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Author Topic: You are a Dungeon  (Read 49265 times)

zomara0292

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Re: You are a Dungeon
« Reply #180 on: July 04, 2015, 09:33:22 am »

You do that, it starts rumors, and thwn we have to deal with adventurors.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Cheesecake

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Re: You are a Dungeon
« Reply #181 on: July 04, 2015, 09:44:36 am »

You do that, it starts rumors, and thwn we have to deal with adventurors.

I thought that was the point... Adventurers are gonna be our main hustle once we get better minions and a bigger dungeon. (Which is why I want to deter the bigger boys away by making them think the problem's over. Maybe we can focus on the goblins nearby and send skellibums out their way.)
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

adwarf

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Re: You are a Dungeon
« Reply #182 on: July 04, 2015, 12:26:25 pm »

We might be able to send some minions out to kill, loot and get XP away from the Dungeon. All this is based on assumption, so I'm waiting on the GM on his say-so. Until then, you're right.
You only gain DP for enemies killed within your Domain.
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Urist Mc Dwarf

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Re: You are a Dungeon
« Reply #183 on: July 04, 2015, 06:58:55 pm »

Wait, if we kill say a wolf, can we raise a wolf zombie if it is within our domain?

~Neri

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Re: You are a Dungeon
« Reply #184 on: July 04, 2015, 07:00:40 pm »

Also do physically fit people give better zombies then spawned Perfectly Generic Zombies give?
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Cheesecake

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Re: You are a Dungeon
« Reply #185 on: July 04, 2015, 07:02:39 pm »

Also do physically fit people give better zombies then spawned Perfectly Generic Zombies give?
Wait, if we kill say a wolf, can we raise a wolf zombie if it is within our domain?

IIRC, I think we don't actually raise zombies and skellies from dead bodies. They're made with magic.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

XXXXYYYY

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Re: You are a Dungeon
« Reply #186 on: July 04, 2015, 07:03:14 pm »

Also do physically fit people give better zombies then spawned Perfectly Generic Zombies give?
Wait, if we kill say a wolf, can we raise a wolf zombie if it is within our domain?

IIRC, I think we don't actually raise zombies and skellies from dead bodies. They're made with magic.
If we have dead bodies, they're from them. Otherwise, they're from mana.
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Oooooooo. I know. ClF3. That should be a fun surprise.

zomara0292

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Re: You are a Dungeon
« Reply #187 on: July 04, 2015, 09:01:12 pm »

Ok. . . I can actually predict what Adwarf will say for those two. . . .  And the answer would be that it wouldnt matter. For the sake of streamlining and expediency,  they would be on the same level, due to magic being a factor.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

~Neri

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Re: You are a Dungeon
« Reply #188 on: July 04, 2015, 09:03:49 pm »

You would think that zombies of certain body formats would have differing stats though. Like a fat zombie would be durable, where a skinny zombie would be a bit more agile.
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zomara0292

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Re: You are a Dungeon
« Reply #189 on: July 04, 2015, 09:36:11 pm »

True, but, that would mean that the gm now has to not only keep a record of all the base stats for the undead creatures, but, the possible combi- you know what, all of this is to long to list, and one of the main reasons I have given up of GMing. Essentially, what I am getting at is, if we try to convince the GM to do more that he might be ready to handle at once, it may cause him to have to give up the game because of a far to heavy load. In fact, that was the fate of many of the games I was involved in or have run. . . . they became to much, especially under the already heavy rules of life, and for some, the need to work every day to make just the minimum of what they need to survive.
Not saying such questions are bad, and, on hindsight, me assuming Adwarf answer was inherently wrong. . . . but it doesn't make the risk any less real or relevant.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

~Neri

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Re: You are a Dungeon
« Reply #190 on: July 04, 2015, 09:37:30 pm »

Well, it's not like there would be that many permutations of undead.
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Cheesecake

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Re: You are a Dungeon
« Reply #191 on: July 04, 2015, 09:55:33 pm »

This is more like a video game dude. I'm pretty sure the GM made it this way so he wouldn't have to figure out whether the buff zombie or the blonde zombie had more charisma.

Well, it's not like there would be that many permutations of undead.

I'd list as many as I could if you dared me, but that would detract from the game.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Neonivek

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Re: You are a Dungeon
« Reply #192 on: July 04, 2015, 10:33:43 pm »

List of undead we have yet to have excluding permutations of zombies and skeletons (Like Horse Zombie and Zombie Giant)... while trying to exclude too similar creatures.

Spoiler (click to show/hide)
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3man75

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Re: You are a Dungeon
« Reply #193 on: July 04, 2015, 10:43:45 pm »

Dungeon Point Generation II
Cost: 15 Experience
Dungeon Creation
Cost: 15 Experience

Defy death for destroyed skeleton/b]
Raise Captain Bones (-15 DP)
Raise two Skeletons (-10DP)
Remove current equipment from all Skeletons
Convert 3 rusty swords in DP (+15 DP)
Convert 1 Spear in DP (+10 DP)
Buy  2  Bone Shortbows (-20DP)
Buy 2 bats (-20 DP)
Buy 4 Rotting bucklers (-20DP)
Buy 1 zombie (-5DP)

Re-equip weapons:

Captain Bones [Iron Sword, Rotting Buckler, Leather Armor]
Skeleton  [Short Spear, Rotting Buckler, Leather Armor]
Skeleton  [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Bone Shortbow]
Skeleton [Bone Shortbow]
Skeleton [Bone Shortbow]

____
It is 3 zombies for meatshields, 5 nicely equipped skeletons, 3 archers, commander and 2 flyers. I think it is a nicely balanced force.
+1
+1.
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hi adwarf, also personally,  I am moreso for the minions to evolve naturally,  but we are in a fix, now, so
+1
+1
+1
+1
+1
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fillipk

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Re: You are a Dungeon
« Reply #194 on: July 05, 2015, 12:57:29 am »

Noooo the pyramid
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.
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