Buy Emperor bat (75DP)
Buy Skeletal Mage\conjurer (40DP, give him the staff and the robe. Conjurer should have some fire spells in his arsenal)
Buy 1 basic skeleton. (5DP, equip greatsword and leather armour)
Give armor to Archer Skeletons (0 dp, 3 leather armors)
Twin Daggers [Damage 3, Quick Attack]
1 Lesser Health Potion [Heals 5 Health]
3x Short Spears [Damage 2, Reach]
3x Rotting Buckler [Block Rating 10%]
Convert the loot above into DP
Then we shall think about new rooms and\or traps and\or zombies\bats for cannon fodder roles.
+1.
+1.
I have some plans as to what to do with that DP.
Should there be a suitable space, place a spike pit trap and a rockfall trap such that the rockfall's tripwire is over the spike trap in a way that it will trigger if bridged. The pit should be in line with the walls as well.
The rocks, however, will fall out of the "square" that the adventurers would be on should the spike trap have been discovered.
If not: Make a suitable space, then do that.
Preferably, tile this a couple times. Also, make an entire 'wall' of tripwires in front of the spike pit trap, in addition to the tripwire that would actually trigger the rockfall stretched over said trap.
Heck, cover some random patches of floor in tripwires. And then have some of those wires hooked to rockfall traps and/or over spiky pits.
Combined rockfall-spike trap.
Tripwall.
Tripfloor.
Tripfloor-Spike Pit.
I'm making new things!