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Poll

Where should the base be located?

Where we landed, since it will have snow coverage and be hidden.
- 5 (19.2%)
The North west of the United states, around Oregon or Montana. Lots of unsettled land.
- 6 (23.1%)
Europe. Beautiful country sides and plenty of hiding places.
- 7 (26.9%)
Other. PM suggestion to Sanure.
- 1 (3.8%)
Sanure has to choose this option during the vote.
- 7 (26.9%)

Total Members Voted: 24


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Author Topic: -~Rise of the Alterverse~- OOC [The Clone Wars!]  (Read 94756 times)

Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #750 on: July 24, 2015, 11:07:25 am »

sanure senpai plz gib game
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

SOLDIER First

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #751 on: July 24, 2015, 11:08:41 am »

delicious rp
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Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #752 on: July 24, 2015, 02:31:52 pm »

since this game has dual, no, triple GMs, can we perhaps make sure all stats of villains, their abilities, and the general gist of how combat should go is shared among them (heck, 4 GMs during player run plots), so any of the GMs can do a turn? I mean, it's not combat that was so harsh on the old rotmg, it's that combat with just one GM puts the game in pause mode for aaaaages. I think we should do away with this, and remove the one weakness that makes combat boring - that it always takes weeks.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Poltifar

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #753 on: July 24, 2015, 04:13:09 pm »

How about we just fast-forward through the layar ship escape, since Sanure is incredibly, unbelievably slow? Personally I don't give half a crap about this layar combat and want to get to actual RP.
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

IamanElfCollaborator

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #754 on: July 24, 2015, 04:27:57 pm »

If one of you can grab Projeck, he can do some. I would offer, but internet is limited until tomorrow when I get back to England.

Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #755 on: July 24, 2015, 06:51:14 pm »

It's funny, but the stats were disclosed already XD I was busy and away from my computer, can't be helped. I'll post a turn either here in a bit or I'll teach both Elf and Projeck how to do the turns. They are the co-GMs after all :P
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Projeck37

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #756 on: July 24, 2015, 06:52:03 pm »

since this game has dual, no, triple GMs, can we perhaps make sure all stats of villains, their abilities, and the general gist of how combat should go is shared among them (heck, 4 GMs during player run plots), so any of the GMs can do a turn? I mean, it's not combat that was so harsh on the old rotmg, it's that combat with just one GM puts the game in pause mode for aaaaages. I think we should do away with this, and remove the one weakness that makes combat boring - that it always takes weeks.
Combat is only slow for now as we work out the kinks in the system, and all of us learn how it functions fully.
I say after a couple fights we should have it down.
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Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #757 on: July 24, 2015, 06:55:39 pm »

Also, before I post any turn, I'm revising some of the rules. I'm moving the system's rolls over to a 3d6 system with your Modifers being a lot more useful. This will potentially give you more HP/Lower your damage/lower your armor. Not sure yet, have to see about a few rules.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

SOLDIER First

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #758 on: July 24, 2015, 06:57:28 pm »

gib rp pls ;-;
i secretly want this Marked Man to be, like, the vegeta of the group
or for us to have a vegeta of the group
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Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #759 on: July 24, 2015, 07:00:12 pm »

You may see more of Kren as the game goes on >.> Or not. depending on how things go.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #760 on: July 24, 2015, 07:42:00 pm »

@Kevak, Here is your pet's Stats (before I end up changing the system :P):

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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

~Neri

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #761 on: July 24, 2015, 07:45:33 pm »

Me and the Gods of Random Numbers have an interesting relationship. I either get absolutely awesomely amazing rolls or I get absolutely horrifically awful rolls.
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smurfingtonthethird

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #762 on: July 24, 2015, 07:54:23 pm »

Sanure, you procrastinating lump of half-cooked potato, give us a bloody combat update!
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RIP Moot ;-;7 Sigtext!

Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #763 on: July 24, 2015, 07:55:41 pm »

Yeah, I'm still going to rectify that :P Joking aside, Pet has first move after Kren. Fucker rolled an 18....

Smurf, no.

Spoiler: lulz (click to show/hide)
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

PrivateNomad

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #764 on: July 24, 2015, 08:03:46 pm »

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