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Author Topic: You are a Dungeon  (Read 47342 times)

TheBiggerFish

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Re: You are a Dungeon
« Reply #420 on: July 19, 2015, 06:16:24 am »

Greet the gobbo. With mindwords.
+1

If that fails then send single unarmed skeleton and have it made obvious "halt" motion, but prepare to slaughter them all in case negotiations go south.

+1.
+1
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pisskop

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Re: You are a Dungeon
« Reply #421 on: July 19, 2015, 08:02:45 am »

Do we get exp for killing gobbos?

Also we could  let them pass.
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pikorge

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Re: You are a Dungeon
« Reply #422 on: July 19, 2015, 08:45:08 am »

Just posting to say that I enjoy reading this.
Keep it up. :-)
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Re: You are the evo ape.

3man75

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Re: You are a Dungeon
« Reply #423 on: July 19, 2015, 11:17:37 am »

Greet the Goblins and return our forces into our stronghold.

Tell them that they may stay here for as long as they wish, so long as they do not move towards the direction of the mausoleum. Also tell them that the humans have been busy with a dark power and said power has killed around 10 human guardsman. Tell them it may be great day for your tribe if you were to succeed in a devastating raid.
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fillipk

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Re: You are a Dungeon
« Reply #424 on: July 19, 2015, 12:37:47 pm »

Greet the Goblins with Mindwords, the blue one

Personally I'm in favor of massing zombies, like 15 of them in the large chamber in the alcoves, including the ones we already have, and put all the skeletons in the Heart Chamber, One arrow guy and one giant bat can be on top to hunt down anybody who runs away.  Spend the rest of the DP on skeletons with bows.
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zomara0292

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Re: You are a Dungeon
« Reply #425 on: July 19, 2015, 01:13:54 pm »

Actually. . . . I have a sightly different idea. . . .
Just whisper into the Blue Gobbos ears, in a classicaly seductive voice "Power and Treasures is my promise, A life is the cost."

We should also up our number of ranged units. 3 skellies and 3 bows for 45 dp
after that we should make plans for our B1 floor. I think 2 rooms small, and 3 hallways, also small, one of which serves as a dead end, for now.
Which is another 45.

I think we should invent a zombie head falling, trap, or a zed pit.
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Ozarck

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Re: You are a Dungeon
« Reply #426 on: July 19, 2015, 01:26:54 pm »

Personally I'm in favor of massing zombies, like 15 of them in the large chamber in the alcoves, including the ones we already have, and put all the skeletons in the Heart Chamber, One arrow guy and one giant bat can be on top to hunt down anybody who runs away.  Spend the rest of the DP on skeletons with bows.
since zombie can only use armor, they wouldn't be much use alone.

Actually. . . . I have a sightly different idea. . . .
Just whisper into the Blue Gobbos ears, in a classicaly seductive voice "Power and Treasures is my promise, A life is the cost."

We should also up our number of ranged units. 3 skellies and 3 bows for 45 dp
after that we should make plans for our B1 floor. I think 2 rooms small, and 3 hallways, also small, one of which serves as a dead end, for now.
Which is another 45.

I think we should invent a zombie head falling, trap, or a zed pit.
I think we don't need to add rooms just yet. there is plenty of space for our current army, even if we were to recruit this gang and summon all the creatures I suggested. Space doesn't make things notably more difficult for adventurers - summons and trap do. But, we don't have access to traps yet.

DAPARROT

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Re: You are a Dungeon
« Reply #427 on: July 19, 2015, 01:49:40 pm »

Greet the gobbo. With mindwords.
+1

If that fails then send single unarmed skeleton and have it made obvious "halt" motion, but prepare to slaughter them all in case negotiations go south.

+1.
+1
+1
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pisskop

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Re: You are a Dungeon
« Reply #428 on: July 19, 2015, 01:52:11 pm »

Actually. . . . I have a sightly different idea. . . .
Just whisper into the Blue Gobbos ears, in a classicaly seductive voice "Power and Treasures is my promise, A life is the cost."
We dont has those though?  Well we have power, but we dont even know if they can take it with them.  Are we lying to them for the XPs?
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Tomasque

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Re: You are a Dungeon
« Reply #429 on: July 19, 2015, 02:45:25 pm »

Raise 2 Zombies & 3 Giant Bats (+stuff to stay behind and guard?)

Attack Preparations:

Infantry Block:
5 zombies in front with bucklers, 5 skeletons with armor and spears in back.

Attack Plan:

Distraction:
4 skeleton archers fly in on giant bats, circle around the goblins, and fire at them the best they can.

Main Attack:
Infantry block approaches hastily, curving into almost a semi-circle when they reach the goblins.
Zombies defend, while skeletons attack with spears from behind zombies.

Coup de grace:
While goblins are immersed in the over-powering offense, captain bones swoops in on giant bat, lands on top of creepy goblin, kills him, then dispatches with the rest.
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conein

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Re: You are a Dungeon
« Reply #430 on: July 19, 2015, 02:50:35 pm »

Nah, goblins aren't offensive. At least i think

Greet the gobbo. With mindwords.
+1

If that fails then send single unarmed skeleton and have it made obvious "halt" motion, but prepare to slaughter them all in case negotiations go south.

+1.
+1
+1
+1
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Hawk132

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Re: You are a Dungeon
« Reply #431 on: July 19, 2015, 02:53:30 pm »

I'm pretty sure the spears are too short to reliably stab things from behind the zombies.

I doubt the bats are large enough (or even strong enough) to carry something. Not to mention the fact that it's going to be extremely hard to hit anything while flying.

Capt'n Bones is pretty much a normal skeleton with a command aura, so I have no idea why you would want to not only risk losing him, but also keeping him away from other skeletons.
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Re: You are a Dungeon
« Reply #432 on: July 19, 2015, 07:01:08 pm »

Gobbos could bring people to us for sacrifices. No need to make an enemy when none exists as of yet.
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Tomcost

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Re: You are a Dungeon
« Reply #433 on: July 19, 2015, 07:05:30 pm »

-1 to attacking the gobbos. We need agents who can do something for us outtside our sphere of influence.

zomara0292

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Re: You are a Dungeon
« Reply #434 on: July 19, 2015, 08:08:19 pm »

There is no garentee that, if they come from outside our sphere, and join us, they may leave our sphere
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..
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