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Author Topic: Outfoxed - Chapter 1: A Sense of Direction  (Read 14567 times)

ATHATH

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #75 on: July 12, 2015, 06:18:48 pm »

I'm back!

My pm'd action is still valid, right?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

monk12

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #76 on: July 12, 2015, 08:57:29 pm »

Rev's nose twitches as he examines his surroundings with interest. The means for mischief and the opportunity for interrogation present themselves in the prison. The armory seems an interesting place which could provide both a small, concealable weapon and perhaps a dwaf-sized disguise, but the commotion in the other room forces Rev to choose.

Rev cautiously enters the jail. Because the guard seemed friendly, Rev approaches her and meows for attention. He tries to get close enough to get a clear, close view of the keys to the cells

Harry Baldman

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #77 on: July 13, 2015, 05:52:12 am »

Near a dwarven logging camp...

Faer, not one to let a good distraction go to waste, sneaks into the logging camp easily, taking refuge behind a woodpile at first, then moving on to the largest tent available, disappearing inside.

Within the tent he observes several closed crates and about two barrels of what smells like ale. On one of the crates, in an uncharacteristic stroke of luck, appears to be a map of the local area, though it seems to have no indications on it aside from vague symbols, hinting that this is probably a map for a specific purpose. It's got the nearby woods drawn out on it in decent detail, with quite a few trails clearly marked, as well as what looks like a large, branching trail leading out of Crawlinghome that seems to be meant for wagons and whatnot.


In Crawlinghome's militia building...

Viri continues to explain herself while Martingold awaits a second opinion.

"I think I said that already. I was headed here. And yes. Somewhere between two to three miles. A mile isn't actually that far of a distance, it sounds like it's long, but then you walk a mile several times and you realize it's not quite as long as once thought. If you would like me to show you applications of directly regenerating body during strenuous activity, I can provide a few hands on examples," she tells the dwarf, who nods along.

"Mm, yes," he says. "And where were you coming from, then?"

Viri does not quite manage to answer before the door opens, and into the room walk two dwarves - one's the clean-shaven dwarf from before, the other an elderly, thin, somewhat intense dwarf, presumably the doctor. He looks at the older dwarf and the long-haired one, greeting them cordially.

"Selma, Harold. Always a pleasure. How may I be of service?" he says, for the moment ignoring the militia and Viri, though he does give the latter a short glance.

"Good to see you too, doc. We've got us a dead body here, and I thought to call you up to have a look," the older dwarf says seriously with a not insignificant amount of pride at being acknowledged first of all.

"And not that anyone asked me, but I'd like your expertise on this as well, Dave," the captain says, for a moment turning away from Viri and indicating the corpse on the ground. "Take a look, if you will. Supposed to be freshly killed," he adds as the doctor walks up and examines the corpse with a critical eye, contemplatively scratching at his beard. A few moments pass as he considers it.

"A bit weird, this one. There's no bite marks, and the lack of blood is also highly peculiar. I think it would be best if I could have a look at it in greater detail in my office, a thorough examination should clear up any mystery. Won't take long, but I like to be sure," he says impassively.

"I see," the captain says, nodding along with interest. "Well, if you think you need it, you can bring it over. I'll have Ray haul it over for you, then. Ray!" he calls, and one of the taller militiadwarves stands at attention reflexively. "Haul the corpse over to the good doctor's place, and stand by for trouble outside. And be gentle!" he instructs the younger dwarf sharply.

"Aye, sir!" Ray affirms nervously, stepping over to the corpse and lifting him up by the shoulders like one would usually hold a tablecloth. After making sure nothing's dripping from the corpse, he turns to the doctor. "Shall we go, doc?"

"Yes, the sooner the better I think. Thank you for carrying our deceased friend here, I'm not sure I could've managed by myself. How are you, by the way? It's been a while since I last saw you," the doctor speaks affably to Ray as the two start to make their way for the exit, the doctor leading the way. "Well, doctor, I'm not one to complain, but..." Ray begins in response.

"Well, we'll see what that corpse is all about soon enough," says the captain as he turns back toward Viri. "Now then, where were we?"


In Crawlinghome's jail...

Rev, after taking a good look around, gets closer to the guard and meows, which gets her attention adequately enough. As he draws closer, the guard bends down to pet him affectionately. "Nice kitty," she says in a quiet voice, and in the meantime Rev notes that she does indeed appear to have the keys hanging around her neck on a small, rather delicate chain probably co-opted for jailor duty.

Noticing this, the prisoner starts to mockingly meow as well in a raspy voice, which the jailor pretends not to notice, though Rev is aware of her clenching her teeth a little. "What? Don't I get any attention?" the prisoner asks, then starts to laugh unpleasantly before lapsing back into repeated meowing interspersed with chuckles.

Spoiler: GM Note (click to show/hide)
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~Neri

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #78 on: July 13, 2015, 06:11:11 am »

"You were asking about my prior location. Honestly I don't know the name of the village I was at prior, nor the one before that or the town. I think I was at a city named Kirvatt, or maybe it was Kirtav? Or Kalvit?. I'm rather horrid with names. It's rather annoying to me. Definitely something starting with a K though."
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Harry Baldman

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #79 on: July 13, 2015, 06:40:09 am »

"You were asking about my prior location. Honestly I don't know the name of the village I was at prior, nor the one before that or the town. I think I was at a city named Kirvatt, or maybe it was Kirtav? Or Kalvit?. I'm rather horrid with names. It's rather annoying to me. Definitely something starting with a K though."

"She was coming from the forest's direction," the older dwarf, apparently named Selma, says to the captain.

"Yes, yes," the captain says with mild annoyance. "What kind of sorcery do you do, Viri? And what kind of village was it that you were in last?"
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~Neri

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #80 on: July 13, 2015, 08:03:05 am »

"I heal. I believe I already said that."

"As for the village, was a fishing village, on a river. Occupants were human."
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Harry Baldman

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #81 on: July 13, 2015, 08:21:08 am »

"I heal. I believe I already said that."

"As for the village, was a fishing village, on a river. Occupants were human."


"Right!" the captain says decisively. "And this Nolshat Order you're from, where are they based?"
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heydude6

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #82 on: July 13, 2015, 08:25:38 am »

Wait till I'm in the doctor's office and alone with the doctor (well at least as alone as possible.)
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #83 on: July 13, 2015, 12:13:27 pm »

"I heal. I believe I already said that."

"As for the village, was a fishing village, on a river. Occupants were human."


"Right!" the captain says decisively. "And this Nolshat Order you're from, where are they based?"
"We are a decentralized organization. Centralization has a tendency to prevent equal spread of healing. Instead focusing on the home city and surrounding areas. Centralization has also proven in times past to lead to corruption. Healing is free, preformed in priority of those who require it. Not purchased by nobles who stub their little toe."

"Not to mention centralization has a tendency to attract witchhunters, doesn't matter how beneficial the magi are, there are some who's lives bare the scars of misused magic. They fail to see past their own hatred."
« Last Edit: July 13, 2015, 01:41:13 pm by Kevak »
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FallacyofUrist

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #84 on: July 13, 2015, 01:35:28 pm »

Sprout some sort of gripper from my tail and grab the map. Leave the camp. Sneakily.
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

monk12

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #85 on: July 13, 2015, 06:00:03 pm »

Rev purrs, then turns his attention to the next piece of the puzzle, namely, whether the prisoner was insane or merely obnoxious.

Rev approaches the prisoner's cell and meows. If the occupant does not attempt to attack through the bars Rev then squeezes inside.


((There's no way THIS can go wrong!))

ATHATH

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #86 on: July 13, 2015, 11:41:30 pm »

I only have one pm from you.

So, no magical places at all?

Head to the guard of the puffball and ask about said puffball (while in cat form).
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Harry Baldman

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #87 on: July 13, 2015, 11:48:46 pm »

I only have one pm from you.

So, no magical places at all?

Head to the guard of the puffball and ask about said puffball (while in cat form).

Resent you the PM, in case it got lost somewhere.

And you start outside the village, on the edge of the forest just like everyone else did, in the exact same time frame.
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Harry Baldman

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #88 on: July 14, 2015, 04:56:31 am »

On the way to a doctor's office...

Martingold, in what is turning out to be a rather long performance, continues his corpse impersonation all the way over to the doctor's office while Doctor Dave and Ray chat about the fascinating topic of insomnia and sleep cycles, a discussion they both seem remarkably interested in given its obvious lack of appeal to anyone Martingold would willingly bother with. These dwarves take their linguistic filler seriously, it seems. Fortunately, the walk's not that long, and soon after passing the giant puffball they find themselves at the doctor's place, which is a respectably sized pyramid near the village center.

The inside of the pyramid, one is pleased to note, is rather more cozy than one would expect, with the small foyer branching off into two distinct pathways - one probably leading to the doctor's own quarters, the other to his place of work.

"If you would be so kind as to leave him on the operating table when we get to my office, that would be lovely," the doctor tells Ray as they walk into a reasonably-sized room with counters covered in books and confusingly ordered doctoring tools, such as sharp knives, forceps, tongs and other such fascinating implements that Martingold is mostly unfamiliar with. In the center of the room is a very robust table, very noticeable due to being metal, unlike a lot of other things in this village, with equally robust leather straps on it.

"Will do, doc," Ray says, laying Martingold on the table, which feels a bit cold.

"Oh, and could you be a dear and fasten the straps around the hands and feet? It's such a bother when they slide off of the table if you accidentally bump into them," the doctor then mentions as he walks behind one of the curtains separating adjoining rooms, and Ray freely complies, strapping Martingold in quite a bit tighter than he would like.

"Done, doctor!" he calls out. "I'll be outside if you need anything!" he then says, and starts to slowly walk out of the room, quickening his pace until he's out of sight. The sound of the doctor's front door opening and closing can be heard a bit later, and roughly a few seconds later the doctor has returned, carrying a fresh set of surgery tools and brandishing a scalpel. He stops at the table, looking at Martingold again, then at the scalpel.

"Well now, I'll just make a standard Y-incision and have a look inside of you. Unless, of course, you would rather just tell me what this is all about?" he says calmly, then looks at the door. "Don't worry, it's just the two of us here. Your secret is safe."


In Crawlinghome's militia building...

Viri takes a moment to wax on about the perils of centralized sorcery.

"We are a decentralized organization. Centralization has a tendency to prevent equal spread of healing. Instead focusing on the home city and surrounding areas. Centralization has also proven in times past to lead to corruption. Healing is free, preformed in priority of those who require it. Not purchased by nobles who stub their little toe. Not to mention centralization has a tendency to attract witchhunters, doesn't matter how beneficial the magi are, there are some who's lives bare the scars of misused magic. They fail to see past their own hatred."

"That's all fine and good," says the captain. "So let's summarize. You're a sorceress from an order of healers I've never heard of, and you were coming from a human village, and maybe a human city with a decidedly non-human name toward our fine village via the woods, despite the hundred miles in any direction from here besides the woods being goblin country. Then you heard somebody scream from three miles away and sprinted the distance straight through rough terrain, undergrowth and trees within a couple minutes while working your sorcery in the meantime. Hm."

He pauses for a moment, raising an eyebrow at you. "How about we let you work on that story a little longer from the inside of one of our cells? Maybe throw a bit of truth in there somewhere, might help - it usually did for me, heh. Think about it for a bit, and then we'll speak again, all right?"

He gestures at one of the shorter dwarves present and points at Viri, and she moves to escort her over to the cells. "Show her to her room, Syb. Next to Tom, preferably."


Inside a conspicuously helpful tent...

Nabbing the map without a second thought, Faer makes his way out of the camp, still unseen by any of the curious dwarves as he disappears into the nearby woods, which is pretty easy to do, given their general thickness. A perfect getaway.

Now then, the question is, as one would expect, a pretty significant "what now?" - could just follow the big trail out of town, since that's guaranteed to lead at the very least somewhere different, though its already branching nature in the map leads Faer to believe there may be more to it than merely following the path. Or maybe try to infiltrate the village to see if they haven't got some more precise information as to where he might want to go from here? Or perhaps an even more clever plan in the vein of his earlier misdirection ploy, one that his lesser peers could not even begin to imagine?


In Crawlinghome's jail...

Rev purrs appreciatively at the jailor, which she takes as an invitation to continue petting him. After a little bit of that, Rev walks away from her and toward the cell of Tom the prisoner, who seems to not be paying much attention to him, instead continually trying to rile his jailor with raspy renditions of meows. The jailor looks a bit concerned when she sees Rev walk close to the cell, and particularly so when Tom takes notice of this as well.

"Hey! Look at that, June! Seems to be working! C'mere, kitty! Meow!" he starts to say, looking relatively kindly - though that's not saying much, considering that he's considerably filthy-looking and greasy as well. He does seem reasonably non-aggressive, so Rev gets even closer and squeezes through the bars, getting himself inside. Observing this causes the jailor to get up concernedly. "See!" Tom says at the jailor. "Animals love me!"

"It's 'cause you smell like one, Tom," the jailor says, and Rev feels a tad offended, considering that the cell smells quite a bit worse than most things one would commonly find in nature. Maybe an overcrowded fox den after a very long winter might be comparable, though he's not sure if it would surpass this stench.

"You're just jealous that he..." Tom starts to say while gently picks up Rev, checking him out for a moment, then hugging him close while petting him gently, giving tactile confirmation of his greasiness, "...yeah, that he likes me better." He looks Rev in the eyes with an amused look. His rather small beard has a scent of stale vomit to it. "Don't you, kitty? You'd be up for keeping me company awhile, I bet. I could tell you stories, and give you some of my rats that I caught so that you stay with me and pretend to understand what I'm saying. You could do that for me, couldn't you?" he asks with a smile.


Outside Crawlinghome...

Whiskers, having failed to advise Rev beforehand due to taking his own cat form and being poorly disposed to interruptions, has by this point already found his way into the village using an analogous method, as well as spent some time looking at the vaunted, currently fenced-in (and, according to some of the writing on it, strictly forbidden to approach) puffball of Crawlinghome. So long, in fact, that he really feels like he ought to get some more information out of the watchman posted and patrolling the area. Strolling up to him in cat form, Whiskers speaks.

"Excuse me, sir, but what exactly is this puffball? I've heard so much about it," he says, following the watchman from the side. The watchman rather fortunately seems to have heard this question before, and does not bother to look his way.

"How many times do I have to tell you people? That's the sporetime puffball. It's super important. No, you can't touch it. Thing needs to mature optimally and burst on its own, or it won't be as good. It'll just be a few nights at worst. Now keep walking and stop looking at it," he says. "Unless you're looking for some serious tr-" he starts to say, then looks in Whiskers' direction, though a bit higher. Finding nothing there, he looks all around, everybody around him still walking about their daily business. "Damn kids," he mutters as he resumes his patrol with added vigilance.
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~Neri

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Re: Outfoxed - Chapter 1: A Sense of Direction
« Reply #89 on: July 14, 2015, 05:33:22 am »

"Incorrect. I am from an order of healers you have never heard of. I do not come from a human city with a inhuman name, I never stated the racial distribution of the city. I stated the last village I was at had a human population, I do not believe I would rank the surrounding settlements as 'villages'. Warcamps and Warrens maybe. Villages not so much. Please do not put words into my mouth. Technically I was simply wandering and looking for people to heal. Your village happened to be noticeable. You do realize you have a giant white puffball in the middle of town right? It's very noticeable. As for the sprint. My offer still stands for proving the applications of regeneration for physical exertion. It sounds dubious, and then you realize it's Magic and the magi is offering to prove it. Might make sense to let her prove such, no? If you would like proof, I can quite easily provide."

((By the way, I think of Viri as having a vaguely germanic accent. Getting more accented if she gets annoyed.))
« Last Edit: July 14, 2015, 05:38:34 am by Kevak »
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