Hi everyone!
My fortress is facing a serious issue: Butchers going insane.
As there are plenty of cavern-animals spawning on my embark area, it'd be a shame not to use this free supply of meat. Strategically placed weapon traps ensure, that nearly every crundle, rutherer or cave crocodile unlucky enough to enter my embark will get a free ride to the refuse stockpile. And that's where the problem starts. Butchers sent out to prepare this raw meat into cookable portions quite often get negative thoughts from "watching a Crundle die", although said animal is a long-dead corpse on the refuse stockpile. Of course it's not only animals, there are a few rotting would-be invaders there as well, but the majority of negative thoughts is indeed caused by non-sentient corpses.
Probably the non-butcherable remains on the stockpile contribute to the issue, so I'm currently considering dropping them into magma or to use an atom smasher. Nevertheless, the butcherable remains will then still be an issue.
Also, I'm trying to counteract the negative thoughts by decorating the butcher shops and the nearby corridors, but a few "was interested near a fine statue" thoughts can hardly compete with twenty "horrified" thoughts popping up simultaneously...
I guess that this problem is known to every DF player who managed to keep a fort alive for a few years, and I'm wondering how you are keeping your butchers in sanity.
Edit: It's actually not the crundles or other animals, I've checked again, and the bad thoughts are coming mostly from sentient cavern creatures, like gorlaks, trolls and troglodytes.