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Poll

Where should the base be located?

Where we landed, since it will have snow coverage and be hidden.
- 5 (19.2%)
The North west of the United states, around Oregon or Montana. Lots of unsettled land.
- 6 (23.1%)
Europe. Beautiful country sides and plenty of hiding places.
- 7 (26.9%)
Other. PM suggestion to Sanure.
- 1 (3.8%)
Sanure has to choose this option during the vote.
- 7 (26.9%)

Total Members Voted: 24


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Author Topic: -~Rise of the Alterverse~- OOC [The Clone Wars!]  (Read 94336 times)

Projeck37

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #120 on: July 08, 2015, 03:20:43 pm »

I...think I understand, though Sanures and Projecks charsheets dont nessearily add up then, especialy Sens, who appearantly casts spells with strength, not wisdom. I will give my try at a charsheet though
Also I will note:
SP is different from v3. It is Spell Points in this case, not skill points. It deals with Wisdom.
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Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #121 on: July 08, 2015, 03:22:29 pm »

technicaly, nope. you get bonuses at 5, 15, 25, 35. Besides the first bonus, every further bonus needs 10 points. Not that it matters, since combat is too unimportant to be minmaxy about, I just don't want to be low on any of the 3, as my stats clearly indicate.
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 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Projeck37

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #122 on: July 08, 2015, 03:29:10 pm »

Akroma, cut the crap. You know what I fucking meant. I'm not looking for technicalities.

Also not every character needs to be a 1d6, 1d8, and 1d10
This is why the GMs are going to help with classes.
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Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #123 on: July 08, 2015, 04:17:52 pm »

Okay, regarding the clarification of the stats stuff, From what I understand from talking to Sanure about making my sheet last night, you first choose a class and the three most important stats it has, then you choose one stat that's most important to it, in the case of my sheet this was Con, Str, and Agi, with Strength being the most important. The most important stat gets +1 every level besides the 5 total points to the three most important stats. The other three stats you take a total of five points from.
 For your HP, SP, and AP you roll 1d8, 1d6, and 1d10, respectively. Then, you add half your stat points from Con, Str, and Wis to your HP, AP, and SP, respectively, rounding up if you have .5 or over. Of course, this is all based off of my sheet so I don't know if it's the same for everyone.

this, except a few things, as well as I am updating the OP as I type this. Also have a splitting headache.

Anyways, The class you pick is completely named by you, the players. OP will be updated shortly with more rules.

The Bonus to from your Stats is Always +10% of the relevant stat. So if you have 10, it will be 1. If you have 20, it will be 2.

this keeps the modifiers relevant as you level up.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

IamanElfCollaborator

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #124 on: July 08, 2015, 04:22:50 pm »

I didn't actually read through the system, so I suppose this is partially my fault.

However, I believe it's....quite obtuse and very much random. I'd prefer a system similar to scap's old system, altered slightly to account for physical-based characters. If everyone else is fine with it, then eh, I'll live with it, but there seems to be an awfully ridiculous amount of maths involved here.

kj1225

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #125 on: July 08, 2015, 04:28:14 pm »

Akroma, cut the crap. You know what I fucking meant. I'm not looking for technicalities.

Also not every character needs to be a 1d6, 1d8, and 1d10
This is why the GMs are going to help with classes.
Projeck, please take a break. I really don't think Akroma was trying to be mean.
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Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #126 on: July 08, 2015, 04:35:40 pm »

Okay, So before Any Arguments get started, Akroma, PM me on Steam and I'll help you with your sheet.

Nobody, and I mean Nobody is to start any arguments. Understood? We are to remain civil and to remain peaceful. :)
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

USEC_OFFICER

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #127 on: July 08, 2015, 04:36:40 pm »

Does this mean that the OP will be updated with combat rules soon?
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IamanElfCollaborator

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #128 on: July 08, 2015, 04:36:51 pm »

Okay, So before Any Arguments get started, Akroma, PM me on Steam and I'll help you with your sheet.

Nobody, and I mean Nobody is to start any arguments. Understood? We are to remain civil and to remain peaceful. :)
fuck you
nobody likes being civil
god
what did you think this was
bay12? :P

No but seriously. Zero Tolerance on arguments. I think three whole games and at least one spinoff's worth of arguments have soured most of us to them.

Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #129 on: July 08, 2015, 04:45:16 pm »

OP Has been updated. I will be adding more rules as soon as my headache is gone. Combat rules soon-ish...
« Last Edit: July 08, 2015, 04:46:50 pm by Sanure »
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

USEC_OFFICER

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #130 on: July 08, 2015, 04:47:51 pm »

What about second/magical forms and switching between them? How does that work?
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Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #131 on: July 08, 2015, 04:54:41 pm »

You just switch when you want to. But don't do it around non-magicals.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

USEC_OFFICER

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #132 on: July 08, 2015, 04:57:03 pm »

And they have separate HP totals and everything else? So there's no point in not having multiple forms since you can just change forms as needed?
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Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #133 on: July 08, 2015, 04:57:55 pm »

Well, If your in combat it takes a turn, but yeah.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

~Neri

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #134 on: July 08, 2015, 04:58:30 pm »

Also what if the magical form has less hp/sp/ap then the normal form?
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