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Author Topic: You are a Dungeon  (Read 47169 times)

conein

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Re: You are a Dungeon
« Reply #120 on: July 03, 2015, 01:09:58 pm »

But we have 5 dp now
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Ozarck

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Re: You are a Dungeon
« Reply #121 on: July 03, 2015, 01:13:04 pm »

shade, I think, had that plan been enacted before the group got here, it had a chance of working. As it is, the militia is already in the graveyard, and that much motion is going to attract their attention regardless. The first two spotted our skeletons at the heart of our dungeon the round after they entered, there's no sense doubting this group will as well.

fillipk

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Re: You are a Dungeon
« Reply #122 on: July 03, 2015, 01:47:33 pm »

It could still work, we put all the corpses over our dungeon heart to hide it and sell a sword or buckler then put a bat on top of it, they haven't seen our heart yet and they aren't wizards so they shouldn't be able to sense it.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Iituem

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Re: You are a Dungeon
« Reply #123 on: July 03, 2015, 03:23:03 pm »

True - giant bat killing guards as a sacrificial ploy might work, especially if we leave the two zombies 'dead' nearby to be found (and brought back to town for burial).
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

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Re: You are a Dungeon
« Reply #124 on: July 03, 2015, 03:28:06 pm »

Bonus points if we let them kill the bat.
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fillipk

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Re: You are a Dungeon
« Reply #125 on: July 03, 2015, 03:56:58 pm »

Especially if it's an epic fight where the bat kills a couple of them
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Neonivek

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Re: You are a Dungeon
« Reply #126 on: July 03, 2015, 04:26:34 pm »

part of me laughs that one of the major reasons we are being hassled is probably all that equipment we are filling our dungeon with.

I can't wait until our dungeon starts willing with enticing gold!
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fillipk

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Re: You are a Dungeon
« Reply #127 on: July 03, 2015, 04:33:19 pm »

We need to let the bat mess up the corpses first, so it looks like a beast mauled them and they weren't killed by weapons
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Neonivek

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Re: You are a Dungeon
« Reply #128 on: July 03, 2015, 04:34:26 pm »

We need to let the bat mess up the corpses first, so it looks like a beast mauled them and they weren't killed by weapons

We could bury them.
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Ozarck

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Re: You are a Dungeon
« Reply #129 on: July 03, 2015, 05:28:05 pm »

alright,have the skeleton lay scattered about in our mausoleum, ell a rusty sword, summon a bat, have the bat tear at the fronts of the two zombies and have them lay behind and to the side of the mausoleum with the bat kinda in the shadows of a tree nearby (so it doesn't draw attention to the mausoleum). Once the enemy see the zombies, let them get somewhat close and then launch the bat at them. let everyone else play dead. Let the bat work the battle off toward the goblin woods, and let it fight to the death, so they think the danger is over. 

But what to do with the zombies after? The guards are sure to come back for the bodies. just let them take them and rebury them?

fillipk

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Re: You are a Dungeon
« Reply #130 on: July 03, 2015, 05:54:50 pm »

alright,have the skeleton lay scattered about in our mausoleum, ell a rusty sword, summon a bat, have the bat tear at the fronts of the two zombies and have them lay behind and to the side of the mausoleum with the bat kinda in the shadows of a tree nearby (so it doesn't draw attention to the mausoleum). Once the enemy see the zombies, let them get somewhat close and then launch the bat at them. let everyone else play dead. Let the bat work the battle off toward the goblin woods, and let it fight to the death, so they think the danger is over. 

But what to do with the zombies after? The guards are sure to come back for the bodies. just let them take them and rebury them?
+1 and yes, they don't require air so they will eventually heal and when it becomes clear that there is an undead menace we can have them pop out and maybe start a zombie plague.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

~Neri

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Re: You are a Dungeon
« Reply #131 on: July 03, 2015, 05:55:25 pm »

It's actually a good experiment to see if minions can survive outside of dungeons.
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Ozarck

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Re: You are a Dungeon
« Reply #132 on: July 03, 2015, 05:58:17 pm »

Still pretty sure this isn't going to work, but whatever.

Hawk132

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Re: You are a Dungeon
« Reply #133 on: July 03, 2015, 05:59:05 pm »

Yeah, so am I. So why don't we just fight them normally?
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Re: You are a Dungeon
« Reply #134 on: July 03, 2015, 06:01:10 pm »

Personally I would prefer fighting normally. But for some reason people seem to have decided to do a weird elaborate ploy.
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