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Author Topic: You are a Dungeon  (Read 47137 times)

adwarf

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You are a Dungeon
« Reply #135 on: July 03, 2015, 06:07:50 pm »

Day 2, Part 3
In short order you have the skeletons take up hiding places around the mausoleum, and have the zombies lay down on the ground without moving until you give command otherwise hoping to set up an ambush in case these guards find their way here as well. Much like yesterday things do not go your way, and the group of intruders begins to follow a similar route those on the previous day had followed in search of their supposedly lost comrades. With little choice in the matter you simply watch events unfold as the guards draw closer, and closer to the center of the graveyard with every passing moment hoping your trap goes well.

A sense of joy feels you since as soon as the guards happen upon the former soldiers turned guards two of them run over crying out in distress, and the captain cries of warning come to late. As the two soldiers crouch over their fallen comrades their faces turn from expressions of sadness and concern to despair as the lifeless corpses suddenly spur into action digging their teeth into the throats of the two foolish humans. With the zombies taking care of two guards your skeletons leap into action falling upon the remaining intruders who look on in a mixture of confusion, and terror at the scene before them.

The fighting is brutal, and as your minions bravely throw themselves into the fray, working together to slaughter these vile intruders, the guards show a valiant scene as they face quickly turn to face the oncoming undead warriors. Both sides clash for a few moments, and at first it seems as if your servants would be able to overpower the humans in moments, but guard captain shatters all hopes of that. With a roar the man charges forward smashing his sword down onto a skeleton's head just in time to save one of his followers, shoving the guard back from the fight he yells over his shoulder.

Captain: "Get to town, tell them that the dead are rising, and we need help from the Guild. The rest of you lazy bastards to me, if we're going to die we might as well take one or two of these things with us!"

Seeing the fleeing guard you order the archer to fire on him, but the creature only manages to bury one into the poor fool's shoulder before he arrives outside of the archer's range. Infuriated you order the zombies forward into the battle, and are somewhat astounded at the sheer tenacity of the weak human warriors before you. Despite being outnumbered, and ill trained the remaining three humans manage to fend off your minions for a good while until the finally succumb to their wounds and exhaustion. When finally the captain dies you feel a large influx of power, but this new found energy came at a heavy cost ...


Spoiler: Loot (click to show/hide)

Spoiler: Dungeon Stats (click to show/hide)

Spoiler: Guardians (click to show/hide)




Yeah, so am I. So why don't we just fight them normally?
As you can probably tell from the update from my count normal fighting was the leading vote, there really was no consensus on anything else.
« Last Edit: July 03, 2015, 06:09:32 pm by adwarf »
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~Neri

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Re: You are a Dungeon
« Reply #136 on: July 03, 2015, 06:24:25 pm »

Unlock both of these:

Dungeon Point Generation II - (This will pay for itself.)
Cost: 15 Experience

Dungeon Creation - (This will be useful.)
Cost: 15 Experience

Make:

1 Giant Bat. -10dp (Coulda killed that runner if we had one of these.)

5 skeletons -25dp (Can we have recently dead corpses listed under loot please? If there aren't five or more corpses, then raise 4 or fewer.) Give 4 of these spears. Give one of these a Bone Shortbow. We need more ranged support.)

1 Bone Shortbow -10dp (For skelebum)

1 Rotting Buckler -5dp (For Cap'tin Bonehead.)

1 Captain Bones -15dp Equip with iron sword, Rotting Buckler, and leather armor.

Give all leather armors to the melee skeletons. (Zombies can take hits. Skeletons can't.)

Use Defy Death on the Destroyed Skelebum.
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adwarf

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Re: You are a Dungeon
« Reply #137 on: July 03, 2015, 06:29:10 pm »

(Can we have recently dead corpses listed under loot please? If there aren't five or more corpses, then raise 4 or fewer.)
You don't need corpses to make skeletons or zombies, if the corpses are available they're used to spawn the minions, but if there aren't any the body will be created from mana (at no additional cost to you) so you can spawn skeletons out of thin air.
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Shadestyle

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Re: You are a Dungeon
« Reply #138 on: July 03, 2015, 06:31:48 pm »

Surpass Death instead of point generation, we are in deep shit right now, and need some good old fashioned war economy inefficiency.

Nevermind, Thought better of it.
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You are now having excessive amounts of fun

Neonivek

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Re: You are a Dungeon
« Reply #139 on: July 03, 2015, 06:39:09 pm »

Also why don't we revive our one dead person? It is the end of the day.
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Whisperling

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Re: You are a Dungeon
« Reply #140 on: July 03, 2015, 06:42:53 pm »

Can we move our dungeon heart out of the mausoleum? As of now, part of why minions are so important is that they are our sole defense. If we buried the goblet, we could let humans kill off the undead, convince them that the zombie apocalypse has ended, and live to fight another day.

(That's obviously the worst-case-scenario, but hiding the goblet would be helpful regardless)
« Last Edit: July 03, 2015, 06:45:06 pm by Whisperling »
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adwarf

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Re: You are a Dungeon
« Reply #141 on: July 03, 2015, 06:52:24 pm »

Can we move our dungeon heart out of the mausoleum? As of now, part of why minions are so important is that they are our sole defense. If we buried the goblet, we could let humans kill off the undead, convince them that the zombie apocalypse has ended, and live to fight another day.

(That's obviously the worst-case-scenario, but hiding the goblet would be helpful regardless)
The Dungeon Heart in impossible to move, the only thing that moves it is when you expand your Domain. So if you add one floor (up or down) it'll move to the lowest, or highest floor putting distance between it and the entrance. From their you build rooms off of your Dungeon Heart chamber to make it harder to get to, but your Dungeon Heart will always must some method of being reached.
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Hawk132

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Re: You are a Dungeon
« Reply #142 on: July 03, 2015, 07:01:26 pm »

Unlock both of these:

Dungeon Point Generation II - (This will pay for itself.)
Cost: 15 Experience

Dungeon Creation - (This will be useful.)
Cost: 15 Experience

Make:

1 Giant Bat. -10dp (Coulda killed that runner if we had one of these.)

5 skeletons -25dp (Can we have recently dead corpses listed under loot please? If there aren't five or more corpses, then raise 4 or fewer.) Give 4 of these spears. Give one of these a Bone Shortbow. We need more ranged support.)

1 Bone Shortbow -10dp (For skelebum)

1 Rotting Buckler -5dp (For Cap'tin Bonehead.)

1 Captain Bones -15dp Equip with iron sword, Rotting Buckler, and leather armor.

Give all leather armors to the melee skeletons. (Zombies can take hits. Skeletons can't.)

Use Defy Death on the Destroyed Skelebum.
I'd rather have Item Analysis and Surpass Death instead of DP Gen. II, but I'll +1 anyway.
« Last Edit: July 03, 2015, 08:02:27 pm by Hawk132 »
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Re: You are a Dungeon
« Reply #143 on: July 03, 2015, 07:08:30 pm »

Dp generation pays for itself. It's one extra skelebro or zombie per day.
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Hiddenleafguy

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Re: You are a Dungeon
« Reply #144 on: July 03, 2015, 07:11:37 pm »

Unlock both of these:

Dungeon Point Generation II - (This will pay for itself.)
Cost: 15 Experience

Dungeon Creation - (This will be useful.)
Cost: 15 Experience

Make:

1 Giant Bat. -10dp (Coulda killed that runner if we had one of these.)

5 skeletons -25dp (Can we have recently dead corpses listed under loot please? If there aren't five or more corpses, then raise 4 or fewer.) Give 4 of these spears. Give one of these a Bone Shortbow. We need more ranged support.)

1 Bone Shortbow -10dp (For skelebum)

1 Rotting Buckler -5dp (For Cap'tin Bonehead.)

1 Captain Bones -15dp Equip with iron sword, Rotting Buckler, and leather armor.

Give all leather armors to the melee skeletons. (Zombies can take hits. Skeletons can't.)

Use Defy Death on the Destroyed Skelebum.
I'd rather have Item Analysis and Surpass Death instead of DP Gen. II, but I'll +1 anyway.
+1 and quotes for the quote god and posts for the post throne.
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~Neri

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Re: You are a Dungeon
« Reply #145 on: July 03, 2015, 07:15:04 pm »

(Can we have recently dead corpses listed under loot please? If there aren't five or more corpses, then raise 4 or fewer.)
You don't need corpses to make skeletons or zombies, if the corpses are available they're used to spawn the minions, but if there aren't any the body will be created from mana (at no additional cost to you) so you can spawn skeletons out of thin air.
This brings the question of "Who's DNA do they have?"
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fillipk

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Re: You are a Dungeon
« Reply #146 on: July 03, 2015, 07:24:07 pm »

Their all clones obviously, they are perfectly average skeletons.

and +1 to the current idea we could set ambushes in the catacombs and leave the range skeletons on top with the giant bat, hiding, and picking off any survivors.  Then we drag them back and loot them.
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Ukrainian Ranger

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Re: You are a Dungeon
« Reply #147 on: July 03, 2015, 07:28:34 pm »

Dungeon Point Generation II
Cost: 15 Experience
Dungeon Creation
Cost: 15 Experience

Defy death for destroyed skeleton/b]
Raise Captain Bones (-15 DP)
Raise two Skeletons (-10DP)
Remove current equipment from all Skeletons
Convert 3 rusty swords in DP (+15 DP)
Convert 1 Spear in DP (+10 DP)
Buy  2  Bone Shortbows (-20DP)
Buy 2 bats (-20 DP)
Buy 4 Rotting bucklers (-20DP)
Buy 1 zombie (-5DP)

Re-equip weapons:

Captain Bones [Iron Sword, Rotting Buckler, Leather Armor]
Skeleton  [Short Spear, Rotting Buckler, Leather Armor]
Skeleton  [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Bone Shortbow]
Skeleton [Bone Shortbow]
Skeleton [Bone Shortbow]

____
It is 3 zombies for meatshields, 5 nicely equipped skeletons, 3 archers, commander and 2 flyers. I think it is a nicely balanced force.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

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Re: You are a Dungeon
« Reply #148 on: July 03, 2015, 07:44:37 pm »

Dungeon Point Generation II
Cost: 15 Experience
Dungeon Creation
Cost: 15 Experience

Defy death for destroyed skeleton/b]
Raise Captain Bones (-15 DP)
Raise two Skeletons (-10DP)
Remove current equipment from all Skeletons
Convert 3 rusty swords in DP (+15 DP)
Convert 1 Spear in DP (+10 DP)
Buy  2  Bone Shortbows (-20DP)
Buy 2 bats (-20 DP)
Buy 4 Rotting bucklers (-20DP)
Buy 1 zombie (-5DP)

Re-equip weapons:

Captain Bones [Iron Sword, Rotting Buckler, Leather Armor]
Skeleton  [Short Spear, Rotting Buckler, Leather Armor]
Skeleton  [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Short Spear, Rotting Buckler, Leather Armor]
Skeleton [Bone Shortbow]
Skeleton [Bone Shortbow]
Skeleton [Bone Shortbow]

____
It is 3 zombies for meatshields, 5 nicely equipped skeletons, 3 archers, commander and 2 flyers. I think it is a nicely balanced force.
+1
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Twinwolf

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Re: You are a Dungeon
« Reply #149 on: July 03, 2015, 07:46:56 pm »

Didn't we already have a Captain Bones?
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