Greetings Slavers!
IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR!So I've been working on a game in total secrecy for a little while now, and it's at the point where I can about share it and issue forth a cry for assistance. It's basically a Homeworld/FTL-like, but with a much expanded meta-game and real time, particle-heavy battles. And you play as the bad guy.
You're the head of a slave ship, and you basically just slave and pillage your way across the galaxy - lots of hard decisions to make and lots of slaves to slave.
The combat:Real-time combat, but (as you may have seen from my previous posts) an emphasis on broad commands rather than individual unit movements or direct commands. So you can get your crew to focus on rolling out as many fighters as you can, or focus your bombers on frigates, but this won't always be followed by everyone. This is in an attempt to give the player more of a feel of a commander, with orders affected by morale and the number of officers you have. I'll be expanding on this in a future post, but currently everything works as expected, it just needs a lot of tweaking to get any sort of balance right. Currently there's a bit of a cascade sort of thing going on, as if you/they start losing it's pretty much game-over in 15 seconds as they quickly get overwhelmed.
Screenshot of combat below:
The MetaThis ties directly into the combat, and is basically about pillaging, slaving and gaining credits. You need to balance your reputation against the morale of your officers - if you go too far with the pillaging/slaving then the pressure from the three main factions can quickly overwhelm you, but your officers expect you to be slaving and pillaging and morale will dip if you don't. You've also got to be repairing your ship, buying new toys and paying your crew.
Slaves are both your currency and part of your crew. Without enough slaves, reloading time, fighter production and so on will dip, but they're also the one commodity you can sell. All frigates have slaves on them, so losing a frigate also kills off slaves, as can taking critical damage on the capital ship.
There's no end goal, but its gratuitously and unfairly difficult with pretty much no thought put towards balance or difficulty curve. Currently, there's just a lot of random events but I'm looking at how to change that. This is where I need your feedback! As far as meta goes I have the following broad questions (but feel free to add anything more):
Would you prefer a random or hand-crafted universe? Hand crafted would obviously be smaller, but it would allow for a more interesting and involved universe.
'Missions' seem a bit contradictory to the slaving/pirating thing to me, but do you think it will be too bland without?
What do you look for in the meta-game? More Aurora-style number crunching or more RPing?
Should the player be completely alone or be able to side with a faction more closely?
Overall, how much survival-sim do you want? I can add in food, fuel and all that, but it might just become a distraction from the joys of slaving.
I'll post more as I go along, and I'll post a basic simulation of battle sometime later today. Let me know your thoughts!