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Author Topic: Towers of Ragona [OOC]  (Read 16694 times)

notquitethere

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Re: Towers of Ragona [OOC]
« Reply #345 on: August 25, 2015, 07:37:14 pm »

The dice-based attacks for units just adds an unnecessary layer of processing to the game, it's not going to change how we use the units. A rock-paper-scissors style range of possible units that each have an edge over a different unit type would be OK.
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Ardas

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Re: Towers of Ragona [OOC]
« Reply #346 on: August 25, 2015, 07:59:34 pm »

Basic complexity sounds best to me.
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Spiderking50

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Re: Towers of Ragona [OOC]
« Reply #347 on: August 25, 2015, 08:29:24 pm »

I don't mind the system right now.
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Spiderking50

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Re: Towers of Ragona [OOC]
« Reply #348 on: August 26, 2015, 06:24:28 pm »

Heads up, the intro sentence on the post says the high judge is there and then the next line says he has been murdered. I interpreted this as his ghost is still among us. Watching. Judging.
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Terenos

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Re: Towers of Ragona [OOC]
« Reply #349 on: August 26, 2015, 06:49:09 pm »

Who was spying on me, I wonder I wonder.
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Ardas

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Re: Towers of Ragona [OOC]
« Reply #350 on: August 27, 2015, 03:55:58 am »

A Judge gets murdered on the eve of the trial? Isn't that mighty suspicious...
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Hiddenleafguy

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Re: Towers of Ragona [OOC]
« Reply #351 on: August 27, 2015, 07:26:39 am »

I swear this time it wasn't me, all my spies were at [REDACTED]!!
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Iituem

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Re: Towers of Ragona [OOC]
« Reply #352 on: August 27, 2015, 01:06:22 pm »

I am provisionally using the basic complexity system to test whether it will work for Ragona, so battles in the near future may be run on it.  Here is an example of how the recent attack on the rebel forces in Sarlax might have gone under it:

Spoiler: Fluffy Battle Report (click to show/hide)
Spoiler: Hard, Crunchy Numbers (click to show/hide)

This fight is not 'canon', it is worth mentioning.  Just how it might have gone down.  I also simmed what happens if you pit 4 maniples of Centuria against the 4 Rebel maniples, and as you might expect it really goes one way or the other.  Surprisingly few survivors, though.  I might need to up the point at which units break and run.
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Spiderking50

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Re: Towers of Ragona [OOC]
« Reply #353 on: August 30, 2015, 07:04:35 pm »

Norvar's smile grows even larger "Then my condolences on the loss of your spy. You see, when someone breaks into my house, to find a way to incriminate me in something I had no hand in, well...They vanish. Quite mysteriously.

What spy do you mean?
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Terenos

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Re: Towers of Ragona [OOC]
« Reply #354 on: August 31, 2015, 05:31:14 pm »

OOC: Counter espionage on my house found a spy. I warned the person OOC to remove it, or suffer my wrath.

Behold my wrath. Don't spy on me, and I won't spy on you. Savvy?
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a1s

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Re: Towers of Ragona [OOC]
« Reply #355 on: August 31, 2015, 07:41:09 pm »

Oh, hey. When did this reboot? (ok, I can read, it was July 05, 2015. Just upset I missed it.)
PTW, or whatever you kids say.
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Hiddenleafguy

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Re: Towers of Ragona [OOC]
« Reply #356 on: August 31, 2015, 07:47:17 pm »

We still have room, although you may be immediately framed for my murder politiced out.
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Terenos

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Re: Towers of Ragona [OOC]
« Reply #357 on: September 01, 2015, 08:22:29 pm »

So guys what was our overall comittment to anti-piracy, and should we keep that up? I just worry that we might sabotage our profits.
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Sheb

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Re: Towers of Ragona [OOC]
« Reply #358 on: September 02, 2015, 04:04:52 am »

I committed three ships armed to anti-piracy duties, sunk two pirates and captured a third. I think that was all.
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Terenos

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Re: Towers of Ragona [OOC]
« Reply #359 on: September 02, 2015, 04:39:12 am »

And it was 1 from me, driving off 1 vessel. So should we maintain 4 vessels as an anti-piracy force? You could drop 1 and I could add 1, to keep the # of anti-piracy units equal, and leaving us both ships for trade.
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