Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: The Sign of a Successful Forest Outpost  (Read 2694 times)

Isaac23

  • Bay Watcher
    • View Profile
The Sign of a Successful Forest Outpost
« on: July 07, 2015, 12:10:34 pm »



This is what I live for.
Logged

Magnumcannon

  • Bay Watcher
  • Deep waters don't run still
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #1 on: July 07, 2015, 12:25:09 pm »

noice
Logged

Jigowah

  • Bay Watcher
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #2 on: July 07, 2015, 06:13:55 pm »

Don't tell the elves... :o
Logged

ImagoDeo

  • Bay Watcher
  • [NOT_THINK:UNTHINKABLE]
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #3 on: July 07, 2015, 06:17:29 pm »

I did this recently, then promptly autodumped because it takes approximately thirty years for fifteen dwarves to move ten thousand logs.
Logged
What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

Jigowah

  • Bay Watcher
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #4 on: July 07, 2015, 11:37:57 pm »

Leave them there.  Your medium sized woodpile will always be stocked.
Logged

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #5 on: July 08, 2015, 01:45:48 am »

i approve.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: The Sign of a Successful Forest Outpost
« Reply #6 on: July 08, 2015, 06:00:23 am »

Should be able to build a hill fort with all that lumber

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #7 on: July 08, 2015, 04:05:04 pm »



We are displeased.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Boss Fist

  • Bay Watcher
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #8 on: July 14, 2015, 09:24:00 am »

I love it.

I usually do similar and put a moat round it all. I recently accidentally set everything within the moat on fire. No deaths, but I had to fell more trees.

It's the first time I've ever had elves get huffy.
Logged

Evaris

  • Bay Watcher
  • Random Bored Kitsune
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #9 on: July 23, 2015, 11:38:23 pm »

Personally I'm a fan of leaving a small orchard and walling it in so my dwarves can collect apples and other fruits capable of being made into booze, but that's me. 
Logged
Orichalcum Dwarf Fortress: An expansion mod giving extra realistic options to many un-and-underused materials in game.  [currently out of date, may be revived in the future]

varnish

  • Bay Watcher
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #10 on: July 24, 2015, 02:28:19 am »

I actually like having a lot of trees around. Still living ones, I mean. They have a nice look to them.

I know, I'm a terrible dwarf.

Logged

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #11 on: July 24, 2015, 01:46:57 pm »

I actually like having a lot of trees around. Still living ones, I mean. They have a nice look to them.

I know, I'm a terrible dwarf.

Trees drop fruit, which becomes booze.

This is acceptable.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

MonkeyHead

  • Bay Watcher
  • Yma o hyd...
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #12 on: July 24, 2015, 01:50:19 pm »

I habitually clear cut anything that does not grow brew-able fruit. It is a little time consuming to check every tree, or to use DF hack to designate by species of tree, but it is worth it for cherry booze. It is also enough to piss off the elves, which is nice.

Wish there was a faster way than checking each tree, though.

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #13 on: July 24, 2015, 01:57:38 pm »

Are the trees defined in the raws? Because you could turn their material into gas, or something.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

varnish

  • Bay Watcher
    • View Profile
Re: The Sign of a Successful Forest Outpost
« Reply #14 on: July 25, 2015, 03:23:55 am »

Trees drop fruit, which becomes booze.

This is acceptable.

An excellent point. That is why the surface of my forts are covered with lovely trees.

Not for any other reason.
Logged
Pages: [1] 2