Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 52 53 [54] 55 56 57

Author Topic: You are a Dungeon  (Read 47031 times)

Peradon

  • Bay Watcher
    • View Profile
Re: You are a Dungeon
« Reply #795 on: September 16, 2015, 08:49:37 pm »

Use Surpass death on the Giant Empire Bat
Logged
Ya'll need Jesus. Just sayin'.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: You are a Dungeon
« Reply #796 on: September 16, 2015, 08:54:35 pm »

Oh that's just cruel~ +1.
Logged

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: You are a Dungeon
« Reply #797 on: September 16, 2015, 09:06:41 pm »

Plus all the ones.
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: You are a Dungeon
« Reply #798 on: September 16, 2015, 10:28:52 pm »

I'd add a room like target range for our skeletons....
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

adwarf

  • Bay Watcher
    • View Profile
You are a Dungeon
« Reply #799 on: September 18, 2015, 05:57:35 pm »

Day 16, Part 2
Seeking to make the Entrance Hall a better defensible location you order your skeletons to move the stone coffins into a platform of sorts. You use them to plan your defense around as you place three rockfall traps across the hall causing a solid line of traps stretching from one supporting pillar to the next in front of the platform.

Spoiler: Dungeon Stats (click to show/hide)


Spoiler: Dungeon Management (click to show/hide)

« Last Edit: September 18, 2015, 06:14:03 pm by adwarf »
Logged

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: You are a Dungeon
« Reply #800 on: September 18, 2015, 06:12:14 pm »

Is it required to go through the Batroom to get to the Dungeon Heart? If not, we should make a new room that you do have to go through, and move the Emperor Bat and the other bats there.
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

adwarf

  • Bay Watcher
    • View Profile
Re: You are a Dungeon
« Reply #801 on: September 18, 2015, 06:13:37 pm »

Is it required to go through the Batroom to get to the Dungeon Heart? If not, we should make a new room that you do have to go through, and move the Emperor Bat and the other bats there.
Yep, you can see where you can actually go from a room by looking next to its name in the 'Guardians, and Dungeon Layout ' spoiler.
Logged

Angle

  • Bay Watcher
  • 39 Indigo Spear Questions the Poor
    • View Profile
    • Agora Forum Demo!
Re: You are a Dungeon
« Reply #802 on: September 18, 2015, 10:33:26 pm »

Can we make secret passages, or do we need to unlock more something for that?
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: You are a Dungeon
« Reply #803 on: September 18, 2015, 10:35:14 pm »

Can we make secret passages, or do we need to unlock more something for that?
Pit trap could be used in that regard i think, but don't quote me on that
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: You are a Dungeon
« Reply #804 on: September 18, 2015, 11:16:18 pm »

Add illusionist room (small15DP)

Small, attached to the entrance hall room. Preferably separated with a hard to spot door that allows to surprise attackers from behind. Hosts illusionist mage ready to strike
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Angle

  • Bay Watcher
  • 39 Indigo Spear Questions the Poor
    • View Profile
    • Agora Forum Demo!
Re: You are a Dungeon
« Reply #805 on: September 18, 2015, 11:25:12 pm »

Add illusionist room (small15DP)

Small, attached to the entrance hall room. Preferably separated with a hard to spot door that allows to surprise attackers from behind. Hosts illusionist mage ready to strike


The illusionist on it's own isn't very intimidating, but an illusionist with a contingent of melee skeletons could be good. Have the illusionist conceal the already hard to spot door, then have the skeletons ambush unwary adventurers wih the illusionist playing backup. I like it.
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: You are a Dungeon
« Reply #806 on: September 19, 2015, 02:22:31 am »

Create a fully equipped skeleton for 15 dp
Logged

Peradon

  • Bay Watcher
    • View Profile
Re: You are a Dungeon
« Reply #807 on: September 19, 2015, 02:27:18 am »

Use Surpass death on the Giant Empire Bat
Logged
Ya'll need Jesus. Just sayin'.

Hawk132

  • Bay Watcher
    • View Profile
Re: You are a Dungeon
« Reply #808 on: September 19, 2015, 02:31:51 am »

Do we even have a second Surpass Death we can use? We seem to have already used it on our Captain.

I guess we can always just switch it.
Logged
Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: You are a Dungeon
« Reply #809 on: September 19, 2015, 03:06:41 am »

Create a fully equipped skeleton for 15 dp
I don't think that buckler is cost effective for low level skeletons. 3 sword skeletons look better than 2 sword+buckler skeletons and 6 zombies look better than both.


Do we even have a second Surpass Death we can use? We seem to have already used it on our Captain.

I guess we can always just switch it.
Capitan is much more likely to die. Remember that Captian buffs all skeletons and keeping him alive can be more important. I prefer to not switch

« Last Edit: September 19, 2015, 03:09:58 am by Ukrainian Ranger »
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
Pages: 1 ... 52 53 [54] 55 56 57