(I'm curious how condensing gravity and magnetism would work.  Would the weapons created have some sort of gravitational/magnetic effect?)

(Personally, I don't mind the GM deciding how to upgrade my abilities.  It would be kind of neat to have to discover the upgrades on my own.)
Yeah, I don't mind surprises to my upgrades, I just remembered that awhile ago he came up with an idea with my first power I made up, which was adding properties to things I think should have those properties. I thought of combining those powers, and he replied, but I forgot to answer till now. Thought I'd continue that discussion and complete it.
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Ozarck

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #68 on: July 14, 2015, 07:06:37 pm »

Remain hidden, let the men get by. Did the other one go into the elevator and down? If spotted, increase the gravity of their heads in relation to each other so that they fly violently together. Then loot the weapons. Be on guard against whatever is in the examination room, and the return of theguy in the elevator.

HavingPhun

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #69 on: July 14, 2015, 07:40:20 pm »

(I'm curious how condensing gravity and magnetism would work.  Would the weapons created have some sort of gravitational/magnetic effect?)

(Personally, I don't mind the GM deciding how to upgrade my abilities.  It would be kind of neat to have to discover the upgrades on my own.)
Yeah, I don't mind surprises to my upgrades, I just remembered that awhile ago he came up with an idea with my first power I made up, which was adding properties to things I think should have those properties. I thought of combining those powers, and he replied, but I forgot to answer till now. Thought I'd continue that discussion and complete it.

Here was the original discussion:
Spoiler (click to show/hide)

On the topic of upgrades, I definitely think that after your character has gained enough power/experience, they should be able to discover and expand upon their existing powers. I am not yet completely sure on how upgrades should work though, which isn't a problem, since it will be some time before your characters would be recieving them.

One issue is how I should determine when your characters are able to expand upon their powers. I could just decide upon certain values for your attributes, that when reached allow you to utilise upgrades on your powers. Another option would be that you always have the capability to use the upgrades, but while your character is weaker, it would be prohibitively difficult for them to use the upgrades, due to their low strength and skill early on. I believe just having pre-set values that the player cannot see could work fine, with a bit of balance.

Another issue is how I can communicate to the players that they can do something different with their powers. It would be rather unfun, and uninteresting if I just said "Hey! You can do this with your power now, go wild!". I also don't know how I feel about people just throwing out random guesses to see if they can do something with their powers and having me say if it works or not, as it would be tedious, and possibly a bit ridiculous.

I do have a solution that I am leaning towards though for this issue. If you recall, in the first post of this thread, it said that your powers began just as strange things happening, such as your coffee heating up when you see someone that you dislike, or your keys floating back to your hands from the ground when you drop them. Perhaps you could start noticing similar effects involving your new capabilities of your powers. Depending on the expansion, some might be subtle, and some obvious.

One thing I am sure of though, is that using most of the expansions in tandem with your base power, will be more tiring than just using your base power.

One reason for making this rtd, is to work out how this system should work, as it can be rather complex, with many different interlocking layers. So feel free to share your own thoughts and ideas, feedback and criticism is welcome.
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AoshimaMichio

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #70 on: July 15, 2015, 02:25:25 am »

((More units of magnetic field intensity? Please don't fix that. I can use that!)) Lots of cardboard boxes, more gauss, a roll of gauze, some medical tape, bandages, a box of rubber gloves, a stethescope, 3 syringes, many "popsicle" sticks, many cotton balls, broken knife.
Take few rubber gloves, blade of the broken knife, popsicle sticks and the tape. Magically MacGyver up a small pistol that can launch syringes and other small objects (like pens, marbles, ect) at great speeds.
Are the syringes empty?
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conein

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #71 on: July 15, 2015, 09:31:33 am »

Spoiler: Now it is fine. (click to show/hide)
« Last Edit: July 16, 2015, 12:41:04 pm by conein »
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HavingPhun

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #72 on: July 16, 2015, 12:19:35 pm »

"Heh, you wouldn't happen to be a benevolent talking dog, would you? I mean, you killed that guy, so you can't be all bad, right?" says PFC Fridge to the German Shepherd.

If not, try to gauge its intent. If it tries to attack, throw it off balance with some minor telekinesis and use the time afforded to shoot.

You detect a something faint in your mind, like a whisper. The dog winks, then comes and licks your hand. You see a man come from the hallway next to you, you eye each other cautiously.

Alright,that was a stupid. Get out of the bed, and see about getting into another room. If it's locked, lock pick it like before, if I still have an air knife, or if my epic blade is good for that sort of thing.

You pick through several rooms without an issue, they are all either empty, or sparsely decorated. You find a lighter, and a variety of computer cables. Upon entering one of the rooms, you find that it is much larger, and more luxurious than the others. The wall between it and another room has been knocked down, allowing the room to contain a large bed, a dresser, and a large, heavy-duty chest. You try to pick it open, but fail. This thing is very well built. It could be forced open, but if not done carefully it's contents may be destroyed.

You move to search another room near the end of the hallway, when you see a man in a military uniform standing next to the dog. There is a man laying dead in pool of blood beside them.

Well that wasn't helpful at really. Now i'm gonna get it for murdering guards. Ok, I really got to get out of here now.

I examine the corpses of the two guards for anything useful. In fact, if the guard without the watermelon hole's uniform isn't too bloody, I wear it as a disguise in addition to looting. Once that's done, I see what they were carrying.

You put on the intact mans uniform, the black color of the uniform conceals any small bloodstains. You find multiple knifes, they have a metal piece over the handle, allowing them to function as a knife or a pair of brass knuckles. One of the men has a ultra-thin card strapped into the inside of his sleeve, it has a green line running through it, you attach it on the same place of your uniform. You also find a flashlight, and take a radio off one of the men.

Remain hidden, let the men get by. Did the other one go into the elevator and down? If spotted, increase the gravity of their heads in relation to each other so that they fly violently together. Then loot the weapons. Be on guard against whatever is in the examination room, and the return of theguy in the elevator.

The other man did go on the elevator. The men walk over to the door and you sit very still. You remain unseen. They seem to be having trouble opening the door, it smokes a bit, as if someone tampered with it. One of the men says "They must not have finished replacing the motors". Their backs are turned on you, they begin what looks like a manual override on the door.

((More units of magnetic field intensity? Please don't fix that. I can use that!)) Lots of cardboard boxes, more gauss, a roll of gauze, some medical tape, bandages, a box of rubber gloves, a stethescope, 3 syringes, many "popsicle" sticks, many cotton balls, broken knife.
Yes, hehe, I wanted to see if you would notice.

Take few rubber gloves, blade of the broken knife, popsicle sticks and the tape. Magically MacGyver up a small pistol that can launch syringes and other small objects (like pens, marbles, ect) at great speeds.
Are the syringes empty?


You successfully create your pistol. Blood, sweat, and tears, but mainly tears. It can launch small objects like you described at high speeds using compressed air, and a bit of strangeness from your powers. You hear the door making a grinding noise, and smoke a bit, it sounds like people are talking on the other side of it.

Ugh....Where am I? How did I get here?  What's going on? Phil thinks to himself as he wakes up.  After briefly investigating the two rooms below, Phil considers his options.  I need to gather information so I understand what's going on.  Someone in the place must be able to tell me something....

Amplify my sight to 200% normal human levels.  Look through the office grate.  Estimate the distance between the ceiling and the floor.  Check if the grate is removable.  Identify any technology present in the office    (Especially control panels or computers).  If the person in the office starts talking using any kind of communication device, stop amplifying my sight and amplify my hearing to 300% (or higher if necessary) so that I can hear both sides of the conversation.

(if I still have time left in my turn, do the following as well)

Look through the engine room grate with 200% amplified sight.  Estimate the distance between the ceiling and the floor.  Check if the grate is removable.  Identify any technology present in the engine room.  Stop amplifying my sight and amplify my hearing to 200%.  Listen to any conversations taking place.  If no one at all is speaking, stop amplifying my hearing, pick a single individual in the engine room, and observe what happens when I try to reduce his sight to 25% for 5 seconds. (I'm trying to check if these are just clones or actually robots.  I'm expecting my abilities to have no effect at all on a robot)

I'm going to let you do everything this time, but it is really going to tire your character out. Mainly allowing it because you are using only partial capacity instead of full power for every action.

You guess that it is about 7 feet from ceiling to floor in the office, although much higher in the larger room. The office man just sits there and handles a bunch of papers, they looking to be equipment manifests. He does have a computer to his right, currently off.

You guess that it is about 13 feet from ceiling to floor in the engine room. You see a lot of different components. It mainly looks like all of the old commercial components are being replaced by more advanced, state of the art components, you see many complex terminals and potential plugins. You are not sure if you would know how to use them though, seems you would have to have knowledge in such things. You reduce the vision of one man, and he trips smashing face first into a railing. He should be fine, he attracts a lot of attention.

Spoiler: I don't know (click to show/hide)

This is alright, I'm gonna need this name to be changed though. Putting you on the waitlist.
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Salsacookies

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #73 on: July 16, 2015, 12:34:50 pm »

"Eh, buddy, nice job! Here, take this, it's sharp, but I think you'd make better use of it than me."

Give the dog the duranium blade I found. Wave at the military guy. If the dog likes him, I won't mess with him.
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AoshimaMichio

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Re: Space Magic: And it begins! [6/6] - Waitlist available
« Reply #74 on: July 16, 2015, 12:46:00 pm »

Load syringes into the pistol. Load rest of my loot into cardboard boxes. Aim pistol at the door and assume threatening pose. If someone opens it then cry out "If this is your idea of a joke, then *snif* I'll be mad! When the semester ends you will see that *sniff* I'm not joking around!"
Shoot if they act hostile.
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