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Poll

How long should I wait for people to post

2 days - anyone who dosen't post gets skipped?
2 days - anyone who dosen't post forages
3-4 days - anyone who dosen't post gets skipped
3-4 days - anyone who dosen't post forages
wait until everyone has posted

Pages: 1 ... 10 11 [12] 13 14 ... 18

Author Topic: Ant Colony-On a hiatus  (Read 13458 times)

Rolepgeek

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Re: Ant Colony- Turn 4 people still welcome for the first 6 turns (10/15)
« Reply #165 on: July 15, 2015, 06:58:54 pm »

I said 25 to be diggers, not breeders, fillip. :P

Foragers forage, Breeders breed 50 more ants, diggers dig another Burrow, below the one dug last turn.

I've got a method, and it will cause madness.

Really? My turn is missing? :P
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Sincerely, Role P. Geek

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fillipk

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I don't know where my brain is right now.
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Ozarck

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oh no. This has been interesting. I don't want it to die. Well, take care of that brain, fillipk

fillipk

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oh no. This has been interesting. I don't want it to die. Well, take care of that brain, fillipk

Oh its not going to die if I can help it, and to be honest people can still join, they will take over an unused colony, They just can't join in the fall or winter, because they wont be able to gather enough food to survive the winter
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Ozarck

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Oh. You should change it to "Signups closed, ante empires embarked: 11" Or something :P

fillipk

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I like what it is now after winter I will probably change it to the number of empires open spots available

And H4zardZ1 you do have a spot and will join in the next update
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Sheb

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Forager Forage in (AV,79)
Other Ants forage in  (AV,80)
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Quote from: Paul-Henry Spaak
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fillipk

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Re: Ant Colony- Turn 4 people still welcome for the first 6 turns (10/15)
« Reply #172 on: July 16, 2015, 12:56:36 pm »

Turn 6 Summer Part 3

Ants forage 75% more food

Status
Spoiler: H4zardZ1 (click to show/hide)
Spoiler: Kansa (click to show/hide)
Spoiler: DAPARROT (click to show/hide)
Spoiler: GameBoyBlue (click to show/hide)
Spoiler: Criptfeind (click to show/hide)
Spoiler: Sheb (click to show/hide)
Spoiler: Ozarck (click to show/hide)
Spoiler: Rolepgeek (click to show/hide)
Spoiler: Pencil_Art (click to show/hide)
Spoiler: Megggas (click to show/hide)
Spoiler: Deny (click to show/hide)

Event

46 - Neutral event - Heavy Winds - no ants may fly next turn

Next turn will be Autumn, Ants will then gather normal food

3 turns till winter, Ants gather no food during winter so I have included how much food you need to make it through winter

There may be errors so if you spot one let me know
« Last Edit: July 16, 2015, 12:59:09 pm by fillipk »
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Rolepgeek

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Diggers dig a storeroom at the very bottom layer of the new burrow tile.

Breeders breed 50 more ants

Foragers forage

Evolve 50 foragers
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Sheb

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25 ants evolve to Breeders
50 ants breed
50 ants dig burrow in (AX,78,3)
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Quote from: Paul-Henry Spaak
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Megggas

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Quote
46 - Neutral event - Heavy Winds - no ants may fly next turn

So, does this mean my scouts are unable to move anywhere this turn?  I noticed my scouts didn't move last turn, according to my map.  Was this what stopped them from moving?
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DAPARROT

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All ants forage 1 square north
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

fillipk

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Quote
46 - Neutral event - Heavy Winds - no ants may fly next turn

So, does this mean my scouts are unable to move anywhere this turn?  I noticed my scouts didn't move last turn, according to my map.  Was this what stopped them from moving?

Your scouts can move, I haven't updated any maps yet because I had class, and all the event means is that flying ants can't use their flight advantage.
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Ozarck

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I don't think I've played well. hmmm.

Question: can we convert our ants to food, or simply eliminate them as an action?

fillipk

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I don't think I've played well. hmmm.

Question: can we convert our ants to food, or simply eliminate them as an action?

If you run out of food you eat your ants starting with basic ones and moving up, foragers get eaten last

You can also kill ants for food, an ant produces 1 food per upkeep
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.
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