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Poll

Where should the base be located?

Where we landed, since it will have snow coverage and be hidden.
- 5 (19.2%)
The North west of the United states, around Oregon or Montana. Lots of unsettled land.
- 6 (23.1%)
Europe. Beautiful country sides and plenty of hiding places.
- 7 (26.9%)
Other. PM suggestion to Sanure.
- 1 (3.8%)
Sanure has to choose this option during the vote.
- 7 (26.9%)

Total Members Voted: 24


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Author Topic: -~Rise of the Alterverse~- OOC [The Clone Wars!]  (Read 94916 times)

kj1225

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #945 on: July 27, 2015, 07:42:32 am »

Alright, well, then she's stuck away from everyone. Again, your call.
Basically this. If you can't make up some reason, not even something like, 'she gets lonely sometimes so she follows someone home' then that is your own damn fault. Anyone who plays RPGs will tell you that.
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~Neri

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #946 on: July 27, 2015, 07:44:05 am »

Err, not really Elf. If you were in the same situation, and you then made landfall on earth immediately afterwards. You would have absolutely no reason to stick around. It's out of character for any sane person to stick around after that. Most would want to go home after the traumatizing experience of being kidnapped by lizardpeople. Most would want to go home immediately.

Alright, well, then she's stuck away from everyone. Again, your call.
Basically this. If you can't make up some reason, not even something like, 'she gets lonely sometimes so she follows someone home' then that is your own damn fault. Anyone who plays RPGs will tell you that.
Read above. Ain't my damn fault that my character is behaving in a sane and rational manner and isn't holding the Idiot Ball.
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kj1225

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #947 on: July 27, 2015, 07:46:09 am »

You know what, fuck it. Do what you want, but don't be surprised with what happens.
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Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #948 on: July 27, 2015, 07:46:23 am »

well, except she has no money or ID on her after being kidnapped, and the escape pod might land in a country where nobody speaks english. Not so easy to get home like that, might as well stick with people you know you can at least speak with.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #949 on: July 27, 2015, 07:47:09 am »

well, except she has no money or ID on her after being kidnapped, and the escape pod might land in a country where nobody speaks english. Not so easy to get home like that, might as well stick with people you know you can at least speak with.
She's a werewolf. Also fist is a universal currency.
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IamanElfCollaborator

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #950 on: July 27, 2015, 07:47:13 am »

This is basically the reason I had Emilia share a city with Gareth, at least. Most of the protagonists in older RotMG lived near each other, most of these guys live on the other side of the globe from each other.

Err, not really Elf. If you were in the same situation, and you then made landfall on earth immediately afterwards. You would have absolutely no reason to stick around. It's out of character for any sane person to stick around after that. Most would want to go home after the traumatizing experience of being kidnapped by lizardpeople. Most would want to go home immediately.
If you're taking issue with the plot, that would be Sanure's area as I had no input in this plot whatsoever. If you're taking issue with how people are being kept together, well, I maintain my response.

Also, Akroma raises a good point.

Twinwolf

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #951 on: July 27, 2015, 07:48:46 am »

Petra/Emily have no home to go back to, they just wander around and take some odd jobs for money. If they think that it'll be more interesting to tag along with someone, they'll do it.
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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #952 on: July 27, 2015, 07:50:37 am »

It is the GM's responsibility to provide a reasonable way for characters to stick in a plot centric zone. It is not the players job to provide an overarching plotreason. Nor is it the players job to make their character hold the idiot ball because the GM decided to not provide a plot reason.
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kj1225

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #953 on: July 27, 2015, 07:53:12 am »

Except the GM is. It's you who is the one who won't have their character stick around. If you'd like, I'd be more than willing to try and work with you to at least keep a small group together for the purposes of not having you be all alone, But you'll have to be willing to actually try.
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IamanElfCollaborator

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #954 on: July 27, 2015, 07:54:41 am »

Alright, take it up with Sanure then. If you don't stick around or do, it's your choice, and thus it's up to you whether or not you want to RP, regardless of plot reason or not.

Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #955 on: July 27, 2015, 07:58:58 am »

I already discussed a reason for everyone to stick around with Sanure, but that still needs some working out in detail, and will come up when we return to earth. Until then, if you want to complain, complain about how annoyingly slow this si flowing despite having 3 GMs, damn them
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

~Neri

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #956 on: July 27, 2015, 07:59:31 am »

My character would have no reason to stick around. Nor would your character. Nor would any other character. Why Would Anyone Sane Just Sit Around In An Alien Spaceship. Seriously. It's Not RP at that point, it's Pass The Idiot Ball. It is reasonable and rational and Normal for a person to decide to go home after being kidnapped by Anyone. Much Less Lizard People. I would Like to rp, but I'm not going to break character because the GMs are having a hard time with their plot. Nor would I expect anyone else to break character for that. I cannot think of a good reason for any of the characters to sit around beyond "Loot The Ship" and there is only so much wreckage to loot, specially cause the local government would notice the ship landing.

Like, if a GM makes a reason that makes sense, then it works. But until then, the only one to blame for having everyone scatter is the one who made the plot.
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IamanElfCollaborator

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #957 on: July 27, 2015, 08:00:25 am »

I'd move it myself but I haven't got the info on Kren. Or a computer to write up turns with. :P

kj1225

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #958 on: July 27, 2015, 08:02:34 am »

I already discussed a reason for everyone to stick around with Sanure, but that still needs some working out in detail, and will come up when we return to earth. Until then, if you want to complain, complain about how annoyingly slow this si flowing despite having 3 GMs, damn them
I, also, am working through making a plot. In the meantime, I'm actually done with this conversation. Kevak can do whatever.
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Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #959 on: July 27, 2015, 08:07:24 am »

eh, my character has plenty of things that she'd want to get away from. But really, it's too early for you to complain about your character having no reason to stick around. Because so far, only like 2 minutes have passed in-game. Please be patient enough for Sanure to actually present you the reason we have in mind, and then you can still call it stupid and retire your character to live a normal, non-magical-girl life. Until then, she is stuck on the spaceship, and right now has little other options.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos
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