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Author Topic: You are a Dungeon  (Read 47195 times)

TheBiggerFish

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Re: You are a Dungeon
« Reply #585 on: July 30, 2015, 12:46:49 am »

Only engage if they can be easily attacked.
+1.
+1, although +1 to the "let them stay off our turf" as well.  If we DO attack them, AIM FOR THE SHAMAN.
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TheBiggerFish

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Re: You are a Dungeon
« Reply #586 on: July 30, 2015, 12:49:06 am »

((adwarf why))
Because we offered them more than we could fulfill, sent them on a fool's errand, and got eighty percent of them killed for a very meager return.
((Yeah, we should have, you know, maybe not promised more than we could deliver.))
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DAPARROT

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Re: You are a Dungeon
« Reply #587 on: July 30, 2015, 12:59:41 am »

Only engage if they can be easily attacked.
+1.
+1, although +1 to the "let them stay off our turf" as well.  If we DO attack them, AIM FOR THE SHAMAN.
+1
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Ozarck

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Re: You are a Dungeon
« Reply #588 on: July 30, 2015, 07:01:28 am »

Slay all goblins, but the shaman. Put him to shame and force him to work for us...
-1 I think you fail to see the situation properly here.

Only engage if they can be easily attacked.
+1.
+1, although +1 to the "let them stay off our turf" as well.  If we DO attack them, AIM FOR THE SHAMAN.
+1
+1 let them be. If, for some unfathomable reason, we decide to court more danger and attack them, obviously attack the shaman.

zomara0292

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Re: You are a Dungeon
« Reply #589 on: July 30, 2015, 07:42:55 am »

((adwarf why))
Because we offered them more than we could fulfill, sent them on a fool's errand, and got eighty percent of them killed for a very meager return.
((Yeah, we should have, you know, maybe not promised more than we could deliver.))
to be honest, it did not go at all the way I had planned it. They wernt supposed to attack the humans.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Ozarck

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Re: You are a Dungeon
« Reply #590 on: July 30, 2015, 08:07:37 am »

((adwarf why))
Because we offered them more than we could fulfill, sent them on a fool's errand, and got eighty percent of them killed for a very meager return.
((Yeah, we should have, you know, maybe not promised more than we could deliver.))
to be honest, it did not go at all the way I had planned it. They wernt supposed to attack the humans.
really? That seems like the inevitable outcome of the bargain made.

Angle

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Re: You are a Dungeon
« Reply #591 on: July 30, 2015, 10:12:29 am »

We should've included a warning that the human town was preparing for war, and warned them to be extra sneaky. Maybe included instructios to just have the humans chase them back here.
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fillipk

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Re: You are a Dungeon
« Reply #592 on: July 30, 2015, 10:18:27 am »

I say just kill them and save the shaman's corpse
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Re: You are a Dungeon
« Reply #593 on: July 30, 2015, 10:20:08 am »

Well, now, yeah.
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zomara0292

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Re: You are a Dungeon
« Reply #594 on: July 30, 2015, 10:31:17 am »

Cant afford to lose even one skellie at the moment. Look at the non immediate plus. They attacked the future invading force. THAT force will either be slightly weakened, or delayed. Unless those gobbos failed so bad as to strenghten them.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

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Re: You are a Dungeon
« Reply #595 on: July 30, 2015, 10:35:35 am »

-1 to attacking.
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vjmdhzgr

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Re: You are a Dungeon
« Reply #596 on: July 30, 2015, 10:47:10 am »

Raise 4 zombies in front of them and start having our other minions walk towards them. Then have an archer or bat kill one of them, and revive them, preferably the shaman. Then throw in a threat that maybe somebody else can improve I'm not too good with important sentences like "This is the power I offer you, join now or have it be used against you!" In a big echoey voice rather than whatever way we had previously been talking, and if we can, make a thunder noise at the end, even if it's only in the shaman's head. Obviously attack them if they try to resist. We could raise something other than zombies, but zombies have the most health. I think at this point the only way we're getting our soldiers that can go outside the dungeon area is by subjugating them, rather than offering them power.
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Re: You are a Dungeon
« Reply #597 on: July 30, 2015, 10:50:30 am »

We cannot afford to lose anything. No fighting.
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fillipk

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Re: You are a Dungeon
« Reply #598 on: July 30, 2015, 12:24:26 pm »

skeletons shoot them they die quickly and ambushes in the mausoleum, maybe let one escape to get more goblins to come here when humans come here, they fight it out we mop up both sides

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zomara0292

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Re: You are a Dungeon
« Reply #599 on: July 30, 2015, 03:39:23 pm »

skeletons shoot them they die quickly and ambushes in the mausoleum, maybe let one escape to get more goblins to come here when humans come here, they fight it out we mop up both sides
ok. . .  So that works perfectly if we get good rolls for each thing. . .  But what happenss if we roll poorly on the attack? What if we roll poorly on not killing them all. What if we roll poorly on keeping out of the battle until the last seconds.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..
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