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Author Topic: The Adventurer's Guild  (Read 9364 times)

My Name is Immaterial

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Re: The Adventurer's Guild
« Reply #165 on: July 11, 2015, 01:18:47 pm »

((I have been away from the internet all day and will need some time to read through all the new posts. Should update tonight, but might need to start offering one quest at a time since it makes it very hard to GM three quests happening simultaneously on the same thread))
((Suggestion: Start a waitlist. People keep dropping in, so its only going to get harder to run.))

Twinwolf

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Re: The Adventurer's Guild
« Reply #166 on: July 11, 2015, 01:21:15 pm »

((I have been away from the internet all day and will need some time to read through all the new posts. Should update tonight, but might need to start offering one quest at a time since it makes it very hard to GM three quests happening simultaneously on the same thread))
((Suggestion: Start a waitlist. People keep dropping in, so its only going to get harder to run.))
((Agreed. Maybe limit it at where we are, and let new people in if someone dies. As for quests, yeah, one big one might be easier to run than 3 small ones.))
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Spiderking50

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Re: The Adventurer's Guild
« Reply #167 on: July 11, 2015, 01:45:23 pm »

With all the other things going on, I think i'm going to have to put this on the backburner. It's got too many moving parts for me to GM with the amount of time I have. If someone else likes it enough to take over, thats fine with me. Otherwise, its on official hiatus.
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Happy Demon

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Re: The Adventurer's Guild
« Reply #168 on: July 11, 2015, 02:06:41 pm »

((Eh, I've yet to see anyone die in an RP like this. So if you do the "let new people in once the old ones die" system, I'll never get in.
Not to mention the inactivity issue, where we'll have 6 offline players taking up the active slots.))
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My Name is Immaterial

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Re: The Adventurer's Guild
« Reply #169 on: July 11, 2015, 02:10:49 pm »

I would be tempted to co-GM with someone, if they were interested.
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