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Author Topic: Immortalitytower; We Live, We Die, We Live Again.  (Read 89911 times)

Deus Asmoth

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Re: Immortalitytower; Not a Tower, Life Expectancy Fifteen Hours
« Reply #285 on: October 05, 2015, 10:24:51 pm »

I think the a big cause of that was not checking whether our military could actually see before sending them into the warzone. A save I checked at one point had half the militia being blind, and they also seem to be in a constant state of flux so that no one gets any training before getting sent into the meat grinder. So essentially, train the militia and don't let them touch the goop.
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Taupe

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Re: Immortalitytower; Not a Tower, Life Expectancy Fifteen Hours
« Reply #286 on: October 05, 2015, 10:56:47 pm »

I choose to believe the real hero of this story is the legendary thief we hear about with each caravan discussion. All hail Tipi Touchbear!

Iamblichos

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Re: Immortalitytower; Not a Tower, Life Expectancy Fifteen Hours
« Reply #287 on: October 06, 2015, 04:32:13 am »

In the future I recommend overseers to follow this strategy: if you see something slightly more threatening than a cavy sow, run, hide, and pray to Armok that it does not find you.

Well, that's the problem right there...
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

TechnoXan

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Re: Immortalitytower; Not a Tower, Life Expectancy Fifteen Hours
« Reply #288 on: October 06, 2015, 06:17:21 am »

In the future I recommend overseers to follow this strategy: if you see something slightly more threatening than a cavy sow, run, hide, and pray to Armok that it does not find you.

Well, that's the problem right there...
:P nice one!  :P
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Hiddenleafguy

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Re: Immortalitytower; Not a Tower, Life Expectancy Fifteen Hours
« Reply #289 on: October 07, 2015, 09:24:11 pm »

I am here, and I am going to reclaim, and if the fortress falls again..... Techno did it.
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Taupe

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Re: Immortalitytower; Not a Tower, Life Expectancy Fifteen Hours
« Reply #290 on: October 07, 2015, 09:29:16 pm »

In the future I recommend overseers to follow this strategy: if you see something slightly more threatening than a cavy sow, run, hide, and pray to Armok that it does not find you.

Well, that's the problem right there...
Definitely quote-worthy.

Deus Asmoth

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Re: Immortalitytower; Not a Tower, Life Expectancy Fifteen Hours
« Reply #291 on: October 07, 2015, 10:30:27 pm »

I agree. Since there's been no reply from HLG, I guess we'll move on to Megahelmet and see how it goes from there.

Wait, never mind. Apparently I just can't read.

Also, as a side-note, I did warn you to leave the beast alone.

Considering how bad our luck has been with poisonous liquids so far, I vote that we leave this beast well alone.

It would have been nice if I hadn't died as well though.
« Last Edit: October 07, 2015, 10:57:41 pm by Deus Asmoth »
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TechnoXan

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Re: Immortalitytower; Not a Tower, Life Expectancy Fifteen Hours
« Reply #292 on: October 09, 2015, 11:01:43 pm »

I am here, and I am going to reclaim, and if the fortress falls again..... Techno did it.
*looks at person next in line* it was Urist!  :P But yes, if it falls, it will be most certainly my fault... Somehow, where there's a will, there's a way.  :D
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By the by, if your wondering why I use so many smiley faces, its because I smile a lot when I talk. So I use them here so I don't come off the wrong way.


And so it begins...
OPEN THE GATES!

4maskedwolf

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Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #293 on: October 10, 2015, 08:55:21 pm »

Oh?  This persists?
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Urist McVoyager

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Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #294 on: October 10, 2015, 09:28:47 pm »

It will always persist. Or die trying.
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4maskedwolf

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Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #295 on: October 10, 2015, 09:32:14 pm »

Fascinating.  My apologies, Deus Asmoth, for my utter non-presence in the game, I have been derelict in being on Bay12 recently.
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A flitting shadow, wandering the hidden paths of the forums.  Long since lost to humanity, it's path follows no discernible pattern, simply observing that which goes on around it.  If you have found it, it is already too late for you, for none may see its silent journey.

Deus Asmoth

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Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #296 on: October 12, 2015, 01:36:51 pm »

Participation isn't mandatory (yet), don't worry. People get busy.
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Amperzand

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Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #297 on: October 12, 2015, 02:56:07 pm »

>Ampersand: Reappear.

Currently reading through the backlog, what'd I miss?
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Taupe

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Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #298 on: October 12, 2015, 03:23:24 pm »

>Ampersand: Reappear.

Currently reading through the backlog, what'd I miss?
Corpses.

Deus Asmoth

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Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #299 on: October 12, 2015, 04:36:23 pm »

Lots and lots of corpses.
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