Day 3, Part 4
"Hmm, let's see ... Well there is the Kingdom of Rodic which you're currently inside of, and will likely begin to plan how to take your Heart once the fact that you're Dungeon is found out. Despite its name Rodic is actually a theocracy, so their experts are paladins and priests whose powers will be a major threat to you for a good while though they can be dealt with. Aside from them there is the Adventurer Guild whose people vary from being as strong as your average person to being capable of rivaling demigods in some very rare cases though those powerhouses aren't likely to be interested in you for a good while considering you haven't yet earned a rank.
Aside from those two the only truly imminent threat to your Heart is the local town of Glades-borough which houses the border garrison responsible for protecting the Rodic from the goblin tribes that hide in the Karas Jungle to the east of here. While there aren't any true experts among them there is a fairly strong knight by the name of Garret whose the commander of the garrison, its unlikely that they'll deploy troops en-mass against you for now, but if you end up becoming to big of a nuisance he might just bring the core of the garrison to see to your extermination."
With that the World Sage pauses, and waves his hand causing the ground to tremble before rapidly lurching upwards to slowly form a humanoid figure about three feet tall with pointed ears and clawed hands. Snapping his fingers the statue turns into sand as he speaks,
"As for potential allies the only surefire thing would be one of the goblin tribes in Karas Jungle though there aren't many among them capable of interacting with your will just as it stands. Maybe in time you might be able to communicate with them, but for now unless you get lucky enough to have a strong shaman somehow pass through here its unlikely you can form an alliance or pact. Aside from them of course there are always some more questionable folk among the adventurers, they're rare enough, but if you encounter one of them strong enough to interact with your will they might just be willing to accept joining you.
Of course then you'd have to worry about them stealing your Dungeon Heart though that in itself might be interesting, this world hasn't seen a Lich King in years, and I so enjoyed the last one's rebellion."
At that the World Sage turns his head to the north, and mutters something as if replying to someone though who he could be talking to since no one else is here is a mystery to you. Sighing the man talks over his shoulder as he walks towards your Domain border,
"Well it would appear I have some matters to take care, when I next look into your actions show me something interesting child. Until next time."
With that the World Sage suddenly flickers as a black mist suddenly surrounds him before completely disappearing from your senses leaving you somewhat at a loss as he never even got close to the Domain border before leaving ...
Dungeon Rank: -Dungeon Type: Graveyard (Dungeon Heart hidden inside of a Mausoleum at the heart of the Graveyard
Experience: 0
Dungeon Points: 15
Dungeon Heart:Incomplete Lich King's Vessel -
SafeDungeon Powers:Defy Death - When one of your minions fall you may use the power of the goblet to bring it back from death though currently this power can only be used once per day.
Dungeon Skills:Dungeon Point Generation II - Using your accumulated power you increase your connection to the world's mana flow increasing your daily Dungeon Point Generation by 10.
Undead Minions I - Some of the innate knowledge of Dungeons has been imparted onto you revealing the method to create undead minions of a new, and more powerful tier to you.
Dungeon Creation - You have obtained the knowledge of how to further develop your domain, expanding it down into the depths of the earth, or up into the reaches of of the sky as you please. Floor by floor, and room by room you can give birth to a vast labyrinth.
Graveyard Area2x Giant Bats
3x Zombies
Captain Bones [Iron Sword, Kite Shield, Leather Armor, Inspiring]
Skeleton [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Short Spear, Rotting Buckler, Leather Armor]
2x Skeleton [Short Spear, Rotting Buckler, Leather Armor]
3x Skeleton [Bone Shortbow]
Create another Floor - Using your accumulated power you add another floor to your Domain expanding it either down, or upward to make it harder to reach your precious heart
Cost: 50 DP
Minions:
Skeleton - The weakest of minions available to you, they are the remnants of human corpses raised to protect you from those who would seek to steal away your Heart. Though they are weak they hold great potential for advancement.
Cost: 5 DP
Captain Bones - A skeleton whose purpose is to lead, and coordinate other skeletons in battle. They're about as competent in battle as any other skeleton, but their presence and the deathly aura they give off makes other nearby skeletons more efficient at killing their foes.
Cost: 15 DP
Zombie - Much more robust than skeletons your zombies, but somewhat slower and less agile these zombies are useful for taking a few hits while your stronger minions take care of any real threats. Can only equip armor.
Cost: 5 DP
Giant Bat - A small, and unassuming bat. Not the most powerful of creatures that might one day serve you, but given the chance they can prove just as lethal as any old bag of bones you bring forth from the ground.
Cost: 10 DP
Items:
Rusty Sword - Its an old, rusty sword. What did you expect?
Cost: 5 DP
Bone Shortbow - A weapon carved from the bones of some animal with its bowstring made from its sinew. A powerful if somewhat unimpressive looking weapon.
Cost: 10 DP
Rotting Buckler - This shield is about as old as the corpses you summon to guard yourself, while not the most reliable thing it is better than nothing.
Cost: 5 DP
Traps:
None?