Name: Melinda Pendragon / Code-Name: Skyflame
Age: 16 / 16
Gender: Female / Female
Description/Appearance:
Melinda /
SkyflameBackground: Through Melindas blood curses a heritage older than can be traced with accuracy. It is only with the reapparance of magic in this world, and perhaps fate or random circumstance, that it has manifested thick enough to be noticable. Doctors worldwide were unable to answer the question how her natural body temperature of 50°C is not killing her, until a breakout eventually had occultists, rather than doctors, take a look at her. Her draconic nature instantly attracted attention - all the wrong kind of attention. Her father already being a general in the US-Army, it was only natural that all this...talent did not go to waste, as Melinda was shaped into something monstrous. First in the middle east and africa, then against the layar, Melinda has seen many armed conflicts, and took it about as well as any sixsteen-year-old would take it. Her overly callous behaviour that at can hardly just be called tomboy-ish anymore and gallows humor is nothing more than a coping mechanism, as nights are restless and times of peace only feel...weird. Like you don't really belong here, you are just pretending. How can you just walk away from all that? But she did, and currently is trying to cope.
Level: 3
HP: 44
Affinity: Fire
Stats:19
Acc: 0
Cun: 2
Str: 4
Dex: 3
Int: 0
Wis: 4
Con: 6Armor Class: 14
Equipment:
Tactical Body-Armor +2 to AC
Dragon Claws, technicaly a weapon, +2d3 damage. Can level up (2dx x= Melindas level)
Perks:
Draconic Scales: Skyflames base-AC is calculated as 1.5*Con, instead of 1*Con
Bloodlust: Whenever any combatant has lost 10 health, Skyflame gains 1 strength (for the duration of the combat)
Battle-Cry: Skylames cry-based cause a Support-2 (+1, twice) on all allies
Legend of the Red Fleet: Skyflame can channel her inner flame, to add fire affinity to her basic attacks
Ability: As Skyflame, Melinda posseses the physique and nature of a dragon. Commanding the tremendous powers of the king of monsters, she commands flames and an insurmountable amount of vitality.
Known Spells: 12/12 points spent
Regenerate Level 3
Affinity: Nature
Skyflame takes a breather to concentrate on the insurmountable nature of her being.
Positive effects(7):
Heal:3 - Instantly heals Skyflame for 3d4+Will health
Heal-over-time:4 - heals Skyflame for 4d2, lasts for 4 turns (starting the turn she casts the spell, so technicaly in the first turn, she heals for 3d4+Will+4d2)
Negative effects(3):
Cooldown:3 - this spell has a 4 turn cooldown, meaning it basicaly can not be activated while the duration is already going on.
Breath Fire Level 3
Affinity: Fire - gains same type attack bonus
Skyflame immolates a small area right in front of her.
Positive effects(7):
Damage:3 -instantly deals 3d4+Will damage
AoE:1 -a small cone in front of Skyflame
DoT:3 -sets the enemy on fire, dealing 3d2 damage for 2 turns.
Negative effects(3):
Difficult:1 this spell has a TN of 11
Feedback:1 if this spell fails, Skyflames Will is Debuffed by 2, for 2 turns.
Cooldown:1 this spell has a cooldown of 2 turns
Primal Roar Level 2
Affinity: Order
Skyflames lets loose a deafening cry, striking fear in all those who hear it. Their king has arrived.
Positiv effects(5):
AoE:3 -basicaly the whole battlefield. This cry can be heared from miles away, shattering windows, setting of car alarms, etc
Hinder:2 -those affected gain a -2 on their next roll.
Negative effects(3):
Ammo:2 -technicaly usable more than once, it kinda loses its effect if used a second time, and is just loud and intimidating, rather than actively causing fear.
Reckless charge Level 3
Affinity: Neutral (gains same type attack Bonus if perk is activated)
Skyflame, secure in her insurmountable armor, charges the enemy in a reckless attack. It becomes really easy to hit a target, if you don't mind being easy to hit as well.
Positive effects(7):
Precise:3 - the target has a -6 to dodge this attack
Damage:4 - this attack deals 4d4+Str+(weapon) damage
Negative effects:(3)
Precise:3 - the target of this spell has a +6 to hit Skyflame this turn.