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Poll

Where should the base be located?

Where we landed, since it will have snow coverage and be hidden.
- 5 (19.2%)
The North west of the United states, around Oregon or Montana. Lots of unsettled land.
- 6 (23.1%)
Europe. Beautiful country sides and plenty of hiding places.
- 7 (26.9%)
Other. PM suggestion to Sanure.
- 1 (3.8%)
Sanure has to choose this option during the vote.
- 7 (26.9%)

Total Members Voted: 24


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Author Topic: -~Rise of the Alterverse~- OOC [The Clone Wars!]  (Read 94507 times)

Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2280 on: September 19, 2015, 12:05:44 pm »

example spells please, this is a bit, well..


also, is affinity no longer a thing?
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

IamanElfCollaborator

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2281 on: September 19, 2015, 12:07:32 pm »

example spells please, this is a bit, well..

also, is affinity no longer a thing?
I'll do that in a bit. I forgot to do that >_<

Also, it should STILL be a thing (Imbue refers to it) and it would just amplify damage for Damage spells.

Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2282 on: September 19, 2015, 12:11:47 pm »

wait, whats this with the gradual effect, that it heals you for 1% of your health?


did health get buffed, or does this literaly heal 0.4 health?

edit: this 1% thing for some reason happens a lot there. All attacks do 1% of Str more damage? That's 0.05 damage, I am confused.
« Last Edit: September 19, 2015, 12:13:34 pm by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2283 on: September 19, 2015, 12:58:59 pm »

after close inspection, I judge this system as only barely functional, as long as half of the stuff on the list is ignored. And even then, it's barely functional. Especialy the drawbacks seem like barely out of brainstorming.

I have a very, very important exam coming up in exactly a week, and I really do need to study for that, so I will be busy. After that is done, I will rework this and make it into a functional system.


I must say loudly no, I don't want any beef with the GMs, I am not insulting anyone. I am just trying to make sure people can have fun when combat actually happens. I am sorry to say this, but I have lost all trust in any of the GMs to actually deliver a non-broken ruleset.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

IamanElfCollaborator

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2284 on: September 19, 2015, 01:20:34 pm »

Alright. Fine. That's the way you want it, I get it. I did say I was posting this to get it clear and your impressions on it, but if you're not going to salvage what's already there, so be it. I retract the system I worked on.

As I am aware and you will all be shortly, Akroma has her own system made, and I give up entirely on trying to make a system that will please you all. If you refuse to trust any of us with the task of doing so, then I implore you to do it yourselves because honestly, this business is stressing me out too much to enjoy this game or running it. It seems you are mostly all content with running the game yourselves, so I will allow you to run it yourselves as you see fit, as apparently we are held to be untrustworthy with running this game.

I apologise for my confrontational tone, but my stress in getting this thing to work has far, far overshadowed whatever enjoyment I might get out of this game, however little I have left of it through dealing with behind-the-scenes drama and shenanigans.

Good day, sirs and madams. If you want my help, which it looks like you're all fine without, I'll be available via PMs. When this game receives a set that is supposedly better than ours, I will return with a reworked Emilia or possibly a new character, but until then, bleh. I'll just be off playing scap's game or something.

Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2285 on: September 19, 2015, 02:22:48 pm »

dude, this is nto about me wanting my own system so badly, but rather that this system:


A) damage, heals etc are in no way customisable. Here, have your 20 base damage. By having base damage, spells that literaly are just to deal damage get a huge excess of points to spend. But really, that is just nitpicking, the least important point in terms of actual non-functionality, but frankly, this leaves no room to customisation. Rather, all the excess points people will have if they make a high level spell will leave spells cluttered. Why? Because effects dont stack. You can't buy an effect twice to make it do more stuff, nope, you just pile more effects on it.

A-b) also if you have 4 willpower at level 1, you can already buy a level 10 spell, with no drawbacks, and simply let it do 50 base damage. We dont even have 40 health, and unless health rules change drasticaly, we wont even have 50 health when we are level 10.


B) The percentages? Whut? We have about 40 health, regening 1% of it, grrrreat 0.4 health regen a turn, whoo. This will balance out that the enemy imbued his damaged, so now he deals 0.05 damage more! Clearly the 1% is a well rounded number.


C) The drawbacks. One turn of cooldown is equal to one turn of not being able to do anything at all? Likewise, 3 turns of cooldown give you the same benefit of actually killing yourself with a spell, in a huge display of sacrifice. If only Vegeta had known that beforehand. Or heck, lets be serious and leave the "sacrifice yourself" example away, as this is clearly not serious. 3 turns of cooldown is on the same level as 3 turns of taking NO action at all. Likewise it is equal to turning back to normal form and not being allowed to fight anymore, unless your normal form knows magic (check with sanures rules, I am not even sure that was allowed).


D) Apart from entirely nonfunctional stuff, the internal balancing is also very lackluster. Oh look, poison deals 1% damage (and an extra 1% for every 50 health the enemy has, so if he has 100 health, it deals 2%!) for 3 turns. Compare that to burning, which does 2 damage, +another 2 per will/strength rank, for 3 turns. So either you do 3 damage, or you do 18 (if you have LOW will/str). Both costs the same amount of points. Likewise you could spend 4 points on debuffing someones aim by -2, for the duration of your spell, since you have no choice in how long that is, 1-3 turns depending on level. Or you could spend 4 points on incapacitate and have the debuff last the entire fight. Or look at Sealed. This is a major drawback, which means you must spend one turn unsealing the spell, during which you can do nothing. NOW look at fatigue, which is a minor drawback which after casting a spell, means you can do nothing. Same effect, but sealed is major. BUT sealed is fucking BETTER because you can simply CHOSE not to unseal it. You can unseal it later, or not at all, and get straight back into action. Fatigue, well, you are fucked.


There were more examples of this, but the google doc was taken down before I could memorize them.


Also, actually be so kind and put the google doc back up, no, not because I want to rip it apart even more, but actually for what you, so hastily, implied I was unwilling to do, salvage what is already there. There is no reason to toss spell effects on the list, the more customisation the better. It just needs a massive balance overhaul.
« Last Edit: September 19, 2015, 02:45:44 pm by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

IamanElfCollaborator

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2286 on: September 19, 2015, 02:28:04 pm »

It's up. I haven't taken it down, but I put off sharing while I had a look at it.

Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2287 on: September 19, 2015, 03:14:19 pm »

Announcement:


Idea gathering is already up. If you already have ideas for spell effects and abilities you want to have, but have no idea how they would be handled rule-wise, or simply find nothing in the elf-doc that can, feel free to PM me or say it here in the thread. That way I have time to think about them, and add them in before I publish the rules, meaning char-creation goes smoothly
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

USEC_OFFICER

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2288 on: September 20, 2015, 03:52:48 pm »

For spell effects/abilities I have to make a request for Roshanak. Her gimmick was supposed to be that she throws out buffs/heals in her normal form which people can supercharge by taking Corruption. Then she turns into her demon form, using that Corruption to power her abilities and damage/debuff everyone with Corruption at the same time. How would that work in the new system? Have her abilities give drawbacks to the people enjoying them if they go with the supercharged versions? Make her demon form's spells have a ton of Drawbacks which she can transfer to people with Corruption? Or just drop that mechanic entirely for being too complicated and likely to piss everyone else off?

Also I've made a new forum game about giant robots, if any of you guys are vaguely interested. Just thought I'd point that out.
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Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2289 on: September 20, 2015, 04:16:05 pm »

can you give an example of what exactly corruption does?
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2290 on: September 20, 2015, 04:17:37 pm »

debuffing teammates to your advantage?
i love it

SOLDIER First

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2291 on: September 20, 2015, 04:20:41 pm »

Debuffs are, like, "Hiccup every third word" or "Acute allergy to salmon"
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USEC_OFFICER

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2292 on: September 20, 2015, 04:21:41 pm »

can you give an example of what exactly corruption does?

My basic idea was something like this: Roshanak heals someone, and they decide to take some Corruption to get healed more by that spell. Then Roshanak turns into a demon and casts a spell. Since someone has Corruption the spell's effect is increased, but the character with Corruption takes damage or suffers from some kind of minor effect. The problem is mostly balancing Corruption so that taking it is a real decision. Do you want a big bonus now in return for a long lasting debuff?

debuffing teammates to your advantage?
i love it

The idea is more to make them want to be debuffed, but eh. Close enough.

Debuffs are, like, "Hiccup every third word" or "Acute allergy to salmon"

Nope. Definitely more terrible than that. Hence why I am asking about it. And got permission from the GMs about it before making Roshanak.
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Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2293 on: September 20, 2015, 04:23:25 pm »

hmm, that is easily handled. Question is does corruption go away after roshanak benefited from it?
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

USEC_OFFICER

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2294 on: September 20, 2015, 04:24:56 pm »

Bugger if I know. Depends on how it's handled. It's a big debuff then it should go away afterwards. If it's a little debuff then it should stick around but improve her spells as much.
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