Okay, last one for Venice, I promise.
Below: Second floor of central area.
Notes: 1) One of the tiers of my pump project that I used to create the magma production facility seen in earlier pictures. 2) Horse and Dwarf bits, mixed with ashes. I had a magma-man penetrate my fort pretty far. 3) Stairs up (after a few stories) to the catacombs (up and not down? Madness!)
Below: First floor of central area.
Notes: 4) Entrance to mine shaft. 5)Location of first dead Dwarf. He was a miner betrayed by his brethren and channeled into the water. As a final act of revenge he contaminated the water for some time afterwards. 6) Lair of the Hypotoad (actual Toad somewhere to the SE and 2 Z-levels down). Like I said, crazy far work interruption, so I just walled off the area.
Below: Catacombs. Simple design, but looks good.
Notes: 7) Stairways at these points (not pictured due to stones) lead up to the actual tombs for nobles.
So, what have I learned as a result of this fort (keeping in mind that I am quite the newbie still)?
i) Improved use of pumps.
ii) Some applications of grates.
iii) Nobles really like gold statues in their tombs.
iv) Mud is the devil.
v) You do not need to make roofs out of glass, no-one will see them.
vi) Be careful about the order in which you dig channels and place walls.
And last, but certainly not least:
vii) Fear the Hypnotoad.
Until the next fort, folks!