Start of Round 3Locate a less then faithful priest of the Life God. Plant the seed of doubt in their heart: An undead elf? Elves don't get buried. An undead growing plants? Really now? Something's off about this undead 'elf' especially with the loss of priestly blessings among living priests. Yet somehow, this Undead elf has the blessings? This is a trick. A Trojan Elfzombie. Should rally the priesthood and kill it before it's too late.
At the same time, seed the minds of the peasantry with news of the undying one's return. The Priests of Life are corrupt. It took a Zombie to provide enough food. A Zombie Elf. Elves don't get buried. This is a Herald of the Amaglam. Why should elves be the only immortals? Why should they be reliant on food that they can't grow themselves? Undead don't require food. Nor do they ever stay dead. And then there is always the option of becoming one with God. Sacrificing your corporeal self in exchange for ethereal abilities. Your flesh added to the body of God.
(19-2)
Your efforts are quite effective. You select a priest who has a fondness for drink and toy with his mind when he gets deep into his drunken stupors, forming the beginnings of suspicion. It quickly takes root and the priest begins to see the elf as an imposter. Everyone knows that the real Gerlij was disintegrated during the battle to seal the abomination Kikai'Ventuk! And even if he hadn't been, how could we trust this thing garbed in dead flesh. It was obviously an agent of the Writhing Corpse, and yet here he was, walking around within the very sanctum of the Life Goddess!
He begins to talk with some his fellow priests and finds fertile ground, but their activity is still limited to grumbling at this point. The wraith Gerlij is much more powerful than them now that they have lost their blessings, and he has made quite an impact, indeed possessing many genuine artifacts of Life to help validate his identity.
You cannot help but begin to wonder why they wanted you to raise Gerlij as one of the undead in the first place. What is that damnable Life planning?
(7-2) (12-2)
You choose your target carefully, selecting those who would be best able to influence their fellow peasants. First is Gur, barkeeper of the local tavern. The dreams, or maybe nightmares that plague him each night synergize well with the drunken ramblings of the priest you already suborned, but unfortunately you simply do not make enough progress. While slightly more inclined to being accepting of the return of the Amalgam, and more suspicious of the clergy of Life, he is still a worshiper of Life.
Your next target is the wife of the village head, who had to bury a baby, who died from malnutrition when food became scarce. You whisper in her mind of the failure of the Life Priests. Of promises that you could return her baby to her. Free her sons from the need to slave away on the fields each day to put food on the table. Even if she were to die in childbirth like her mother, it would not be the end. Even were her physical form destroyed entirely she could still persist.
It is hard to break beliefs deeply ingrained since childhood, but the presence of the undead elf helps your cause greatly. She is on the cusp, you need but a little more time and she will be yours, she will be one with the Amalgam.
You are a ravenous Poltergeist (7% satiation, Rank 1, 1 Worshiper)
((You can only effect the dreams of a single mortal per action at poltergeist level. I had you effect the dreams of two villagers since you indicated you want to effect more than one peasant))
Give whatever the guy's name is a healthy dose of the ol' vitrolium, hopefully allowing him to walk and follow spoken directions, and try to find a way out of the desert.
(10)
The living corpse shudders into motion, fueled by loathing, he staggers forward, your whispers guiding him to a cliff-face near the edge of the desert. Only as he comes nearer does he notice the caves scattered across the cliff. Then suddenly he collapses at the foot of the cliff, unable to move another step. A cry is set up when a sentry notices him, and several people rush out of the nearer holes. Your minion notices them, sees their monklike attire, the emblems of Vazeron emblazoned on their chests.
He mumbles delirious promises of doom and destruction on them as they bring him inside and start treating him. You hiss in displeasure as their skilled hands soothes your minion's abused body, numbing his suffering.
He should be up and about soon though, but you feel that you might get a good harvest from searching the secret hearts of these goodie two-shoes monks to find the hidden seeds of hated. In the long years of your imprisonment, those seeds should have been bearing wonderful fruit among the humans. Yesss.
You are a ravenous poltergeist (5% Satiation, Rank 1, 2 (1) Worshiper)
"Have you tried building a really fancy clock? I mean making gears and axles shouldn't be that hard using wood and reeds but the springs might be difficult. Tick."
Make a bunch of swamp grass good for making springs.
(11)
Under your guidance Nectha builds a primitive clock of dried mud, reeds and swamp grass. The final product makes you ashamed to have been involved in any way in its construction, but through your divine will it barely functions. Somewhat nervous, Nectha calls his sweetheart over to admire at his creation (the swamp-clock would undoubtedly break if it was moved).
"So what's this then Nectha-squid? You called me over to look at one of those spirit thingymagics you're learning to make from the old hag-squid?"
"Ah, no Curna, this is something my contractor taught me to make! Is a clock! So you can see what time of day it is"
Curna, seems unimpressed, eyeing the contraption dubiously.
"What's the point of that then? You could just look at sun in sky yes?"
"Ah, well when it's cloudy or dark, you can still use it to tell time-squid yes"
"Why? What's the point of telling the time yes?"
At this Nectha seems rather at a loss of words, he can't help feeling she's right. He glares daggers at you. If you don't fix this might wooing attempt might be a failure, and worsening your relation with Nectha might have... repercussions, though you're not quite sure.
You are a starving Fallen God (2% Satiation, Rank 0, 0 Worshippers).
I search for Fallen Gods to devour as I wait for the manuscript to finish being repaired. I also look for the four people with the greatest potential for martial ability, Nimu aside.
(14)
Though you fail to discover any Fallen gods, in your ranging across the mountainside, you have discovered four separate individuals, hermits really, living in the forest, who have incredible martial potential. Something seems...
off about them though, and you feel your paranoia tingling. You also have a constant feeling of being watched, but you can never discover the watcher.
The young man, Uruk, seems to be at an impasse with the scrolls, and has been for quite some time. He simple does not have enough knowledge or enough pieces of the puzzle. He has taken to tearing out clumbs of hair in frustration, praying to you for guidance in unraveling your forgotten secrets.
You are a hungry Poltergeist (17% satiation, Rank 1, 5 Worshipers)
Keep an eye so to speak on Borgun and the farmers, and cast the rest of my attention to the nearest city. Look for, well, people who would worship me if they knew of me.
(2)
Everything continues as normal with Borgun and the farmers, and he is on the brink of recovery.
However your search through the nearby city goes less well. The city completely lacks potential converts, the entire city seeming to be in a drug-addled haze, addiction running deep in all levels of its society. They have no interest in destruction and are content to frolic around in their hallucinatory dreamlands. While publicly the Vazeron priesthood, who seem to have a firm grip on the entire country, condemn the drugs, you cannot help but notice it is members of the clergy that are manufacturing them and peddling their wares among the masses.
Even worse, the drugs seems to amplify existing spiritual sensitivity, and many people noticed your presence. You were not able to stay long in the city before being banished by hired exorcists.
You are a peckish poltergeist (27% Satiation, Rank 1, 4 (3) Worshipers)
Kinda difficult to tell what round it is, is all.
Understandable, I'll try to be clearer about it.
((I can feel my limits to give each players appropriate attention being reached, so I'll have to cap the players here. Detoxicated can still get in with a different character if he likes, and ATHATH is in as soon as he clarifies his character's sustenance.))