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Poll

How long should I wait for people to post

2 days - anyone who dosen't post gets skipped?
2 days - anyone who dosen't post forages
3-4 days - anyone who dosen't post gets skipped
3-4 days - anyone who dosen't post forages
wait until everyone has posted

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Author Topic: Ant Colony-On a hiatus  (Read 13434 times)

Ozarck

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Ants and foragers forage. Kill breeders for food.

Deny

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Evolve queen
50 ants dig storeroom in in the place they just expanded too
rest of the ants forage for food
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H4zardZ1

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25 ants: Evolve into Digger.
25 ants: Forage.
50 ants: Evolve into Forager.
Queen: Do nothing.

Is 'do nothing' is a valid action? Because mostly that is.
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Megggas

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(I checked the map, and I'm still missing the burrow I built 2 turns ago, 2 tiles north of my queen's nest.)

Player 12 Action:
-25 Diggers dig 1 burrow 3 tiles north of queen's nest, at layer 1
-70 Foragers forage
-30 Breeders -> Kill for food
-45 Basic Ants forage
-5 Scouts (Group 1: south of colony) move 5 tiles north, 1 tile east, and 1 tile south
-5 Scouts (Group 2: at colony) move 6 tiles north, 1 tile east


(I'm hoping I can find a fertile tile soon that I can reach with the burrows.  Otherwise, I'll probably have to sac quite a few ants.)
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Due to Real Life reasons, I have to disappear for awhile.  Take me out of all games that I'm participating in.  Sorry.

Criptfeind

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Breeders breed
Foragers Forage in fertile spot
diggers dig out storeroom north of the newest burrow
Normal ants evolve into foragers
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Sheb

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Am I the only one who stockpiled food? Too bad no one where my anthill is :p
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Ozarck

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Am I the only one who stockpiled food? Too bad no one where my anthill is :p
even if I could get there, I don't quite have more than twice your combat strength, so, with the nest defense bonus, I'd lose.

The first couple rounds were a little confused, and one of my action updates got missed, and I didn't plan carefully enough anyway, so ... gotta do what I do.

fillipk

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Am I the only one who stockpiled food? Too bad no one where my anthill is :p
even if I could get there, I don't quite have more than twice your combat strength, so, with the nest defense bonus, I'd lose.

The first couple rounds were a little confused, and one of my action updates got missed, and I didn't plan carefully enough anyway, so ... gotta do what I do.

You don't need to take it from him, he could just give it to you in a trade and you could be allies.
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GameBoyBlue

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #188 on: July 17, 2015, 03:16:06 pm »

These turns simulate a month, each different action simulates what your ants focus that month.  If you choose to forage your ants go to a tile within your ant hill's vision gather food and bring it back.  Moving simulates combing each tile you move through, breeding is ants focus on increasing the population, and digging simulates your ants expanding their colony and evolving is breeding for a specific strain, without increasing the population.

So if you move ants really far from the next, for example exact oppoite sides, is it assumed they are walking bck and forth the whole time? Does distance decrease rate of foraging?

Spoiler (click to show/hide)
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fillipk

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #189 on: July 17, 2015, 03:50:19 pm »

These turns simulate a month, each different action simulates what your ants focus that month.  If you choose to forage your ants go to a tile within your ant hill's vision gather food and bring it back.  Moving simulates combing each tile you move through, breeding is ants focus on increasing the population, and digging simulates your ants expanding their colony and evolving is breeding for a specific strain, without increasing the population.

So if you move ants really far from the next, for example exact oppoite sides, is it assumed they are walking bck and forth the whole time? Does distance decrease rate of foraging?

Spoiler (click to show/hide)

You don't need to forage you need to dig more space to store food, I believe.  This isn't an RTS where you need to move back and forth to get food, this is more like civilization where you get stuff from each tile you work but you can only work tiles so many spaces away from your colony.
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Kansa

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50 Foragers Forage
45 Breeders Forage
50 Ants Forage
30 Diggers dig towards the south
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Megggas

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #191 on: July 17, 2015, 07:51:24 pm »

all ants able to forage besides queen, do so on the one fertile square near my hill

You can only have 1 group of ants foraging at a specific tile, can't you?
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fillipk

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Turn 7 Autumn Part 1

Ants forage normal food

Status
Spoiler: H4zardZ1 (click to show/hide)
Spoiler: Kansa (click to show/hide)
Spoiler: DAPARROT (click to show/hide)
Spoiler: GameBoyBlue (click to show/hide)
Spoiler: Criptfeind (click to show/hide)
Spoiler: Sheb (click to show/hide)
Spoiler: Ozarck (click to show/hide)
Spoiler: Rolepgeek (click to show/hide)
Spoiler: Pencil_Art (click to show/hide)
Spoiler: Megggas (click to show/hide)
Spoiler: Deny (click to show/hide)

Event

94 - Really Good Event - Windfall Harvest - Next turn Ants gather twice as much food (stacks with fertile tiles) and everyone gets 500 food ------(You guys got sooooooooooo lucky)------

2 turns till winter, Ants gather no food during winter so I have included how much food you need to make it through winter

There may be errors so if you spot one let me know, also I recommend digging a storeroom if you haven't already
« Last Edit: July 21, 2015, 11:59:59 am by fillipk »
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Sheb

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50 Ants dig a Storeroom in (AX,81,4)
25 Breeder breeds
25 and 50 foragers forage at (AV,79)
Queen Evolve One Level
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DAPARROT

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Yay so much food
all ants forage 1 square south
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.
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