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Author Topic: You are a Dungeon  (Read 48866 times)

Peradon

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Re: You are a Dungeon
« Reply #795 on: September 16, 2015, 08:49:37 pm »

Use Surpass death on the Giant Empire Bat
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~Neri

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Re: You are a Dungeon
« Reply #796 on: September 16, 2015, 08:54:35 pm »

Oh that's just cruel~ +1.
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Twinwolf

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Re: You are a Dungeon
« Reply #797 on: September 16, 2015, 09:06:41 pm »

Plus all the ones.
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Ukrainian Ranger

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Re: You are a Dungeon
« Reply #798 on: September 16, 2015, 10:28:52 pm »

I'd add a room like target range for our skeletons....
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adwarf

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You are a Dungeon
« Reply #799 on: September 18, 2015, 05:57:35 pm »

Day 16, Part 2
Seeking to make the Entrance Hall a better defensible location you order your skeletons to move the stone coffins into a platform of sorts. You use them to plan your defense around as you place three rockfall traps across the hall causing a solid line of traps stretching from one supporting pillar to the next in front of the platform.

Spoiler: Dungeon Stats (click to show/hide)


Spoiler: Dungeon Management (click to show/hide)

« Last Edit: September 18, 2015, 06:14:03 pm by adwarf »
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Twinwolf

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Re: You are a Dungeon
« Reply #800 on: September 18, 2015, 06:12:14 pm »

Is it required to go through the Batroom to get to the Dungeon Heart? If not, we should make a new room that you do have to go through, and move the Emperor Bat and the other bats there.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

adwarf

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Re: You are a Dungeon
« Reply #801 on: September 18, 2015, 06:13:37 pm »

Is it required to go through the Batroom to get to the Dungeon Heart? If not, we should make a new room that you do have to go through, and move the Emperor Bat and the other bats there.
Yep, you can see where you can actually go from a room by looking next to its name in the 'Guardians, and Dungeon Layout ' spoiler.
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Angle

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Re: You are a Dungeon
« Reply #802 on: September 18, 2015, 10:33:26 pm »

Can we make secret passages, or do we need to unlock more something for that?
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crazyabe

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Re: You are a Dungeon
« Reply #803 on: September 18, 2015, 10:35:14 pm »

Can we make secret passages, or do we need to unlock more something for that?
Pit trap could be used in that regard i think, but don't quote me on that
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Ukrainian Ranger

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Re: You are a Dungeon
« Reply #804 on: September 18, 2015, 11:16:18 pm »

Add illusionist room (small15DP)

Small, attached to the entrance hall room. Preferably separated with a hard to spot door that allows to surprise attackers from behind. Hosts illusionist mage ready to strike
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Angle

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Re: You are a Dungeon
« Reply #805 on: September 18, 2015, 11:25:12 pm »

Add illusionist room (small15DP)

Small, attached to the entrance hall room. Preferably separated with a hard to spot door that allows to surprise attackers from behind. Hosts illusionist mage ready to strike


The illusionist on it's own isn't very intimidating, but an illusionist with a contingent of melee skeletons could be good. Have the illusionist conceal the already hard to spot door, then have the skeletons ambush unwary adventurers wih the illusionist playing backup. I like it.
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Detoxicated

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Re: You are a Dungeon
« Reply #806 on: September 19, 2015, 02:22:31 am »

Create a fully equipped skeleton for 15 dp
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Peradon

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Re: You are a Dungeon
« Reply #807 on: September 19, 2015, 02:27:18 am »

Use Surpass death on the Giant Empire Bat
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Hawk132

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Re: You are a Dungeon
« Reply #808 on: September 19, 2015, 02:31:51 am »

Do we even have a second Surpass Death we can use? We seem to have already used it on our Captain.

I guess we can always just switch it.
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Ukrainian Ranger

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Re: You are a Dungeon
« Reply #809 on: September 19, 2015, 03:06:41 am »

Create a fully equipped skeleton for 15 dp
I don't think that buckler is cost effective for low level skeletons. 3 sword skeletons look better than 2 sword+buckler skeletons and 6 zombies look better than both.


Do we even have a second Surpass Death we can use? We seem to have already used it on our Captain.

I guess we can always just switch it.
Capitan is much more likely to die. Remember that Captian buffs all skeletons and keeping him alive can be more important. I prefer to not switch

« Last Edit: September 19, 2015, 03:09:58 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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