Hello!
I am pleased to share a special game from my past, and as we play, perhaps gain greater insight on it's future. I may take the role of external authority figure or fellow player which may very session to session based on the needs of the current interpretation. You will be playing a game called Tribe, you will be assigned likely a random role in this tribe, which will give you different options how to contribute to your own and your tribe members' survival.
Tribe vb12.1
4+ Players
1. GOAL
Survive through winter with atleast 1 male and 1 female tribe member, the elder or unmatured adept do not count for this requirement.
2. PHASES
DAILY
a. MORNING
Decide what you will do for the day(hunt, gather, role ability, stay). You are rested and heal wounds a little. You may trade. All players will learn if any particular animals were spotted nearby, or any special weather effects.
b. DAY
Your activity's success is calculated. You may trade if at home. You may steal unattended items, PM me to do so. Animals may steal items if few or no players are attending items. The chance and amount determined by players still at home(and lowered by it).
c. NIGHT
All players return home. Eat or go hungry. You may trade. Food not eaten this phase ages or spoils.
SEASONAL
Each season is 10 turns.
a. GREEN
Easiest, many easy animals to hunt, predator human attacks rare. Easy to gather fruit.
b. YELLOW
More difficult in every way.
c. WHITE
More difficult in every way.
3. ROLES
All roles have 4hp, every wound reduces your rolls by 1; sleep or seek a healer to be healed. All roles have a separate 4hp hunger bar, skipping a meal 4 times is death. If either bar depletes you die and are removed from the session. You will have a unique carry limit, however you can have unlimited items at home, which can be stolen by animals or other players if you are away. Someone can watch your stuff, but you must give it to them temporarily, they do not have to give it back. Calculations based on a d6 emulation.
a. ELDER
You can carry 1 items away from home. Players can visit with you to gain one knowledge token, which will add one to their next role; however only one tribe member may visit with you at a time, do this instead of trading.
b. HEALER
You can carry 3 items away from home. Can use a fruit to heal a player that visits them, do this instead of trading.
c. ADEPT
You can carry 2. You may assist anyone using their ability. Do this 10 times to become that role; can learn multiple roles at the same time, but will only become the one that reaches 10 first. The more tokens you have in a class the more likely you are to improve their role, rather than decrease it.
d. HUNTER
You can carry 6. You get a +3 to your hunt roles.
e. GATHERER
You can carry 5. You get a +3 to gather roles.
f. COOK
You can carry 4. You can turn meat and fruit into their dried versions, which do not spoil; choose either meat or fruit, than how many; use this ability instead of day trading.
SIGN UPS
Player 1 Ozarck
Player 2 Pencil_Art
Player 3 Megggas
Player 4 Vacio
Player 5 vjmdhzgr
Player 6
Roles will be assigned randomly.